first person shooter

Reinstall: Brothers in Arms

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Ben Griffin at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, Ben relearns World War 2 tactics in Brothers in Arms.

Find, fix, flank and finish. Brothers in Arms: Road to Hill 30 calls them The Four F’s, and almost ten years since its release, I haven’t forgotten. But this is more than a catchy slogan. This authentic military manoeuvre is the game’s backbone, the reason it stands tall among a mid-naughties glut of brain-dead war shooters. Whenever I think about Gearbox’s squad-based FPS, I find myself repeating it like a mantra.

Strike Vector gets free Challenge Mode and map

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Emanuel Maiberg at

Strike Vector is a damn good game. As I said in my review, it’s an old school arena shooter like Quake III and Unreal Tournament, but with quick and brutal aerial dogfights. One of my biggest problems with the game is that it didn’t do a very good job of explaining how to play it. The latest free update might help address that issue.

Hear three BioShock Infinite: Burial At Sea original songs from Irrational Games

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Emanuel Maiberg at

Bioshock Infinite had some great original songs and arrangements. You can buy the original game’s soundtrack, but there’s some new music in the recently released Burial at Sea DLC that you couldn't easily listen to, until recently. Irrational Games posted three full, original songs from Burial at Sea to its official website, along with some commentary from the game’s Music Director, Jim Bonney.


4K Screenshot Showcase: Bioshock Infinite

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PC Gamer at

Every Monday, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

Few would deny that Bioshock Infinite's floating city of Columbia is a gorgeous place to shoot spliced-up weirdos. The first sight of Columbia's main square is impossible to forget. It's a blaze of glorious colour, enriched with hundreds of incidental details, all contributing a little to the story behind Infinite's hovering dystopia. There are many more moments to match it, so we've captured a few here in glorious 4k resolution to celebrate Infinite's terrific art design. Enjoy.

Call of Duty: Ghosts Devastation pack includes alien kraken and The Predator

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Tom Senior at

The Devastation map pack for Call of Duty: Ghosts will include four multiplayer maps and part two of the increasingly mad Extinction mode. The co-op players vs. NPC aliens aside is set on a "high-tech ghost ship" besieged by a "skyscraper-sized" sea monster and infested with dog-like alien creatures. The trailer also teases the inclusion of the Predator. The actual Predator, from the films. I haven't paid attention to Call of Duty in a while, so it feels like returning to a familiar old house I thought I knew, to find it full of dinosaurs.


Wolfenstein: The New Order Panzerhund Edition comes with everything but the game

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Emanuel Maiberg at

Today, Bethesda announced Wolfenstein: The New Order Panzerhund Edition, which includes almost everything you’d want in a fancy, pricey special edition of a game. For $100, you’ll get a footlocker-style box containing an assortment of maps, case files, and an x-ray. You’ll also get the obligatory figurine, an 8-inch, hand painted statue of a robotic dog, which you’ve probably seen in trailers and other marketing. The only thing missing in the special edition is the game itself.


Titanfall's future game modes will be free, Zampella confirms

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Phil Savage at

With Titanfall now out (and good), the Respawn team are working on the next updates for their pilot-'n-robot buddy war game. Some of those updates will form DLC, but not all of the planned future content will be hiding behind a paid mini-pack. Last night, Respawn co-founder Vince Zampella confirmed that future multiplayer modes will be released for free, and not tied up as part of expansions.


Battlefield 4: Naval Strike DLC delayed on PC; "quality is our number one priority," say DICE

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Phil Savage at

As Naval Strike sets sail on consoles today, the PC version of Battlefield 4's latest DLC is being held back in the dock. DICE have announced that the expansion's launch is being delayed for an indeterminate amount of time, while they work to fix "an issue" that "needs to be solved".


Bioshock Infinite: Burial at Sea episode two review

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Phil Savage at

A lot happens in the opening moments of Burial at Sea: Episode 2. You'll meander through a Disneyfied version of Paris, one that's a garlic garland short of full stereotype; be threatened by Atlas back in the post-Episode 1 version of Rapture; and discuss pseudo-quantum science with an incorporeal Booker. As a concentrated dollop of Bioshock lore, it's alienating but also strangely liberating. Halfway through Infinite, we started to jump the infini-sharks, now the game is willing its players to give in and enjoy the view.


New Wolfenstein: The New Order trailer uses Nazis on a train to show off game's writing

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Emanuel Maiberg at

There are two important things I’ve learned about Wolfenstein: The New Order from watching this latest trailer. The first is that B.J. Blazkowicz wouldn’t be a very good barista. The second, arguably more important lesson, is that Bethesda and developer MachineGames are proud enough of the writing, tone, and presentation of the game to dedicate a trailer to those attributes, instead of shooting mechanics.


Battlefield 4: Naval Strike trailer is all about the war boats

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Phil Savage at

Boats aren't traditionally seen as the sexiest of war machines, which may be why DICE are working overtime to bring the bombast. If you're a student of FPS teaser trailers, you'll recognise the tricks. There are missiles, explosions, shouty men, and the bit where the music goes "werrrrrRRROMP", then goes completely silent, and then goes "werrrrrRRROMP" again.


Titanfall review

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Chris Thursten at

Our final Titanfall review has been produced following a week of testing on the game's live servers. The following is the finished version of the 'review in progress' that we posted last week - so if large parts of it feel familiar, that's why.

Titanfall is the last place you'd expect to find restraint. This is a big money multiplayer shooter where robots called titans are summoned from space, where jetpack-equipped 'pilots' dash over, alongside and through sci-fi cityscapes. It's a game where you'll run up a wall, jet into the air, lock onto a platoon of grunts with your smart pistol and eliminate them all as you land. It's a game where you'll drop a 40-foot titan onto another 40-foot titan just to see if you can.

Reinstall: Call of Duty 4: Modern Warfare

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PC Gamer at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts returns to the fury of Call of Duty 4's singleplayer campaign.

With Titanfall jettisoning the idea of a traditional single-player mode and Battlefield 4’s campaign inducing widespread sighs, this has become a disposable bolt on to most of today’s big shooters. Titanfall is able to create much of the drama of a single-player game in the midst of its impressive systems, but it’s worth remembering that the old Infinity Ward were really good at making campaigns, too.

But it might be that Titanfall’s lack of a true single-player mode is a sign of the times: COD’s rigid campaign formula has been exhausted. Call Of Duty 4: Modern Warfare was its peak

Titanfall early unlock: here's how to bypass the regional launch restrictions

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Phil Savage at

Yesterday, we posted the deployment times for Titanfall's staggered international launch. If you're in a zone that's on the right side of this arbitrary line, congratulations! I hope you enjoy ripping off some robo-arms. If you're not, then - even if the game's pre-loaded - Origin won't allow you into its many gigabytes of goodness. Well, it won't unless you engage in some magic internet trickery.

The good news is that Respawn co-founder Vince Zampella has confirmed over Twitter that, as long as they're playing on legitimately purchased copies, users bypassing regional restrictions won't be banned. Given that, there seems little harm in providing an easy to follow, step-by-step guide to getting into the game. Stand by for Titanfall.


Titanfall in motion: gifs from the final version

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Chris Thursten at

Titanfall is one of those games that looks better in motion. Its attractiveness is owed to animation more than texture resolution or lighting. Here are a selection of moments from my time with the review version of the game that show off why this is one of the most exciting new shooters in years.


4K screenshot showcase - Metro: Last Light

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PC Gamer at

Welcome to the 4K screenshot showcase, in which resident screen-grabbing enthusiast Ben Griffin presents a series of images at lovely, almost prohibitively massive 4k resolutions. Whether you're after a new desktop background, or just want to see some luscious images of the PC's best looking games, you'll find what you're looking for within. This week, Ben tunnels into the strange and beautiful labyrinths of Metro: Last Light.


Titanfall review in progress

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Chris Thursten at

Don't skip to the score just yet, folks, because you won't find one. We're not finalising our review of Titanfall until we've had a chance to test it properly on live servers. The following represents my thoughts on the game after ten hours of play at an EA-run event last week. The version I played was final, and I've seen the entirety of the campaign as both factions as well as every mode, map, and weapon - but until we know for sure that EA's servers are capable of handling the stress of launch, the game doesn't get PC Gamer's endorsement. As ever, it's worth waiting to hear launch-day impressions before you commit your cash.

Titanfall is the last place you'd expect to find restraint. This is a bombastic, big money multiplayer shooter where robots fall from space; where jetpack-equipped 'pilots' dash over, alongside and through sci-fi cityscapes; where AI-controlled minions are shot, trampled, kicked and blown up by the squadload. It's a game where you'll run up a wall, jet into the air, lock onto a platoon of grunts with your smart pistol and eliminate them all as you land. It's a game where you'll drop a forty-foot robot titan onto another forty-foot robot titan just to see if you can.

It's a game where you will do all of these things - and more - constantly, thanks to lean, intelligent multiplayer design. Titanfall is silly on the surface and clever underneath, and this cleverness is characterised, somewhat counter-intuitively, by restraint.

Titanfall pre-load now available, global release times announced

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Phil Savage at

It's a lot of work to transport electronic data. To get Titanfall to the UK, Respawn will presumably have to manually print every line of code, pack it into a secure, waterproof crate, and then sail it over the Atlantic. Once it arrives, all that data must then be typed into the UK's internet, probably by Johnny Lee Miller's fictional character from the movie Hackers.

At least, that's the only sensible scenario for having staggered international release dates. And yet, Titanfall pre-loading is now available for pre-ordered digital copies. It suggests that, rather than some tricky infrastructural hurdle, the reason many countries won't be able to play the game until later this week is down to the usual prioritisation of physical media, and the unwillingness of brick and mortar stores to deviate from their traditional release window.


Call of Duty: Ghosts DLC trailer tours the maps of Devastation

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Phil Savage at

Why do Call of Duty characters hate each other so much? Yes, they're at war - that I can understand - but the lengths they'll go to annihilate their enemy is almost sadistic. In Ruins, one of the four maps added through the Devastation DLC, somebody has gone through the time, danger and expense of rigging a volcano to explode on command. It's as if Infinity Ward have created an fiction in which every person is a Bond villain.


Titanfall's Zampella confirms paid DLC and season pass

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Phil Savage at

It's 2014, which means an announcement that a game will contain DLC is almost as inevitable as news that a game will contain a "restore power to the elevator" section. In most cases, it's a given. In Titanfall's case, though, there's been a lot of speculation as to Respawn and EA's post-release content plan. The confusion was mostly caused when the official Titanfall twitter account mistook the term "Season Pass" for "Online Pass", claiming the game wouldn't have the former, when in fact it meant the latter.

In an interview with Gamespot, Respawn's Vince Zampella has clarified the situation. He explains that the game will receive paid DLC, and that Respawn will also release a season pass to bundle that content before release.