Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • PC Gaming Show
  • Summer Game Fest
  • Dune: Awakening
  • Elden Ring: Nightreign

Recommended reading

Real Dimez in Grand Theft Auto 6
Grand Theft Auto Grand Theft Auto 6 dropped a whopping 84 brand-new screenshots and illustrations, and here's every single one
Hell Is Us
Hardware Hell is Us system requirements require an RTX 4090 and upscaling for 4K at 30 fps, which sounds pretty hellish for my gaming PC
Samsung 8K TV
Gaming Monitors AMD and Samsung demo 8K 120 Hz gaming and I am really, really struggling to care
Screenshot from Tainted Grail: The Fall of Avalon
RPG Open world, first-person RPG Tainted Grail: The Fall of Avalon is out now with a nice helping of dark fantasy to explore
The WD_BLACK SN850X NVMe SSD with the heatsink attached floats in the teal-gradient PC Gamer deal void.
SSDs Our favorite 8 TB NVMe SSD is now cheaper than picking up two 4 TB drives, at only ¢7 per gigabyte
Oblivion Remastered - a character in armor stands in front of a flaming Oblivion gate symbol
Games Here are the best deals you can pick up in Fanatical's ongoing Level Up sale
A man, hammering.
Action Blades of Fire review: An occasionally magical action game that overstays its welcome
  1. Games
  2. RPG
  3. Lords of the Fallen

Lords of the Fallen 8k screenshot gallery

Features
By PCGamer published 6 November 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 1 of 18
Page 1 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 2 of 18
Page 2 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 3 of 18
Page 3 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 4 of 18
Page 4 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 5 of 18
Page 5 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 6 of 18
Page 6 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 7 of 18
Page 7 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 8 of 18
Page 8 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 9 of 18
Page 9 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 10 of 18
Page 10 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 11 of 18
Page 11 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 12 of 18
Page 12 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 13 of 18
Page 13 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 14 of 18
Page 14 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 15 of 18
Page 15 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 16 of 18
Page 16 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 17 of 18
Page 17 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 18 of 18
Page 18 of 18
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Real Dimez in Grand Theft Auto 6
Grand Theft Auto 6 dropped a whopping 84 brand-new screenshots and illustrations, and here's every single one
Hell Is Us
Hell is Us system requirements require an RTX 4090 and upscaling for 4K at 30 fps, which sounds pretty hellish for my gaming PC
Samsung 8K TV
AMD and Samsung demo 8K 120 Hz gaming and I am really, really struggling to care
Screenshot from Tainted Grail: The Fall of Avalon
Open world, first-person RPG Tainted Grail: The Fall of Avalon is out now with a nice helping of dark fantasy to explore
The WD_BLACK SN850X NVMe SSD with the heatsink attached floats in the teal-gradient PC Gamer deal void.
Our favorite 8 TB NVMe SSD is now cheaper than picking up two 4 TB drives, at only ¢7 per gigabyte
Oblivion Remastered - a character in armor stands in front of a flaming Oblivion gate symbol
Here are the best deals you can pick up in Fanatical's ongoing Level Up sale
Latest in RPG
An Elden Ring Nightreign character sprinting across a field as a ghostly eagle flies above
FromSoftware left hints for Elden Ring Nightreign's enhanced bosses update in the files and modders have already dug them up
An armored cleric holding a mace with a green potion on her belt
Solasta 2 is switching to D&D 5th edition's 2024 rules update
A doll character in white from Elden Ring Nightreign with one arm holding the other and a castle in the background
An Elden Ring Nightreign dataminer dove into the numbers to prove that reaching max level isn't as strong as it seems
Rook, Neve, Emmrich, Lucanis, and the rest of their alliance stand together
New report details Dragon Age: The Veilguard's ugly failure through live service flip-flops, rewrites, and conflicts with Mass Effect
A character in Clair Obscur: Expedition 33 wearing round glasses and a beret in the sunlight
Clair Obscur: Expedition 33 makes its Story Mode even easier—or, if you feel like a true sicko, enough optional modifiers to make killing superboss Simon take over 2.8 actual years
Familiar faces, unlockable as cosmetic character skins in Elden Ring Neightreign
Elden Ring Nightreign players have made the mother of all charts, listing every boss and all their resistances and weaknesses
Latest in Features
Halo Infinite Mark V armor
The FPS genre is addicted to sprinting and clambering, but Halo just proved we're better off without them
Wuchang: Fallen Feathers
Wuchang: Fallen Feathers made me grapple with the parry vs. dodge conundrum
Absolum key art showing a grey-blue character with white hair swinging a sword over their shoulder, another masked character is visible in the background with fists raised
Absolum isn't just the best demo on Steam, it's one of my favorite things I've played in 2025
Xenopurge old school computer interface
This strategy roguelike is like trying to fight off an alien invasion with a bunch of PCs from the late 1970s
Cloudflare headquarters in San Francisco
'225,000,000,000 attacks per day': Computer users and gamers are significantly more at risk of cybercrime than at any other time in the past
Mio floating in front of a mural
Mio: Memories in Orbit has all the wonder of playing Inside for the first time and its devs are working hard to make it even better
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. Alienware 34 AW3425DW
    1
    Alienware 34 AW3425DW gaming monitor review
  2. 2
    Nintendo Switch 2 review: the latest gaming handheld, from a PC Gamer's perspective
  3. 3
    The Alters review
  4. 4
    AndaSeat Novis gaming chair review
  5. 5
    8BitDo Ultimate 2 Wireless review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...