Crytek has teamed up with Albert Hughes, one half of the Hughes Brothers best known for directing The Book of Eli (penned, we might add, by former PC Gamer EIC Gary Whitta.) The 7 Wonders of Crysis 3 is an in-engine cinematic story told in seven parts (who would have guessed?) aimed at showcasing the visual fidelity of the game and "setting the stage" for its story.
Crytek have posted up the minimum, recommended and hi-performance requirements for PCs hoping to run Crysis 3. While any modern gaming PC should be able to cope with the game's entry-level specifications, those numbers get pretty high pretty quickly. Here's their specs:
Ever since Crytek bought out the development studio Free Radical and rebranded them as Crytek UK, there have been rumours, denials, petitions and much hopeful wishing that they'd be allowed to create a follow-up to their popular TimeSplitters series. That hasn't happened, quite, but what has is a rather unusual compromise.
The Crysis saga will endure beyond Crysis 3's culminating events, but not under the name Crysis 4, CryTek has revealed. Speaking to Eurogamer, Crytek CEO Cevat Yerli discussed the future of the visually voluptuous franchise beyond Crysis 3 and mentioned a future free-to-play version of Crysis.
THQ's stock has halved in value after the publisher's Q2 financial report announced a delay to the games arriving early next year. Though the delay shows an investment in the quality of those titles, the plummeting share price could leave the company facing bankruptcy before they reach market.
I'm pretty sure at some point in the future, Crysis 2 will be in a Steam or Origin sale. And you might buy it and then be sickened to the core by the vile March 2011 level graphics. Ugh, I'm embarrassed that we accepted it as a game back then, with its DX11 shaders and an official HD texture pack that looks as muddy as the Mississippi. If you end up being that person, don't throw your monitor out the window. It would be expensive to replace and a purposeless waste. Instead, think back to the time when the handsome, witty PC Gamer writer told you all about MaLDoHD for Crysis 2, and made your textures sing.
The Crysis 3 Department of Trailer Distribution has distributed yet another Crysis 3 trailer - it's what they do! This one weaves a tale of two multiplayer modes, Hunter and Crash-Site, and reveals that the PC version will support 16 players, while the consoles will support 12. It also shows off loadout customization and the "New York Feed," an interactive map of the city which displays information about your friends and creates "custom generated achievements" to compete for. Trailer after the jump...
But in a good way, of course. In a long livestream originally recorded for Gamescom, Crytek CEO Cevat Yerli discusses the recent Crysis 3 trailer (along with clarifying that Tessellated Toad Technology was a joke - thanks for that), the origin of its new bow weapon, the mighty nanosuit, but most importantly, why the PCs it doesn't actively melt are setting the bar that the consoles are trying to meet.
Toads don't tessellate. Trust me, I've tried. So how to Crytek pull it off? It's top secret, sadly, but you can watch one tessellated toad jump off a log in the latest CryEngine 3 tech on Gamespot, which also shows some lovely lighting tech and some grand Crysis 3 environments, some of which starred in the recent Crysis 3 combat/stealth trailer. It's pretty impressive, but is it better than the Unreal Engine 4 tech demo that Epic released a couple of months back?
My warface is a Max Payne-style smirk with a hint of Nicolas Cage crazy-eyes. Crytek's Warface, however, is a CryEngine 3-based free-to-play war shooter. The game, which is curiously not called "WarCry," is currently live in Russia, and we've been hearing for a while that it'll come our way soon -- probably before the end of the year...
This footage of Crysis 3 shows an extended version of the E3 demo in which Prophet assaults and explodes a huge dam. This time you get to choose at the start of the demo whether the player will take the cloaked, quiet approach or the noisy I AM GUN MAN YOU DIE NOW approach. The sneaky style sends Prophet to some high ledges where he skewers passing guards with arrows before infiltrating the dam through some ducts. The high-octane playthrough rips mounted cannons off their hinges and charges through every alarm in the building. Tragically for the dam, the outcome is the same.
Crysis 3's busy environments aim to strike a balance between the blazing beaches and steaming jungles of the first game, and the crisp tower blocks of the second. The results should hopefully provide an exotic middle ground between both titles, but the set dressing is less important than the size and inventiveness of the areas themselves. Crysis 2 funnelled your super suit's spectacular abilities down narrow channels signposted by giant gawking bits of UI lettering. Hopefully the third game will let us experiment a little more with the neat new toys, like the nano-bow, and the gun that fires 500 rounds a second.
These four screenshots, spotted on Evil Avatar, don't have the answers, but they are quite pretty. Take a look.
Hovering around the lesser populated and more technical sessions of the Develop conference in Brighton yesterday, I caught a fascinating demonstration of in-house technology that Crytek is using to combat the problem of popping in its games.
Called the LODBaker, it's a nifty little plugin for the Cryengine SDK which aims to take the hassle out of creating low resolution assets for rendering in the distance, while at the same time reducing polygon counts to a tenth of their original value and speeding up framerates.
Talking to Videogamer about their free-to-play shooter Warface, Crytek boss Cevat Yerli says they're planning to leave retail behind entirely.
"Right now," he says, "we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience.
"What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."
You probably don’t associate Crytek with free-to-play games, but now they’re making Warface - a free-to-play FPS running on CryENGINE® 3.
According to the devs, making scalable tech isn’t really an issue; the hardest part is in localising WARFACE for different cultures. It sounds like a minefield of etiquette.
"It's your call how you want to do this", says Crysis 1/Crysis: Warhead veteran Psycho at the beginning of EA's official Crysis 3 trailer. It's a nod to critics of Crysis 2 who missed the original's wide-open approach to combat: despite the return to New York City, Crysis 3 promises to bring back a bit of that freedom.
Freedom is represented here by a few different routes through an area, and there's more emphasis on Prophet's new penchant for archery than his various suit powers. Nontheless, Crytek's ability to orchestrate massive environmental damage is still very much present and correct: if blowing up a dam is the kind of thing they'll stick in the first trailer, hopefully there's some truly vast crumbling mountain/flying park-style chaos waiting for us down the line.
See below for some new screenshots. They're pretty, but rather staged. Can Crytek hit this high bar they're setting for themselves?
Warface is Crytek and Trion's inbound free-to-play shooter that boasts triple-A production values and already has a million subscribers in Russia. The new trailer hoists up common assumptions/things no-one has ever actually said - like "world class graphics are never free" and "social and shooter don't mix" - before proving them wrong with BULLETS. See below for a tonne of new screenshots.
Man, it's tough being Prophet. Today I fought an alien with a flamethrower built into his face. He was trying to kill a tree. It's weird, ever since we built a giant dome over New York and accelerated the plant growth the alien population have gotten really serious about gardening. I took a picture of myself using the remote nano cam and waited for them to pass. You're my only friend now, nano cam.
According to the official site, Warface is "AAA4FREE!" What I think that's trying to say is that it will be a big budget game driven by a powerful engine that will cost you no money to play. It's being made by Crytek, who made Crysis using their CryEngine. It's a good job they haven't stuck to their naming conventions or we'd be talking about 'Cryface' right now.
Anyway, it's doing very well. It's in closed beta over here but the shooter seems to have taken Russia by storm. GamesIndustry International mention that it currently has ONE MILLION subscribers over there. 28,000 players were seen playing at the same time, which is apparently a Russian record. The early Warface trailers look pretty smart, and the addition of a good mech always go a long way. Early indications suggest this might be one to keep an eye on. You can sign up for the closed beta on the Warface site.