Crytek

New CryEngine drops number for fourth iteration, shows appropriately spangly video

Tom Sykes at

Crytek's CryEngine already had most of the graphics sown up with its third iteration, and now its (unnumbered) fourth has returned for the stragglers, adding impressive-sounding things like "realistic deep facial skinning", "physically based shading" and "complex simulations" to its bulging bag of tricks. Thankfully, they also released a video demonstration to explain that those things mean 'better lighting, weather and physics effects", including puddles that will actually evaporate in the sun. To see this in action, either go outside or join me after the break.


Four Crytek websites taken offline due to "suspicious activity"

Tom Sykes at

Crytek have temporarily taken four of their websites offline following "suspicious activity". You can no longer access Crytek.com, Mycryengine.com, Crydev.net or MyCrysis.com - basically, pretty much anything with the word 'cry' in it (er, except crysis.com) is gone until the holes are patched up. If you have an account with the latter two, you'll be asked to change your password when they return, and if you use the same password anywhere else, Crytek are advising you to change it there as well.


Darksiders and Red Faction owner wants former developers to work on its games

Perry Vandell at

THQ’s dissolution was a sad thing. I had hoped the company of Red Faction and Metro 2033 would avoid financial ruin, but alas, it was not meant to be. Publishers like Deep Silver picked up the Saints Row and Metro franchises, but where did everything else go? Well, it went to little-known company called Nordic Games.


Crysis 3 takes a holiday to its roots with The Lost Island DLC

Phil Savage at

Tropical islands are great. You've got beautiful scenery, clear skies, relaxing ocean waves, peace, tranquillity, an uncloaking nanosuited man brandishing a giant pulsating stick. Wait, hang on a second... Ah, it's Crysis 3, taking a holiday from the urban jungles of New York for the newly announced The Lost Island DLC. Damn tourists.


Is Crysis 3 getting some tropical island DLC?

Katie Williams at

Visions of paradise have tantalized us as summer nears; the Sims 3's next expansion looms on the horizon, a mirage of houseboats and comical krakens and coconut-shell bikini tops. But what if you're looking for something a little grittier? Well, signs are pointing to a possible Crysis 3 DLC—perhaps an island vacation with bullets whizzing past swaying palms.


Crytek CEO: graphics are "60 percent of the game"

Daniel Starkey at

How much do graphical quality and verisimilitude contribute to the fun and immersiveness of a game? The question has been debated inconclusively for decades, but that hasn't stopped Crytek CEO Cevat Yerli from putting a pretty fine point on a figure in a brief interview with X360,


Crysis 2 dazzles with BlackFire lighting mod

Phil Savage at

Crysis 1 had so many graphics that running it on the highest settings became the dream of every mid-late 2000s system builder. Crysis 3 had moving ropes so advanced (read: poorly optimised) that it tested even the most powerful of modern GPUs. But middle-child Crysis 2 never set the world - or graphics hardware - alight with its texture work. Luckily, modders have been all too happy to dose it with steady injections of pure pixels and effects. BlackFire's mod is a Crysis 2 lighting overhaul, designed to remove the smoky atmosphere of the vanilla game for a clearer and brighter experience.


Warface trailer shows the adventures of a coin

Omri Petitte at

What's the best way to introduce more footage of Warface, Crytek's upcoming free-to-play multiplayer shooter? It's definitely not a combination of carefully choreographed combat interspersed with way too many camera cuts to a coin, a coin flipping through the air, a coin rolling over fingers, or a coin just sitting there. Nope, what we need is—oh, fine, Crytek, I guess you can somehow show us both more of the game and the symbolic importance of disc-shaped currency. It's not like your competing in the lens-flare-blasted theatrics market or anything, sheesh.


GDC 2013: CryEngine 3 and Unreal Engine 4 footage eyeballed

Tom Senior at

Some showreel snippets of CryEngine 3 and Unreal Engine 4 have been glimpsed at GDC 2013 and picked up by GameTrailers, but will the next generation of graphics engines from Crytek and Epic make our eyeballs happy? Worryingly, mine are increasingly hard to please. I look at pictures of our planet from space and the brain thinks "OOOH" but the eyes - saturated with the splendour of Bioshock Infinite's flying cities and Dunwall sunsets - remain steadfastly nonchalant.

Perhaps that's why I'm not blown away by the footage we've seen so far of the new engines. But maybe that's the eyeballs talking. What do yours think?


More details emerge for the Crytek-authorized TimeSplitters Rewind mod

Omri Petitte at

Crytek sparked hope for TimeSplitters fans last year when it bestowed its blessing upon the community-driven TimeSplitters Rewind PC mod to use the powerful CryEngine 3. And there was much rejoicing, for although Crytek bought series developer Free Radical Design a few years ago, it left any future TimeSplitters games in question as it refocused the team's talents onto Crysis development. It's been a while since the Facebook-turned-mod-group announced the good news, so project manager Michael Hubicka shares a whole bunch of new info in a Cooking with Grenades interview (via Escapist). Monkeys: confirmed.


Crysis 3 gets unofficial OnTheFly utility - tweak graphics in-game with a single button press

Phil Savage at

MaLDo, creator of the exceptionally pretty Crysis 2 graphics update and spotter of Crysis 3's ropey optimisation issues, has released a new tool for Crytek's latest PC punisher. OnTheFly lets you easily tweak Crysis 3's CVAR values in-game with a single button press. New shortcuts let you hide the HUD, tweak Depth of Field, and load a selection of custom presets. It should be perfect for keeping your frame rate high while your rig's assaulted by the sheer graphical powerhouse that is the first level's moving ropes.


Crysis gets VR mod - beam maximum graphics directly into your face

Phil Savage at

Listen, developers: if you're planning to add Oculus Rift support into your games, you'd better do it quick. Wait too long and modding powerhouse Nathan Andrews will beat you to it. He's unstoppable. Fresh from taming the Source engine to add head and gun tracking to Half-Life 2 and Black Mesa, he's now turned his attentions to the CryEngine, and has a video of Crytek's first nanosuited outing running with the tech.


Crysis 3 performance issues caused by ropey physics

Phil Savage at

We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but on release players started to report serious framerate drops affecting even SLI'd GTX 680s. Have Crytek prettied the game to a point where high-end GPUs can't handle the show? Not quite.

The problem, it seems, is ropes.


Face Off: Is Crysis 3 the best-looking game ever?

PC Gamer at

In this week's debate, Evan argues that Crysis 3 is the best-looking game in gaming, while Tyler isn't wooed by its tessellated vegetation and volumetric fog shadows. It's undeniably impressive tech, but does Crytek still wear the graphics crown?


Crytek: It's "impossible" for next-gen consoles to compete with PCs

Omri Petitte at

Though Crytek CEO Cevat Yerli is under a non-disclosure agreement from both Microsoft and Sony to not MAXIMUM BEAN-SPILL details on their next-gen console reveals, that doesn't prevent him from preaching a bit to the Nanosuited choir. Speaking to Eurogamer, Yerli flatly proclaims the hardware rift between modular PC setups and the upcoming console family makes it "impossible" for the latter to match beefy battlestations.


Crysis 3 console commands and config settings allow MAXIMUM TWEAKING

Phil Savage at

Sure, you could configure Crysis 3 using the in-game options menu, but real pros update their volumetric water shadows in real time. EA has sent Gamefront a full list of the console commands available for the GPU-bothering FPS. The commands can be modified during singleplayer sessions by accessing the console - either through the tilde key in the US, or the collection of largely pointless punctuation in the same spot on Brit-based keyboards. (It's the key above Tab, wherever you happen to live.)


Crysis 3 review

Evan Lahti at

An action hero’s weapon is an extension of their identity. They’re inseparable implements, representative of their approach to combat and justice. Bond’s silenced PPK. Batman’s iconic boomerang. Mjölnir and Thor. Even Popeye’s transformative spinach says something about him as a character.

What does the Nanosuit say about its wearer in Crysis?


Vietcry mod for Crysis presents the Vietnam War with more kaboom and less Kubrick

Omri Petitte at

Ok, so maybe Vietcry doesn't deviate that steeply from Crysis—they're both about shooting bewildered soldiers in the middle of a jungle—but the Vietnam War is a natural setting for the lush canopies and open maps of the FPS. Skirting the war's more dramatic tussles with morality and politics enshrined in classic films such as Apocalypse Now, the German-made Vietcry hands you the guns but yanks the pivotal Nanosuit and its maximum overpowered-ness.


Crysis 3 trailer sends Nano-man into space

Tom Senior at

Crysis' playable, rubbery nano-fellow is left maximum screwed by the final scenes of the latest Crysis 3 trailer, which strand him in space with nothing to shoot. If his suit has Twitter, he can @mention Commander Chris Hadfield for a pick-up, otherwise he'll be forced to latch on to a passing alien mothership and earn a shot at obliterating the alien menace for good.

It looks like there may be an interstellar finale in store, but much of the game will be about shooting men 'n mechs on Earth. You'll get plenty of that from the first four minutes of the latest trailer, which you'll find below.


Crytek reaffirms goal for free-to-play transition within five years

Omri Petitte at

Crytek CEO Cevat Yerli has been talking about the developer's "inevitable future" in the free-to-play market as far back as last June, but he's still making sure we're extra aware of the coming change. Speaking to VentureBeat, Yerli predicts it'll take Crytek around two to five years to fully transition to making "triple-A, free-to-play games for the world market."