Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Popular
  • GOTY Awards
  • Fallout Season 2
  • Best PC gear
  • Arc Raiders
  • Quizzes
  1. Games
  2. RPG
  3. Lords of the Fallen

Lords of the Fallen 8k screenshot gallery

Features
By PCGamer published 6 November 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 1 of 18
Page 1 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 2 of 18
Page 2 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 3 of 18
Page 3 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 4 of 18
Page 4 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 5 of 18
Page 5 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 6 of 18
Page 6 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 7 of 18
Page 7 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 8 of 18
Page 8 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 9 of 18
Page 9 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 10 of 18
Page 10 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 11 of 18
Page 11 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 12 of 18
Page 12 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 13 of 18
Page 13 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 14 of 18
Page 14 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 15 of 18
Page 15 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 16 of 18
Page 16 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 17 of 18
Page 17 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 18 of 18
Page 18 of 18
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Share by:
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in RPG
Key art for the Monk class's Invoker ascendancy in Path of Exile 2.
None of us are at good at action RPGs as the Path of Exile 2 player who beat one of its toughest bosses without any gear: 'What did I just witness?'
 
 
Path of Exile 2
Path of Exile 2's new druid class is the most fun you can have being a bear in a videogame right now
 
 
Cassette Beasts - a viper monster uses a poison attack
The best indie Pokémon-like on PC is free on Epic for a limited time
 
 
A screencap of the Path of Exile 2 Fate of the Vaal trailer. A woman stands in the foreground with a man in the background. Both of the mare adorned in golden jewelry and piercings. The woman in front has red eyes and gold horns framing her face. The man in the background looks on at her in confusion.
Action RPG players will exploit anything in the name of efficiency, which is why Path of Exile 2 players are locking themselves in the campaign for profit
 
 
Mass Effect
Commander Shepard actors will return for the new Mass Effect game 'with bells on' if BioWare asks them: 'Email the powers-that-be who make these games and say, Give us more Shepard'
 
 
Persona 5: The Phantom X
'Our fans have been very passionate': How player feedback has been at the core of the first six months of Persona 5: The Phantom X
 
 
Latest in Features
Dr. Cahn from Abiotic Factor with a player behind him holding a spear
It was a good year for survival crafting sickos, and I'll be playing some of these well into 2026
 
 
peak
'Friendslop' dominated 2025 by proving time and time again that graphics are overrated
 
 
Battlefield Redsec
Welcome to the FPS vibe shift
 
 
Fortnite Simpsons season best drop spots and important POIs
2025 was Fortnite's most topsy-turvy year ever with soaring peaks, miserable lows, and a raging AI debate
 
 
Doom Christmas mods
Celebrate the holidays the way Saint Nick intended, by blasting through hordes of enemies in the best Christmas-themed FPS mods
 
 
Aaron Moten walking next to someone in power armor
Fallout Season 2 Episode 2 recap: 'Patrolling the Mojave almost makes you wish for a nuclear winter'
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  1. Acer Predator Orion 3000 gaming PC
    1
    Acer Predator Orion 3000 review
  2. 2
    Acer Predator Orion 7000 review
  3. 3
    Dangbei DBOX02 Pro review
  4. 4
    Death Howl review
  5. 5
    Corsair One i600 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...