What flying mounts mean for FFXIV: ARR's Heavensward expansion

Ffxiv Pub Fanfestival 2014 Tokyo 025

This is a sponsored post presented by Square Enix.

Ffxiv Pub Fanfestival 2014 Tokyo 027

“And from a technology aspect, we were going from a two-dimensional environment—when you're on the ground and you look at a building, you're only seeing it from below and you're looking up at something. So while we're in a 2D environment, we can compensate the performance rate by not rendering all of the aspects, like behind a building, or on top of the building at the time. But because the flying mount is introduced, we had to figure out a way to be able to render everything, depict everything so it makes sense when you're looking down at it from a flying mount, but still not take away from the performance. So we had to break it out into separate layers so we're displaying one segment at a time while players are adjusting the height, and making sure the performance is not lost while they're rendering the different pieces of a 3D object.”

You can tell the difference in environmental design just from looking at the screenshots—the way locations are layered, the different ways moving in that 3D space can encourage exploration. Flying is part of Final Fantasy's DNA. That kind of player empowerment and difference in environmental interaction will be an incentive for existing players to pick up A Realm Reborn this June.