Darksiders developer Vigil Games wasn't sold at last month's auction of THQ's assets. That was the end of Vigil, but not its staff: rather than buying Vigil whole, Crytek left it on the auction block and later hired many of its laid-off employees to form Crytek USA in Austin. Crytek's new ex-Vigil staffed studio, however, won't be making Darksiders III. In an interview with VentureBeat, Crytek CEO Cevat Yerli explained that Crytek wanted the people, but not the product.
The aftermath of the THQ bankruptcy left Darksiders developer Vigil without a buyer. But while the studio has been closed down, many of its former staffers may have found a happy end to the sorry saga. Crytek have founded a new studio in Austin, Texas, with Vigil's co-founder David Adams in place as its CEO. The new development house - Crytek USA Corp. - has been filled with "core" members of the Vigil team.
Crytek, the developer that turned God rays into an FPS staple, is demonstrating no less ambition in Crysis 3. In this lengthy video (via VG247), Crytek Field Applications Engineer Sean Tracy takes you on a tour of the full spectrum of capabilities within CryEngine 3 and the visual and physical effects they support.
Crytek are providing the chance to hone your predatory instincts in preparation for the launch of Crysis 3. A two week open multiplayer beta will be running from January 29 - February 12. The test will give players a chance to try out two maps and two multiplayer modes, including the return of Crysis 2's king-of-the-hill style Crash Site, and the hide and stab fun of new addition Hunter. Here's a video rundown of the two modes that I found cloaked in our archives.
How's your face? It's not looking particularly warry, but I know of a way you can fix that. The Warface closed beta - sorry, the WARFACE closed beta - is now live. Simply sign up on the site for a chance to replace your face with a more war-hardened one. Also, to play a game of soldiers in an upcoming CryEngine3-powered online shooter.
After the last video inexplicably decided to be backwards, I was wondering what the gimmick for the next in Crysis 3's 7 Wonders series would be. Maybe it would play upside-down, or entirely in sepia, or be madly rotating like a hyper-violent level of Super Hexagon. Turns out it was none of the above. Instead, we get a somewhat fetishistic view of the game's new Typhoon gun. Think the opening to Fight Club, with sci-fi weaponry replacing Edward Norton's head and face.
Crysis' bionic being of pure muscle shoots men back to life in the latest Crysis 3 trailer, which shows a killing spree in reverse for no good reason beyond the fact that it looks funny when he un-kicks a confused guard onto a ledge. If time reversal is a new suit power, Crytek haven't mentioned it, though I imagine a bit of backwards bullet time would be pretty useful if you'd just fluffed an action scene by farting or falling over. Not that that proved any help at all to Chris Martin in Coldplay's 2002 video for The Scientist - a tragic short film about a man who crashes in Grid but lacks the flashbacks to save his girlfriend from death :(
Crysis 3 is out on February 19 in the US, February 21 in Europe and Australia, and March 7 in Japan. Trailer follows.
After the glossy trilogy's completion, Crytek could explore other genres for the Crysis franchise. Speaking to Dusty Cartridge, Crytek Producer Michael Read said he believed the don't-call-it-Crysis-4 sequel would keep the saga going, but not necessarily as a shooter.
We already know all about the claustrophobic confusion of hunting and fleeing space-squids in Crysis 3's overgrown vegetation, but Crytek's latest gameplay video shows us just how turned-around you can get when waging war in a lawnmower's worst nightmare. Crytek respectfully eschews distracting narration and time-consuming logo crawls in favor of over six minutes of pure, unfiltered gameplay. That's the best kind of trailer—where it shows what the players themselves will experience without added fluff. Crysis 3 releases February 19.
A number of industry insiders have suggested that the hardware underpinning the next generation of consoles is already some way behind that of the PC gaming rigs of today. And with the likes of GeForce Experience allowing tech-naive PC users to optimise their games at a click of a button, we could well see the consoles' advantage of a static development spec diminish, too.
EA have posted the first episode of the Albert Hughes directed Seven Wonders of Crysis 3. The video series has some lofty aims, with its promotional page on the Crysis 3 website using terms like "emotional stories" and "intensely human", which is a particularly flowery way of describing what is basically a game trailer.
Crytek CEO Cevat Yerli's enthusiasm for incorporating burgeoning free-to-play business models into the PC-melting Crysis franchise is about as strong as a nano-maxed punch. Like hunting space squids with a bow and arrow, though, such a marriage takes time. In an interview with Rock, Paper, Shotgun, Yerli believed a free-to-play future "won't happen tomorrow" and Prophet-ized a peaceful coexistence between free and fee.
We already know that Crytek wants Crysis 3 to "melt-down" PCs, that they have the system specs to bring about their computer cataclysm, and even which specific graphics options will facilitate the electronic end-times. What we didn't know is the date that the GPU Armageddon is due to occur. Until now. At an EA preview event, Crytek's Cevat Yerli announced the date of the nano-suited FPS. I've put it below the jump, because I'm a massive tease.
Crytek has teamed up with Albert Hughes, one half of the Hughes Brothers best known for directing The Book of Eli (penned, we might add, by former PC Gamer EIC Gary Whitta.) The 7 Wonders of Crysis 3 is an in-engine cinematic story told in seven parts (who would have guessed?) aimed at showcasing the visual fidelity of the game and "setting the stage" for its story.
Crytek have posted up the minimum, recommended and hi-performance requirements for PCs hoping to run Crysis 3. While any modern gaming PC should be able to cope with the game's entry-level specifications, those numbers get pretty high pretty quickly. Here's their specs:
Ever since Crytek bought out the development studio Free Radical and rebranded them as Crytek UK, there have been rumours, denials, petitions and much hopeful wishing that they'd be allowed to create a follow-up to their popular TimeSplitters series. That hasn't happened, quite, but what has is a rather unusual compromise.
The Crysis saga will endure beyond Crysis 3's culminating events, but not under the name Crysis 4, CryTek has revealed. Speaking to Eurogamer, Crytek CEO Cevat Yerli discussed the future of the visually voluptuous franchise beyond Crysis 3 and mentioned a future free-to-play version of Crysis.
THQ's stock has halved in value after the publisher's Q2 financial report announced a delay to the games arriving early next year. Though the delay shows an investment in the quality of those titles, the plummeting share price could leave the company facing bankruptcy before they reach market.
I'm pretty sure at some point in the future, Crysis 2 will be in a Steam or Origin sale. And you might buy it and then be sickened to the core by the vile March 2011 level graphics. Ugh, I'm embarrassed that we accepted it as a game back then, with its DX11 shaders and an official HD texture pack that looks as muddy as the Mississippi. If you end up being that person, don't throw your monitor out the window. It would be expensive to replace and a purposeless waste. Instead, think back to the time when the handsome, witty PC Gamer writer told you all about MaLDoHD for Crysis 2, and made your textures sing.