It’s only appropriate that Payday 2, which is all about stealing as much money as possible, is by far Starebreeze’s best earning game. Today, a press release from the developer revealed that it made $6.1 million between October and December 2013, $5.3 million of which came from Payday 2.
Are you one of those talented, saintly modders who creates and uploads content to the Steam Workshop for free? It’s time you put those skills to good use and treat yourself to something nice, like a new gaming PC. Rekoil, the upcoming multiplayer first-person shooter from 505 Games and Plastic Piranha is holding a map-making contest that will let you win just that, and then some.
Payday 2 continues to crank out content for fans, including this week’s Christmas DLC—dubbed Charlie Santa Heist—which went out free to all players on Monday. To celebrate, Overkill released a surprisingly affecting trailer, assembled from the point of view of a 911 call, cell phone camera footage, and news helicopters.
A few days ago, Ashes Cricket 2013 was pulled from sale following complaints from buyers. These weren't design complaints about the game being too slow or too boring (this is cricket, after all), but rather what appears to be an absurdly shoddy product: full of bugs, terrible textures, awful AI, a choppy camera, and players that could barely move without glitching. Given how much of a mess the game was in, its publishers today released a statement criticising the game's developers and promising refunds to buyers.
Developer Overkill Software has been uncommonly dedicated to communicating with fans of its recently released heist shooter Payday 2, absorbing feedback, and releasing sweeping overhauls of game systems. Payday 2 was solid but had a few problems when Craig reviewed it, but since release, Payday 2 has been updated 13 times, receiving a new heist, new masks, a rebuilt economy and unlocking system, new skill tree descriptions, and numerous balancing tweaks.
Overkill also frequently answers fans on Twitter with screenshots of new characters and plans for future updates. In a lot of ways, this continued support and free updating of a game is the kind of attention we’d see from the team behind an MMO. A Halloween update has already hit, and more free content is on the way. David Goldfarb, game director at Overkill, says that they plan to continue to support the game for the foreseeable future.
My allies and I creep through a terrorist-infested office block, eyes on each other’s backs, every possible sightline covered. After a brief, clinically precise shoot-out down in the car park, from where we chose to enter the building, we haven’t seen another enemy for some time. Enemy layouts are randomised in Takedown, so while you always know what to expect, you’re never quite sure when to expect it.
The premise of Brothers – communicated entirely through theatrical gestures and conversations in an untranslated fantasy language – is as affecting and uncomplicated as the journey that follows. A dying father sends his two sons to the other end of the world to search for a cure for his mystery illness. You must guide the brothers through a beautiful but monstrous fantasy world full of dark creatures and contrived puzzles.
In theory, the job was easy. But then again, aren’t they all? Me and three other wiseguys would hit this bank, break into the vault and make off with the cash housed within. Being the people person that I am, my job was to make sure none of the customers got any funny ideas about being a hero, calling the cops or whatever.
So after I’d killed the security guard outside and sweet-talked the dispatcher on the other end of his pager, I’d waltz into the lobby – all calm and serious, like – and start tying up those innocent bystanders. In the meantime, our safecracker would kindly persuade the manager to hand over his keycard, shut off the security system and get drilling on the vault, while the two other members of our operation searched for any civilians we’d missed in the backrooms and kept an eye outside. Easy, right?
Starbreeze's puzzlish sibling-'em-up, Brothers: A Tale of Two Sons, is currently getting itself into bother as part of Xbox Live's Summer of Arcade promotion thing. Normally, we'd scratch our heads and look on with mild jealousy, waiting the standard six or so months for the game to escape the the XBLA cage. Not this time, it would seem - the irrepressible Brothers are to get a Steam release on August 28.
The problem with criminals is they're elusive. They'll do anything to slip the net and stop your from tracking them down. That's not the case for developers. They're pretty keen to let their players pinpoint the date and location of their games release. Which is why Starbreeze have blown the whistle on Payday 2, announcing the co-op heist game's plan to slip onto Steam next week.
Payday 2 showcased its four different classes of dirty rotten robbers t'other day, and now it's time for a rundown of the lovely things you'll be able to do with your ill-gotten gains. Jaunt to the Bahamas? A squad of private jets? A controlling interest in Facebook? Don't be silly. You keep it all in a big vault in a run-down house, so you can rub it all over your body, Scrooge McDuck style. Which is to say that Payday 2 features a between-mission safehouse, and quite a nifty one too.
What is Payday 2? For one thing, it's a co-op FPS about crims and their seemingly insatiable desire for money. For another, it's a follow-up to the enjoyable, if uneven, Payday. And, for a third, it's the name of a video by game director David Goldfarb explaining how they've expanded and refined this second attempt. If anything, the question it answers is more: "Why is Payday 2?"
The co-operative heist - a great idea for a game, and this time round Overkill are staying faithful to the high concept with Payday 2, giving players more time to plan their robberies and move in stealthily before doing the deed. Check out the latest trailer for some criminal footage, read our preview for more details, and catch some clowns red handed in the latest screenshots from E3 2013 right here.
The surprise news about an update for the thought-to-be-unsupported sandbox Terraria sure was shocking, wasn't it? But nobody's trolling. That update is real, and they're talking about it in the Terrarian Times and everything. Welcome back, Terraria; we're glad you're growing again.
Idea for preventing all future crimes: install trackers in those creepy plastic masks that are only ever used by budding criminals. They're a clear giveaway that a heist is about to go down. That's a lesson still to be learned by the guard in this teaser for Overkill's Payday 2. He's far too nonchalant for someone being approached by a guy equipping a sneering stars and stripes face mask and wearing surgical gloves.
Starbreeze used to be the AAA market’s guns for hire - now they’re making games for themselves. Curious, charming and mechanically novel games, in fact, like Brothers: A Tale of Two Sons. For a Starbreeze game, there’s a notable lack of shivving involved, as you steer two brothers on a quest to retrieve medicine for their dying father. You control each brother simultaneously using the thumbsticks of a control pad, and each reacts to the world in a different way, with the game asking you to navigate its obstacles through a peculiar and innovative form of asymmetrical self-cooperation. But it’s more than a puzzler; every interaction describes the touching co-dependence of the siblings and their individual personalities with surprising power and elegance.
It’s a project conceived and helmed by Josef Fares: a Swedish-Lebanese film director of some repute. He’s also a self-professed hardcore gamer and a hyper-charismatic cocksure loudmouth - I mean that in the nicest possible sense. On publisher interference: “It's gonna be on my terms or it's not going to happen.” Kinect and Move: “Bullshit.” David Cage’s games: “Films are films and games are games. We need to find our own way of making story in games.” Max Payne: “After one hour you've played it already.” His own game: “If you don’t feel what I’m talking about and the uniqueness of it, you can kick me in the face.” He’s a man not short of opinions - but, hey, they’re all the right ones.
I have to keep reminding myself that Starbreeze are behind this interesting Fable-esque fantasy adventure, because it couldn't be more unlike their previous work, lacking as it is in gravel-voiced action heroes, lens flare or cyberpunks. For Brothers: A Tale of Two Sons they've teamed up with Josef Fares, one of Sweden's biggest film directors (Sweden, feel free to correct me on that), who you can see in the following video holding a PS3 controller and explaining the game's novel control scheme. More details on that there control scheme below.
Sniper Elite V2 claims to feature "the most realistic simulation of military sharpshooting yet available" on its Steam page. The ballistics system takes "gravity, wind, velocity, bullet penetration" and "aim stability" into account every time you pull the trigger. Hit the target and you'll get to see your victim's demise in splattery detail via a hallucinatory slow motion death sequence. This gory epilogue peels back the victim's skin to show organs popping and bones shattering from the impact of your bullet as it passes through your enemy's squishy body. This feature is "not available in Germany."
If that sounds like the sort of shooter you might like to shoot guns in, you can take a few experimental pot shots now in a new demo, available on Steam. The full release is scheduled for May 4. Yesterday we learned that the team deathmatch mode that it ships with will be exclusive to the PC, which is nice. Check out the official Sniper Elite V2 site for more.
As reported by MP1st.com, Rebellion have announced in a forum post that Sniper Elite V2's 12-player team deathmatch mode will be PC exclusive. Responding to queries on Twitter, developers Rebellion explained that they were able to include the mode for PC players because they're self-publishing that version of the game, whereas the console versions are being co-published with 505 Games.