A multiplayer shooter where each player is invisible is definitely an idea, but is it a good one? Well, we're about to find out: Screencheat is a two-to-four player multiplayer shooter which requires players to spy on each other via the increasingly outdated art of screencheating. Remember four-player Goldeneye on Nintendo 64? Well, Screencheat is like that, except in order to see where your enemies are you'll need to keep an eye on their screen.
first person shooter
The reworked version of Metro 2033 in Metro: Last Light's far superior engine makes perfect sense. It offered a chance for 4A Games to go back and fix a ton of things that have been bugging them. To act on lessons learnt from their mistakes the first time round.
The Redux version of Last Light is pretty much the same game as last year.
For years Metro 2033 was used as a benchmark test for the latest graphics cards, so it feels strange to already be seeing a remastered version hit the digital shelves. It’s easy to be cynical and assume that Metro 2033 Redux is aimed squarely at the console market, whose under-TV boxes have only just caught up with Metro 2033’s full majesty. It’s finally a way for living-room dwellers to see what the game is like with all its video options switched on. But what’s the value for PC players?
There's something about drawing on a map that plugs directly into the fantasy of games. It's a bit silly and, at the same time, incredibly serious—a small stretch of role-playing before you get to the execution. Due Process is a tactical multiplayer shooter that seems to understand the joy of planning. Its trailer shows friends methodically guessing and second-guessing; but the actual action appears to be over pretty quickly. It's all about the act of marking that map.
Overkill Software—you know, the guys who made Payday and Payday 2—have announced that they're making a new game based on The Walking Dead. Described as a co-op FPS "with elements of action, role-playing, survival horror and stealth", we can only hope it'll better than Activision's attempt to turn the series into a shooter.
Thanks to the way the upcoming Unreal Tournament is being developed, anyone with an Unreal Engine subscription can access the latest build of the game. That means anyone with an UE4 subscription can also compile a build of the game. And, should someone do that, we'd all be able to hop on board and have a play. Guess what: someone has done that.
Respawn had a brief appearance on the EA Gamescom stage, where they revealed the third and final DLC pack for Titanfall. Called IMC Rising, the pack will contain an additional three maps—successfully surprising no-one.
One of my favourite Call of Duty missions took place on a suspension bridge, as part of Modern Warfare 2's excellent spec-ops mode. It was the last time I really connected with a series that has increasingly moved towards flimsy, bombastic encounters and the repeat performance of the same explosive set-pieces. For comparison, here's seven minutes from Call of Duty: Advanced Warfare's suspension bridge campaign sequence. Spoiler: it ends with the bridge collapsing, and a cutscene in which the player reaches out to catch their buddy as they fall to their death.
As part of Battlefield 4's Battlefest event, DICE ran a stunt video competition—inviting players to record their most daring feats of murder and carnage. They've now revealed the winner, and, despite having seen a ridiculous number of Battlefield-based stunts over the years, I have to say I'm impressed. Think of it as an homage to West Side Story, only, instead of groovin' gangs, it's a battle between an actual jet and shark.
DICE continues its efforts to salvage Battlefield 4 with a new series of fixes, due to go live in September. The substantial update is borne of feedback received from the game's Community Test Environment, which launched in May exclusively for Battlefield Premium members. Its focus was meant to be the game's netcode, but a lot more has been addressed according to the notes.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
With the upcoming, stupidly pretty, Call of Duty: Advanced Warfare pouting its lips and batting its eyes on the horizon, I decided to give the last one some love. I've contained my exploits to the first mission, but even that's plenty variety given CoD's penchant for catapulting players between ludicrous scenarios. Here I go from outrunning an orbital strike on San Diego to floating around the very space station responsible for it, all while dodging bullets from jetpacking terrorists.
Here's some "working concept art" from the upcoming Unreal Tournament. And it does look like concept art, thanks to the clean environments and stylised lighting. In fact, this is an early look at a work-in-progress level, and Epic are taking you on a flythrough tour in their new development video.
No, no, no, no, this isn't right. Shooters today are brown and serious, and about real-life things like war, swearing and using helicopters to airlift a single jerk sniper to a nearby rooftop. They're not fast and twitchy, and they're definitely not colourful. And yet, Lovely Planet is defiantly breaking all the rules, by being about a planet of colourful things... that you shoot.
I've been falling down an Arma hole recently, and so my initial reaction to this video was one of alarm. Driving tanks into the path of an oncoming train? Absconding with a flag while riding a jet-ski? Running willy-nilly into the incoming fire of your enemies? Riding a digger?! That's not how you do a war. Of course, that's also not the point. The point: to be a loud and explosive playground filled with destructive possibility. If this trailer's two minutes of action are anything to go by, the Dragon's Teeth DLC could be a success in that regard.
For those not familiar with its particular brand of simulation, Arma 3 can be a daunting thing to approach. Don't let our recent, barely competent shenanigans fool you; there's a deep vein of realism at the heart of Bohemia's shooter and, with it, a level of complexity that can be difficult to parse. Hope comes in the form of the just released Bootcamp update. More than just a tutorial, it's designed to teach you the underlying principles powering the game. And all without R. Lee Ermey screaming in your face.
DICE are launching Battlefest, an event they describe as a "festival built for gamers". Picture crowds gathered in massive tents, raising their lighters in appreciation of an on-stage presentation on the merits of mid-range firefights with an AR160. And now forget that image, because this "festival" takes place entirely in-game. It begins this Saturday with a double-XP weekend.
Valve took a three day run-up to its Love and War update, with daily teasers for what, in reality, amounted to some new taunts and weapons. You'd think, then, that the introduction of a new game mode would warrant something spectacular. Instead—perhaps fittingly for a game made by the company responsible for Steam—it's being launched into Early Access. Yesterday's TF2 update added two new "beta maps" to the game. They're rough, unbalanced, and, in some cases, untextured, but one of them is our first taste of the new Robot Destruction game type.
For the British, July 4th is a time for looking sheepishly at your feet as you're reminded of the, er, impoliteness of your ancestors. Then again, nearly every day is a time for that. For the US, it's an apparently much more festive occasion. And so, in honour of the day, Battlefield 4's CTE broke out the red, blue and white fireworks, and an appropriately raucous version of The Star-Spangled Banner. You can see all the Premium-only test client's celebrations, courtesy of YouTube user 'Jackfrags'.
Where next on the terrorism/counter-terrorism world tour that is Counter-Strike: Global Offensive? Valve have launched Operation: Breakout—the latest in a series of seasonal events for the competitive shooter. This time, the community-created maps that it spotlights are available in official matchmaking to all players.
PlanetSide 2 is two years old in November, and has changed a lot. In constant contact with the community, SOE have reformed the economy, restructured Auraxis' vast planetary bases, redesigned the UI, and even added entire continents, like the long-awaited Hossin swampland. PlanetSide has a proud legacy, but PS2 has evolved into something unique—a free-to-play game that supports multiplayer warfare on a startling scale. If you haven't played since launch, it's time for another visit.