GameSpy began in 1996 as a fan-hosted server for the original Quake. By the early 2000s, Gamespy was the online multiplayer platform, adding dozens of games every year. More than 800 games have used GameSpy to connect players and manage servers. Gamespy's ubiquity spawned dozens of offshoots like Planet Half-Life and FilePlanet. Even in the age of Steam, the GameSpy catalog remains an extensive library of the great multiplayer games of the past 15 years. That all ends tomorrow when GameSpy shuts down.
More recent games, much-loved favorites, and games with even a modicum of popularity are being ported over to Steam-based servers to continue their lives. This is not a story about those kinds of games. This story is about the games that have become living museums to the Way Gaming Was—from before Call of Duty became an annual franchise, before the rise and fall of Rock Band, and before anyone paid a single microtransaction for horse armor. Games from this era relied on GameSpy for their multiplayer servers, and many of them will die when those servers go offline on May 31.