Eve Online's Incarna update launched yesterday. In addition to the ability to walk around outside your ship, you can also buy micro-transacted items to spruce up your avatar. The problem? The cost of these items is far, far beyond most DLC prices, and it's affecting the delicate Eve economy.
Things can get a little complicated here as there's three different virtual currencies involved, so here's a breakdown:
If you've followed that, you'll have realised that in real money terms the clothes cost around $17.50 each and the implant costs more than $70.00 (or four months subscription). An astonishing amount for an item with no in game functionality. For comparison, Bethesda's often mocked Horse Armour DLC cost $2.50 on release, some 28 times less.
Of course you could trade for it in game, but the new demand caused by these items has driven the cost of PLEX up. It now costs 400 million ISK, up from around 370 million before the update.
Would you pay $70.00 for a monocle? No matter how classy?