Wearable backpacks modded into Fallout 4
On this week's mod Roundup, a more informative HUD arrives for Skyrim and wearable backpacks appear in Fallout 4. Meanwhile, The Witcher 3 gets a beautiful texture makeover, and Arma 3 becomes host to an alien virus in a mod that echos John Carpenter's classic horror film "The Thing."
Here are the most promising mods we've seen this week.
Wearable Backpack, for Fallout 4
If you're looking for an immersive way to improve your carry weight in Fallout 4 (without strapping on a hulking set of power armor), here's a nice little mod that adds a wearable backpack. Backpacks are always a highly requested mod in Bethesda RPGs: they makes you feel like a real traveler, a drifter, a vagabond. This one is no exception.
HD Reworked Project, for The Witcher 3
I think The Witcher 3 looked pretty nice, but the great thing about the modders of PC games is that they're always working hard to make games look even better. This mod improves—greatly I'd say—the textures of rocks and boulders, crates and sacks, and floors and tiles. Have a look at the video above: comparison shots begin at about 45 seconds in, and you can really see the difference.
The Thing, for Arma 3
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This custom scenario for Arma 3 brings to life John Carpenter's landmark horror film The Thing (based on the sci-fi novella "Who Goes There?" by John W. Campell, Jr., which I recently read.) Set in 1982, you lead a team of Marines to investigate an outpost in Antarctica and deal with (shoot) the horrifying results of an alien virus. Note, it requires several other mods to be installed—you'll find a full list on this Steam Workshop page.
moreHUD, for Skyrim
You're romping through Skyrim and spot something: a book, a weapon, a piece of armor. What are its properties? To find out, you need to pick it up, then open your inventory and search for the item to find out. The moreHUD mod makes an item's properties available simply by looking at it. It'll tell you if you've already read the book you're looking at, how a weapon's damage will improve your attacks, and list an ingredient's effects. You can even see how much an item weighs, and how it'll contribute to your current carryweight. Nice!
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
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