The day after the launch of Bioshock Infinite, it doesn't seem too controversial to suggest single-player games are alive and well. But - as the free-to-play funding model grows in popularity - there are numerous examples of developers doubling down on some form of online multiplayer content. Speaking to Game Industry, Dishonored co-director Harvey Smith says that he thinks that the overall audience for games is growing, leaving plenty of room for both types of experience.
Dishonored depicted a city in the throes of a commerce- and people-killing plague spread by nests of vermin as Corvo Attano stuck it or snuck it to his wrongdoers. Yet Dunwall also plays host to a secondary epidemic far less sinister in nature: words. Speaking to New World Notes, Dishonored co-creative directors Harvey Smith and Raphael Colantonio revealed the freeform stealther holds "roughly 90,000 words in AI-driven one-liners and spoken dialogue and another 40,000 written words in the form of notes, books, and graffiti." Sticking to the novel-sized script is a sizable cast of around 100 characters, half of which exist in the tattered books, journals, and clippings peppered upon Corvo's journey.
Though not as ludicrous as a Victorian-esque assassin impersonating a British actor impersonating an American vigilante with halitosis, the idea of a speaking Corvo Attano flitting about Dunwall's dankness in Dishonored seems unfeasible—especially after we learned his brooding silence brushed close into "creepy as hell" territory. But that's what Dishonored co-creators Raphael Colantonio and Harvey Smith told OPM UK, even revealing the displaced royal protector's original incarnation as a ninja.
The rotting city of Dunwall is filled with mystery, but Dishonored's dystopian depiction of the once-great industrial empire might be the only glimpse we get of Arkane's stealth- and steampunk-infused excellence. In an interview Kotaku, Dishonored co-Creative Director Harvey Smith stated he "can't say" whether he'd like a continuation of the neck-stabbing, maid-punting universe he helped design.
During the recent Dishonored event I cornered co-creative directors Harvey Smith (Deus Ex) and Raf Colantonio (Arx Fatalis, Dark Messiah of Might and Magic) for a chat about designing open-ended games, the problem of player freedom, and the nature of Corvo's magical benefactor, the Outsider.
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A new trailer for Dishonored has landed on Gamespot. There's precious little in-game footage, but does feature creative directors Raphael Colantonio and Harvey Smith talking about the options that you'll have at your disposal as master assassin, Corvo. You can take a stealthy route, eavesdropping on characters and executing guards silently, or you can use some of Corvo's less subtle powers to carve a path to your targets, summoning rats, double jumping, teleporting and even possessing enemies as you fight through the steampunk city of Dunwall.
You can probably tell from the look of the city that art duties are being handled by Half-Life 2 artist Viktor Antonov. It's being made by Arkane Studios, the team behind Dark Messiah of Might and Magic, with direction from Deus Ex lead designer, Harvey Smith. This cocktail of talent is one of the reasons we've named Dishonored as one of our games of 2012.
Bethesda announce that they have a brand new game in the works. It's called Dishonored. Almost nothing's been revealed about it so far but we're already excited.
Here's why. The co-creatiive director of Dishonored is Harvey Smith, lead designer of a little game called Deus Ex. The lead artist on Dishonored is Viktor Antonov, famous for his work on Half Life 2. Dishonored is being developed by first person orc-impaler Dark Messiah: Heroes of Might and Magic, and will also be a first person action game.
Mentally combine what those facts might mean, and you have a recipe for something very interesting indeed. A new Dishonored website has launched, though there's hardly anything there. Yet.
Dishonored is set to be released next year.
Harvey Smith, the one-time Lead Designer of Deus Ex, now working at Arkane Studios, and Raphael Colantonio, CEO and Creative Director of Arkane have criticised the conservative business practices of the big-name game publishers.