When we last checked in on Gaslamp Games' steampunk sandbox Clockwork Empires, Technical Director Nicholas Vining spoke of such wonders as carnivorous birds blending hapless humans into edible giblets and the soul-searching presence of useless machinery. In a new entry charting the rise of Empires' endearing quirkiness, Vining exposed more of the cog- and steam-work guts powering building construction and plumbing, and a small invasion of plant-like humanoids.
Our Clockwork Empires preview unearthed some clues and concepts lurking in Gaslamp Games’ steampunk city sandbox. To illuminate more of the game’s insanity (Elder God-summoning; weaponized zeppelins) and intricacy (procedural building technology; emergent character interactions), I’ve cut an interview based on a two-hour conversation with the developer.
“Interview” might not be accurate, actually. It’s more of a 9,000-word lobotomy of Gaslamp Games’ three founders, and also one of the most lively and entertaining conversations I’ve had with a group of game makers.