Valve have released a new CS:GO 'Operation' pack, bringing unlimited official server access to a selection of community made maps. For Operation Phoenix, the maps were chosen by popular vote - and as such, round up some of the best battlegrounds featured in previous operations. Although, if you're anything like me, the quality is less important than the variety. When you're inevitably killed in the first few seconds of the round, it's important to have some nice level design to enjoy through the death camera.
Back in November 2013, Blizzard announced that World of Warcraft players who buy the Warlords of Draenor expansion will get to boost one character to level 90 for free. It said that it would sell the same boost after the first freebie, but didn't name a price. Following a recent update, several users reported they saw the service offered for $60.
We're over half way through Battlefield 4's "Player Appreciation Month" promotion. Personally, I've not been taking part, as - having not logged in for months - I'm not really a player anymore, and so worry that I'm not going to be properly appreciated. For those that are basking in the warmth of DICE's personal attention, a new set of Kit Shortcuts have been released, and are free for a limited time.
"This isn't about death, this is about what you learn from death," says this trailer's narrator, which is a pretty apt summation of Dark Souls' appeal. Worryingly, the attempt at a rousing call to arms somehow manages to be less effective than Sean Bean's Train Simulator advert. Still, it's full of small details designed to whip lore hunters into an intrigued, soapy lather. And for the rest of us, there's a big ol' dragon getting chopped up.
Never mind that I'm such a bad shot I couldn't hit the side of a giant mech—here's the Titanfall beta in glorious 1440p with the settings cranked as high as they go, recorded on the Large Pixel Collider, our four-Titan Voltron which we built with help from Digital Storm and disrespect for the natural order.
Every week, DayZ Diaries recounts Andy's adventures in post-apocalyptic survival sim DayZ, where beans and friends are frequently in short supply. This week, Andy looks to the future of DayZ.
I’ve logged 98 hours in the DayZ alpha since it was released in December, and I think I’ve finally bled it dry. When I start a new life I have a routine. I hit the nearest town to my spawn point, scavenge as much food and drink as I can, then head inland. Here I pick the towns that everyone ignores clean until I have a backpack, a fire axe, and maybe a weapon if I’m lucky. Then I’ll hit an airfield or military base and, providing I survive, pick up a tactical vest, ammo, weapon attachments, and other military gear. I’m so familiar with the map now that I can do this in as little as an hour. Then I reach the point that every geared player in DayZ has experienced at least once: what do I do now?
Bethesda have started firing out FPS news like bullets from the personal arsenal of B.J. Blazkowicz. One lodges into the head of our trusty robotic dog, announcing that Wolfenstein: The New Order has a release date. Another is drowned out by an Inception-like caterwaul, revealing Wolfenstein: The New Order's new trailer. The third arrived alongside the improbable buckshot of dual-wielded shotguns. It told us that pre-orders of Wolfenstein: The New Order would secure access to an upcoming beta for the next DOOM.
Welcome to the early access report, a regular round-up looking at the most interesting early access games of the moment. Here we try new alphas and revisit old ones to separate the promising gems from the bug-ravaged time wasters.
Open-world games present an interesting challenge for small developers: the creation of the landscape is easy in comparison with filling it with things to do, and if you put a game like that on Early Access, it means you'll still be adding bits as the players are wandering around. All three of today's games sadly suffer from a similar problem. Windborne, The Memory Of Eldurium, and SNOW are impressive worlds in need of content.
Subset Games have revealed some more information about their upcoming free update for FTL. In a new blog post, the team run through some of the subsystems that the Advanced Edition will bring. The expansion - due early this year - will introduce the ability to clone crew members, hack enemy ships, and use mind control. This will basically make the game 30% more sci-fi - a figure that will rise dramatically should they announce a constantly malfunctioning holodeck room.
Today, Ken Levine announced that Irrational Games will be winding down as we know it after it releases the last piece of DLC for BioShock Infinite. Levine will be starting a smaller, "more entrepreneurial" endeavor at Take-Two, which also worked with him on the BioShock games. Unfortunately, this means Irrational will let go of all but 15 employees.
The GeForce GTX 750 Ti is an Nvidia first, in many ways. It's built around the new Maxwell GPU architecture, and I reckon it’s also the first time Nvidia have released a new graphics design without launching a top-end iteration first. The GTX 750 Ti may still be rocking the same 700 series badge, but it's a new generation of graphics silicon.
The GTX 750 Ti is a reasonably priced graphics card - at £115 / $150 it’s designed to sit in the volume end of the market and offer an upgrade to as wide an audience as possible. Thanks to its new design it actually spreads the net far wider than previous cards at the same price.
Announced last year, Guild Wars 2's "Living Story" has provided a regular series of temporary events, zones and combat encounters. Today's update, titled Escape from Lion's Arch, is the penultimate release of that story's first season, and one that's set to have a dramatic effect on Tyria's capital city. Log in after the update goes live and, instead of the colourful market square, the repurposed pirate-ship houses, and the grand central statue, you'll find chaos, fire and destruction. This isn't an instanced event, but a full scale invasion. Lion's Arch is going to fall.
It's not just that one of the game's safe zones is about to be overrun. This is a symbolic strike at the heart of the game. Lion's Arch is, for many, the centre of Guild Wars 2: providing both a trade hub, meeting point, and a spot to ambiently idle while an NPC Asura attempts a Sylvari salad joke. For ArenaNet, though, this is precisely why it makes such an exciting target. "Players are Tyrians themselves," associate game director Steven Waller tells me. "This is a hub for all races to come together, and so I think that one of the things is the question: how does Tyria respond?"
What do you do once you've made the best party game ever? If you're Rock Band developers, Harmonix, you team up with the creators of the latest Counter-Strike to form a superband, and then start work on a free-to-play team shooter. Chroma will feature "shooter mechanics" that "tie the game’s soundtrack directly to combat, traversal, and more," according to the announcement post on the Chroma blog. Each class in your team's violent band will use the beat differently, and major drops or tone shifts in the track can change the level geometry "raising sniper towers, adding cover, and more in sync with the music."
Now I’ve mastered the maps, unlocked the weapons and hit max rank in Titanfall’s beta, I’m ready to spill my secrets. Want to know how to stick to walls like Spider-Man? Or cut your Titan spawn time in half? Or do a jetpack-powered judo kick into someone’s silly face? Here are ten tips, covering everything from loadouts, to burn cards, to smarter movement and more deadly Titans.
There are a few amazing metaphors that Rebellion break out in this Sniper Elite 3 dev diary. The best has to be the onion analogy, in which their Head of Art starts talking about the layers of the vegetable, only to shift into describing the layers of skin, flesh and gristle that are being shredded to bits as part of the game's much "improved" X-Ray Killcam.
Hopkins FBI. Held by some to be one of the worst adventures of all time, and certainly one of the weirdest. On February 15th, we took a surreal tour through it to find out how weird it actually was. What would you get if these guys wrote a cop show? And really had a few things to get off their chests? And loved drawing gore? And boobs? Why, you'd get something like Hopkins FBI.
I didn't think Just Cause 2 Multiplayer could be more ridiculous than it was when it launched in December, but Build World, a custom server created by avid JC2-MP player Jman100, proved me wrong. Any normal JC2-MP server you join will be filled with dozens of people stunt jumping off of jumbo jets or flying boats across the sky. Jman's Build World adds something new: his server, called Jman100's Freeroam Construction Sandbox, includes a separate instance where players can spawn any object that exists in Just Cause 2, from a tree to a Mt. Rushmore-like rock face, and place it as they see fit.
I put together a gallery of Build World's weirdest and funniest sights, which you can find here. But that wasn't enough to convey the silly fun of exploring Build World, so I had Jman100 tour me around his server while I captured video. We inevitably spent most of our time doing backflips in stretch limos, flying boats through the air, and causing havoc with Just Cause's crazy physics. Check it out below.
The Titanfall beta is live (read and watch our impressions), and what better PC to run it on than our own Large Pixel Collider, with its four GeForce GTX Titans? We actually only powered up two of the Titans for this battle (a long story involving watt meters and circuit breakers), but that didn't stop us from spanning three 1440p monitors for a total resolution of 7680x1440.
On the Just Cause 2 Multiplayer server Jman100's Freeroam Construction Sandbox, players can build cities, obstacle courses, and incredibly creepy statues. Jman100 scripted a custom server instance that he calls Build World. Build World includes an expansive build menu listing hundreds of objects from Just Cause 2. After only a couple weeks, players are building weird and hilarious things. Jman showed us around his server and told us how he built it.
Today we're sharing a gallery of our favorite sights from around Build World and an interview with Jman100. On Friday, we'll be back with video touring some of Build World's most impressive creations and showing off the hilarious physics of Just Cause 2 multiplayer. There will be buses. And stunt jumps.
The recent press beta weekend for The Elder Scrolls Online left us concerned about the game's mix of Skyrim-like action and MMO-like mechanics. Phil criticized the combat, while Evan and I lamented the lack of exploration in the game's early areas. But just saying that we're worried isn't enough—it's better to show than tell, with this video of a typical TESO dungeon delve.