Epic Games frontman Cliff Bleszinski conducted a crowdsourced interview with Reddit over the weekend in the popular "Ask Me Anything" subreddit. A number of noteworthy responses cropped up regarding Bleszinski's thoughts on revisiting older IPs, modding's explosive popularity, and (though very definitely not announcing this) an open-world reboot of Unreal, among other answers. Check out a few choice quotes inside.
Epic Games, creators of such small, indie projects as the Unreal Engine and Gears of War, have announced that they will be opening a new studio in Seattle. While initially focused on development of Unreal Engine 4, the studio is looking to hire "senior-level talent specializing in online game services and the infrastructure to support them." Could Epic be looking to break into the MMO or free-to-play market?
Epic's Cliff Bleszinski announced at a Comic-Con panel today that Fortnite will be first title built with Unreal Engine 4 and will be a PC exclusive. Set for a 2013 release, Fortnite is a cooperative builder-shooter in which you'll build defenses while the sun shines and defend it at all costs when night falls.
"Next-gen's here. It's been here. It's a high-end PC," said Bleszinski, according to Joystiq. See all of the new screenshots inside...
There's a light at the end of the tunnel for a few of those left jobless by the closure of Kingdoms of Amalur: Reckoning developers Big Huge Games, thanks to Unreal Engine chiefs Epic Games.
Epic President Dr. Mike Capps - who, I now realise, has one of the most dramatic titles in the industry - has revealed in a blog post that the developer will be setting up a new studio in Baltimore to house a number of ex-Big Huge Games staff.
At PAX East last weekend, Epic Games president Mike Capps revealed that the developer "might be working on a PC-only title." Cliff Bleszinski was less ambiguous, responding: "Let me say that again: we are working on a PC game."
So what is it? Some rumors pointed to Fortnite, which was announced during Spike's Video Game Awards late last year. We know little about Fortnite, except that it's a Minecraft-inspired monster defense game with a nifty trailer. On his LinkedIn profile, Epic Games producer Chris Mielke stuck a "(PC)" onto his mention of the project, but that distinction has been removed, and Capps told Joystiq that the PC exclusive is unannounced.
As reported on Kotaku and RPS, Epic’s Cliff Bleszinski has been talking up PC development at E3.
The Gears of War developer reckons PC should be the first port of call for upcoming indies, pointing out that it's a less restrictive platform than console and mobile. “Xbox Live and PSN, skip both of them because you’re at Sony or Microsoft’s will as to what’s on the dashboard.” he said. “iOS, maybe but you have to have Apple’s approval. There’s way to much piracy on Android. No-one has a Windows phone.
Epic announced a new game over the weekend called Fortnite. It'll have a Team Fortress 2-esque art style and, according to Epic, is directly inspired by Notch's indie block builder, Minecraft.
Fortnite appears to revolve around building forts to hold off waves of creatures that attack during the night, or rather 'nite'. Whether the action takes place over two weeks is yet to be seen, but it looks as though there will be some creative building involved. In a tweet spotted by Eurogamer, Lead Designer Lee Perry says: "Minecraft was an inspiration for sure."
Now that the release armageddon that is November is over, it's time for everyone to announce some new projects. The next week or so will be bustling with new announcements from Bioware, Epic and THQ, and we'll get our first look at Bioshock Infinite for a while at this weekend's Spike TV Video Game Awards ceremony.
First up, Bioware. They've been busy teasing a new game from a new studio in the run up to Saturday's show, with a teaser image and a tiny trailer clip. With EA registering a number of Command & Conquer domain names recently, there's speculation that a new C&C may be revealed.
Yesterday, Epic rounded off the two day Unreal University event in London, offering a day of free seminars to students and enthusiasts looking to make new games using the free Unreal Development Kit. We sat down with with technical artist and level designer Alan Willard and Epic's European territory manager, Mike Gamble for a chat about the popularity of the UDK among fledgeling developers, and how it stacks up against popular competitors like Valve's Source SDK. Their verdict: Source is "long in the tooth."
Epic and Bethesda are the latest victims of wave of cyber-crime that has so far seen data stolen from a number of games company sites, including Sony Online Entertainment, Nintendo, Eidos and Codemasters.
A post on the Bethblog yesterday revealed that the game publisher's site and forums had suffered "an unlawful intrusion" that resulted in the theft of an undisclosed number of forum and website passwords and email addresses.
On Friday, Epic sites also experienced downtime in the aftermath of a similar attack that compromised a number of forum accounts. Thankfully, both companies report that no credit card information was stolen. Other companies have been less fortunate.
The first slice of Bulletstorm DLC hit the consoles over a month ago, but Bulletstorm fans can now finally get hold of the pack on PC. The Gun Sonata pack for Bulletstorm is now available to buy for $9.99. It adds three new Anarchy survival multiplayer maps, Hotel Elysium, Villa and Sewers, and two new levels for Echoes mode, Guns of Stygia and Crash Site. If you fancy giving Bulletstorm a go then there's a demo available on Steam. You can get our verdict on the game in our Bulletstorm review.
The game's been out for six weeks, but if you've been waiting to try Epic's insane shooter, then now's your chance. The new singleplayer demo provides one of Bulletstorm's Echoes missions, a level from halfway through the singleplayer campaign that can be replayed to try and get the best possible score. As well as the default (and boring) assault rifle, you can play with the super-accurate revolver and the chain gun, which shoots explosive bolas' that can be detonated once they're wrapped around your enemies. The demo skips past the slow-burn intro and lets you get straight to the improvised murder. Grab it now on Steam.
Gametrailers have the HD version of the extraordinary 'Samaritan' tech demo shown at GDC last week. It looks like a CGI cutscene, but it's runs in real time using the very latest Unreal Engine technology. In the GDC session, they showed the wireframes behind each character and played with the gravity to prove that it's legit. This could be what our games will look like in a few years time.
Epic's Mark Rein has admitted that even though he has been "beating them up for 11 years," Intel's latest HD graphics "don't suck."
Read on for more from Epic's vice president at GDC.
Speaking to PC Gamer at GDC, Epic Game's Vice President, Mark Rein has given some insight into what he would like to see from the next version of Windows. His vision takes a few cues from Apple's current distribution model.
A lack of customization options has been frustrating many players booting up Bulletstorm after its release in America earlier this week. A slim range of tweakable options is making it difficult for players to set up their game. Mouse smoothing is locked on, the maximum framerate is locked to 62fps and there are no field of view options. Fortunately, there are workarounds, but using them means hacking into the encrypted .ini files.
Epic have announced a ten-times increase on the royalty cap for games created with the Unreal Development Kit. The free software kit is powerful enough to let anyone create a game using Unreal Engine 3. Before now, games earning profits of more than $5,000 would have to make royalty payments to Epic. The royalty cap now stands at $50,000, making it easier for new developers to get started.
You get moments with this hobby, where you mentally step away and realise exactly what you’d look like to an outsider. It’s not pretty. I’m playing in a darkened room, the shades pulled tight, and I’m shouting to three other people. “HIS ARSE IS OPEN. FOR GOD’S SAKE HIS ARSE IS OPEN. SHOOT IT! SHOOT IT SHOOT IT! SHOOT HIS OPEN ARSE!”
I see myself from above. My eyes are focused on the swollen buttocks of a fat man. I’ve just shot him until he collapsed, almost defeated, onto one knee. What am I doing? Is this what 2,000 years of western civilisation has accomplished? Now I’ve circled behind him and kicked open the armoured flap covering his blubbery rear end. Humankind has split the atom, we’ve walked on the moon. Now three friends and I are readying our pretend guns to fire into a fat man’s exposed anus.
A demo is in the works for People Can Fly's psychotic shooter, Bulletstorm. Vice President of EA games made the announcement on Twitter, "Bulletstorm PC demo is in the works! Won't make it in time for ship date but should be available shortly after."
The game's due out tomorrow in the US and February 25 in the UK. Bulletstorm has been kicking up some controversy recently, both in the mainstream media and the games press. Here's why, and some shots.
Yesterday Fox news published an article called "Is Bulletstorm the worst game in the world?", warning parents against the affects the game could have on children, and attributing violent videogames to an increase in rape crime.