The streets and rails of a city are its gravelly lifeblood. Its effects are a yin-yang of fates: an orderly transit network bolsters a city's legacy as a bastion of efficiency while a tangled mess of concrete and girders plunges a populace into chaos. Choose wisely, because you're given overlord powers of transportation authority in Cities in Motion 2, and as publisher Paradox's launch trailer warns, screw-ups sit squarely on your head.
Managing an entire city sounds stressful. Everybody shouting at you to clean up the streets, increase property values, not build nuclear power stations next to a school. Maybe instead of the mayoral responsibilities of SimCity, you'd prefer to kick back in the department of transport. At least in Cities of Motion 2, all you'll do is ruin a person's morning commute.
In Cities in Motion, your task is to craft the perfect public transport system. It's not a city builder per se, although it does come with a level editor. Instead, your job is to connect up the various parts of the city in the most efficient way possible - avoiding cancellations, delays, and making sure your customers are happy.