Colossal Order

Cities: Skylines announced by Cities In Motion developer

Phil Savage at

It's janitorial time at PCG Towers, as we mop up the last few stories of Gamescom. Here's one: the announcement of Cities: Skylines, the new game from the people behind Cities In Motion. This time, rather than create and manage the transport system of pre-built city, you'll create and manage every aspect of a non-pre-built city.


Cities in Motion 2 launch trailer definitely knows who to blame for traffic problems

Omri Petitte at

The streets and rails of a city are its gravelly lifeblood. Its effects are a yin-yang of fates: an orderly transit network bolsters a city's legacy as a bastion of efficiency while a tangled mess of concrete and girders plunges a populace into chaos. Choose wisely, because you're given overlord powers of transportation authority in Cities in Motion 2, and as publisher Paradox's launch trailer warns, screw-ups sit squarely on your head.


Cities in Motion 2 trailer keeps the traffic flowing

Phil Savage at

Managing an entire city sounds stressful. Everybody shouting at you to clean up the streets, increase property values, not build nuclear power stations next to a school. Maybe instead of the mayoral responsibilities of SimCity, you'd prefer to kick back in the department of transport. At least in Cities of Motion 2, all you'll do is ruin a person's morning commute.


Cities in Motion is a modern day Transport Tycoon

Jaz McDougall at

In Cities in Motion, your task is to craft the perfect public transport system. It's not a city builder per se, although it does come with a level editor. Instead, your job is to connect up the various parts of the city in the most efficient way possible - avoiding cancellations, delays, and making sure your customers are happy.