Luxuria Superbia studio Tale of Tales announces Sunset, a first-person war game without guns

Andy Chalk at

Tale of Tales is a two-person development team known for making some very unusual games—interactive screensavers about magical forest animals with human faces to peppy, or abstract arcade sex adventures. Calling the work "experimental" is putting it mildly, but it's also oddly compelling if you're into that sort of thing. I am, so I'm pretty excited about Sunset, a narrative-driven game set during a violent revolution in 1970s South America that hit Kickstarter today.

Frontiers celebrates one-year Kickstarter anniversary with big progress update

Phil Savage at

Ambitious exploration-based RPG Frontiers is celebrating its anniversary. A year has passed since it raised $150,000 on Kickstarter, and successfully became a game that will one day exist. Since then, the project has entered full scale development, and now, today, is... still a game that will one day exist. To mark the passing of this auspicious milestone, creator Lars Simkins has released a big update video, explaining where he's at with the game.

Catlateral Damage brings cheerful destruction to Kickstarter

Phil Savage at

Catlateral Damage is a game about interior decoration, but also about the irreconcilable differences that separate cohabiting species. On the one side are humans, who largely believe that objects should be placed neatly on surfaces. On the other, cats: furry agents of destruction and chaos, who reject concepts of ownership, property and TVs that aren't lying smashed on the floor.

It's a big topic for a game, and as such, requires a lot of exploration. The free browser version is an admirable attempt to capture this maelstrom of violence, but there's more that can be done. Step forward a Kickstarter campaign, and an attempt to transform the game into a more complete simulation of the household pet experience.

Torment: Tides of Numenera slips to late-2015 due to Wasteland 2's Early Access success

Phil Savage at

2015 is currently plump with games, as upcoming releases abandon the frail and pallid 2014 in favour of fattening up next year's calendar. But even within the confines of that game-heavy year, release dates are subject to shift. Torment: Tides of Numenera—the highly-anticipated Planescape successor—is one such game. In light of InXile's success with Wasteland 2, the release schedule of the Kickstarted Torment has shifted to 2015's end.

Sheltered looks like a cross between FTL and Fallout, and is scavenging for Kickstarter cash

Phil Savage at

Time to take a break from hyper-expensive, lavish games, and come back down to earth. No, further than that. We're going down under the earth, deep into a seemingly impenetrable nuclear bunker. Okay, we should be safe here. Except, do we have enough food? Are those air filtration systems on the blink? Oh gods, there's someone outside! Do we shoot them in the face?

These questions and more form the basis of Sheltered, a new project that combines FTL-like disaster management with a post-apocalyptic twist. It's on Kickstarter now.

Road Redemption adds split-screen multiplayer, gets an E3 gameplay trailer

Andy Chalk at

Once, when I was younger, I rented a Sega Genesis console for a week, just to play Road Rash. I was never particularly good at it, but there was something about rocketing down the highway on two wheels, blowing past oncoming traffic at a thousand miles an hour and clubbing my fellow riders into next week that I just could not get enough of. So when Road Redemption turned up on Kickstarter last year, you better believe I was excited.

Former Irrational employees form new studio and ask, "What is The Black Glove?"

Andy Chalk at

Game studios come and go, but few of them manage to put together a catalog comparable to Irrational's. So it was even sadder than usual when the studio closed its doors earlier this year. But some small good may come out of that, as a group of former employees have formed a new outfit, Day For Night Games, and are working on an unusual first-person game called The Black Glove.

Witchmarsh reaches its Kickstarter target, sets sights on stretch goals

Phil Savage at

The gorgeous looking Witchmarsh has worked its 1920s rural magic, charming enough Kickstarter backers to secure the £50,000 it needed to raise. Which isn't to say the developers aren't hoping that the promise of a side-scrolling ARPG mystery can't attract more funds. Inglenook say their "dream target" is £160,000, and so naturally they have some stretch goals prepared.

Tangiers trailer teases the strangest stealth you've ever seen

Andy Chalk at

The new trailer for Tangiers, the surreal stealth game that was successfully Kickstarted last summer, uses alpha footage and is thus liable to change, so the disclaimer states. I hope it doesn't change too much; I have no idea what's going on here, but whatever it is, I really want to play it.

Be a creepy robot in The Fall, first episode on Steam this month

Emanuel Maiberg at

Sentient robots really need to rethink their public relations strategy. The mainstream media will have you believe that they’re all T-800s, IG-88s, chrome skulls, and glowing red eyes, but as Metroid-inspired indie game The Fall proves, not all killer robots are evil. They’re all pretty creepy still, but some of them kill on our behalf.

Wasteland 2 launches at end of August

Omri Petitte at

Brave badlands explorers have scrounged around Wasteland 2's, er, wastes since its Early Access beta rode in from the dust last December. After a record-setting Kickstarter campaign, bug-bashing updates, and gradual expansions of playable areas, inXile feels the time is nigh for some post-apocalyptic ranging mixed with a little justice. Pin your sheriff's badge on the last weeks of August, because that's when Wasteland 2 launches in full.

Exogenesis: Perils of Rebirth funded through Kickstarter, new trailer filled with mystery (and blood)

Phil Savage at

Exogenesis ~Perils of Rebirth~ is being developed by an indie team from the Philippines. And yet, as you can probably tell from the title's wave dash usage, it's clearly referencing Japanese games. Japanese visual novels, to be exact, with the developers name-checking Ace Attorney and Zero Escape as inspirations. The narrative-heavy point-and-click has now passed the $32,000 Kickstarter goal, securing funding for its post-apocalyptic tale of treasure hunters, obsession, and a device called the "Lazarus Protocol". Don't worry, I'm sure it's not an ominous portent of coming tragedy.

Twenties-set mystery RPG Witchmarsh takes to Kickstarter, marvel at its moody pixel art

Tom Sykes at

I have a folder on my computer entitled 'Awesome pixel art', in which the jazzy Witchmarsh's expressive and moodily-paletted characters feature heavily. I'm expecting that folder to expand a bit with the news that Inglenook's *deep breath* sidescrolling 1920s-set supernatural co-op action RPG has taken to Kickstarter, supported by a brief but footage-packed pitch video, tons of information, and more GIFs than it's possible for a human to digest in a single sitting. Phil might be looking forward to getting lost in space, Joey Tribbiani style, with Elite: Dangerous, but I can't wait to be lost in the roaring supernatural alternate-twenties, a time when life was 2D, mystery-laden, and accompanied by a toe-tapping jazz/blues soundtrack.

Buck is an Aussie Metroidvania adventure about a dog

Shaun Prescott at

People love dogs. It is difficult to dislike dogs because there are many different kinds. Somewhere in the world there is a breed of dog for you. But if you want a dog that walks on its hindlegs like a human, can punch, lives in a desert and is capable of solving mysteries and puzzles, you may struggle. That's where Buck comes in.

SUPERHOT is back, is on Kickstarter, is looking SUPER HOT

Phil Savage at

SUPERHOT! SUPER? HOT! If you didn't play the original Unity prototype—a product of the 7 Day FPS gamejam—then go do that, because it will go a long way to explaining my excitement at its expanded, more stylish return. The original was an effortlessly cool first-person shooter where time moved forward only when you did. It let you stop, assess you surroundings and plan your next move, but still suggested a pace that made you feel like a balletic bad-ass of bullets.

The expanded version? It hopes to be more of the same, only better looking and with more options, weapons and abilities. First though, the creators need to raise $100,000 on Kickstarter. A new trailer explains why you may want to help them.

Outcast Reboot HD devs concede Kickstarter defeat, admit they should have set a lower goal

Phil Savage at

Outcast Reboot HD was a tantalising prospect—taking the old-school open-world adventure, and dragging it kicking and screaming into the 21st century. To do that, however, the game's creators wanted to raise $600,000. And while they secured an impressive quarter of a million dollars in pledges, with 10 hours to go, they've conceded defeat. Understandably, one of the take away lessons of their campaign is, "we should have set a lower initial goal".

Brad McQuaid restarting Pantheon development, this time with a team of unpaid volunteers

Tom Sykes at

When your Kickstarter fails and your money runs out, two options present themselves, if you're determined to get your game made. You could try to fund the project through other means, or persevere regardless, paying the bills in other ways while you work on the game in your spare time. After the Kickstarter for Pantheon: Rise of the Fallen drew up short back in February, designer Brad McQuaid tried the first approach, bypassing Kickstarter's safety nets with his own Kickstarter-like crowdfunding campaign that would keep every cent pledged, even if it wasn't enough to make Pantheon a reality (or to attract the attention of potential investors, which is mentioned as a goal in the latest update). That money, inevitably, ran out, and development of Pantheon soon ground to a halt. For most developers that might mean the end of it, but McQuaid is so determined to make Pantheon happen that he's now recruiting a team of unpaid volunteers to develop the game.

The Universim wants to make you a planet-managing god

Ian Birnbaum at

It’s pretty rare to see a god game with the ambition displayed by The Universim, a new indie simulation from developer Crytivo Games. Spore famously tried to simulate the evolution of life itself—to mixed success. In Universim, you benevolently (or wrathfully) guide your civilization from the stone age to the space age, with the final goal being the colonization of the entire universe. In your way stand mundane obstacles like fire, war, famine, alien invasion, and the human condition. With a feature list like that, no wonder Universim is currently looking for crowdfunding.

Obsidian's next Kickstarter to launch hopefully this year, an RPG based on a "cool idea"

Tom Sykes at

Obsidian's previous Kickstarter - for the Infinity-style RPG Pillars of Eternity - was a nominal success in 2012, so it makes sense that the team would go with the crowdfunding option for their next roleplaying game, whatever it may *cough* Alpha Protocol 2 please *endcough* be. Whether it's that, a Star Wars RPG, or something completely new remains to be seen, but we do have a date. Well, a dateish. OK, a suggestion that their next Kickstarter will launch "before the end of the year". It's an RPG, in case you were wondering, and Obsidian CEO Feargus Urquhart reckons it's a "cool idea". You know what's also a cool idea? Alpha Protocol 2. Jus' saying.

Divinity: Original Sin launch date set for June 20

Patrick Carlson at

Divinity: Original Sin, the next chapter in the Divinity RPG series, will get a full release on June 20, developer Larian Studios announced today. Although Original Sin has been available through Steam Early Access since January, only the first 20 hours or so were accessible. With a release date now on the horizon, the studio has dropped a pair of new videos to mark the occasion.