Blair Fraser

Sins of a Solar Empire studio speaks out about new Rebellion legal action

Andy Chalk at

Sniper Elite studio Rebellion Developments filed a lawsuit against Ironclad Games in 2012 over Sins of a Solar Empire: Rebellion, claiming that the title infringed on Rebellion's trademark. A judge dismissed the case more than a year ago, ruling that the title qualifies as "expressive speech" and is thus protected by the First Amendment, and if you're wondering why you didn't hear anything about it until now, it's because Ironclad opted to not to publicize the victory in an effort to "let bygones be bygones." But now Rebellion has launched new legal action against the game in Canada and the U.K., and that's prompted Ironclad to speak up.

Ironclad: RTS genre is "a dying market"

Omri Petitte at

Ironclad brought us Sins of a Solar Empire in 2008, and we enjoyed its space-based mixture of RTS and 4X. Its next project, Sins of a Dark Age, pivots the developer's focus to the expanding MOBA genre, and it seems part of the reason for the change comes from Ironclad's belief that RTS games are "very niche," as Director Blair Fraser describes it in an interview with RPS.


Sins of a Dark Age trailer shows Realm Quests, walking arrow pincushions

Omri Petitte at

Ironclad hopes its mixture of RPG with RTS in its MOBA Sins of a Dark Age will help it stand out from competitors such as League of Legends and Dota 2. The crux of this approach are Realm Quests, optional side-tasks which players can complete for team-wide boons and powerful items. In an explanatory trailer, Ironclad Producer Blair Fraser describes how Realm Quests work and how they influence the Hero-on-Hero clashes on the battlefield.


Sins of A Dark Age cuts Commander role, closed beta now available for purchase

Evan Lahti at

When we first got a look at Ironclad’s Sins of a Dark Age, the developer underscored its intent to distinguish itself from competitors League of Legends and Dota 2 with by integrating an RTS role into its MOBA—Commander Mode. It was an insane idea, but we liked the thought of a game coming to the genre with a different focus, and we were confident Ironclad's experience making one of our favorite strategy games ever would help them pull it off.