Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Essential Hardware
  • Top 100
  • PC Gaming Show
  • Arc Raiders
  • BF6
  • Quizzes
Don't miss these
a post apocalyptic landscape, yellowed and dusty
Third Person Shooter Extraction shooter Gravebound's bullet hell action adds an exciting twist to the genre, and you can try it out in an open play test right now
A minotaur leading a horde of enemies in Painkiller
Games Purgatory is best enjoyed with company in this vicious reimagining of Painkiller
Two of the best 4K gaming monitors, the MSI MPG 321URX QD-OLED and the LG UltraGear 27GR93U on a grey background with the PC Gamer recommended logo in the top right corner
Gaming Monitors Best 4K gaming monitors in 2025: the ultra hi-res panels I highly recommend
A Gigabyte MO34WQC2 QD-OLED ultrawide gaming monitor on a teal deals background
Gaming Monitors A massive $370 has been knocked off the price of our new favorite ultrawide OLED gaming monitor and it's a 240 Hz curved beauty
Best gaming monitors on a green background with the PC Gamer Recommends badge in the top right of the image
Gaming Monitors Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
MSI Vector 16 HX AI and Razer Blade 16 gaming laptops on a blue background with a PC Gamer logo in the foreground
Gaming Laptops Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
A woman in a suit stands against a backdrop of blood spatters
Games The best cyberpunk games on PC
Doomspire screenshot
Card Game Doomspire combines lots of my favorite things: deck builders, roguelikes, and fantasy, and it's out now
Battlefield 6: A Recon crouched aiming a sniper, with two decoy dummy next to them in dirt ditches.
Games The best PC games to play in 2025
Lords of the Fallen promotional screenshot.
RPG Lords of the Fallen's creative leads were let go just months before the Lords of the Fallen 2 reveal: 'Like Mournstead, no kingdom lasts forever'
Gamescom Opening Night Live photo
Games All the Gamescom Opening Night Live 2025 announcements in one place
An image of Kratos from God of War Ragnarok sat in a frigid cave, while his son enters stage left with a deer.
Action That multiplayer God of War game Sony axed in its live-service purge might've taken us back to Greece, as reportedly leaked screenshots emerge
Melinoë, the hero of Hades 2.
Roguelike How many roguelikes can you identify in five minutes? Our latest quiz is harder than a no-hit run
Stellar Blade salute
Gaming Monitors Samsung says you'll soon be able to see Stellar Blade in, err, all its glory on its glasses-free 3D monitor, which I'm sure absolutely no-one will be weird about
William Wallace raising a claymore in Tears of Metal
Action 'Scottish dark fantasy Dynasty Warriors' sounds like a game pitch from a fever dream, but this roguelike demo proves it's got juice
  1. Games
  2. RPG
  3. Lords of the Fallen

Lords of the Fallen 8k screenshot gallery

Features
By PCGamer published 6 November 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 1 of 18
Page 1 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 2 of 18
Page 2 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 3 of 18
Page 3 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 4 of 18
Page 4 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 5 of 18
Page 5 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 6 of 18
Page 6 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 7 of 18
Page 7 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 8 of 18
Page 8 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 9 of 18
Page 9 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 10 of 18
Page 10 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 11 of 18
Page 11 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 12 of 18
Page 12 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 13 of 18
Page 13 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 14 of 18
Page 14 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 15 of 18
Page 15 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 16 of 18
Page 16 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 17 of 18
Page 17 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 18 of 18
Page 18 of 18
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Lords of the Fallen promotional screenshot.
Lords of the Fallen's creative leads were let go just months before the Lords of the Fallen 2 reveal: 'Like Mournstead, no kingdom lasts forever'
 
 
Gamescom Opening Night Live photo
All the Gamescom Opening Night Live 2025 announcements in one place
 
 
An image of Kratos from God of War Ragnarok sat in a frigid cave, while his son enters stage left with a deer.
That multiplayer God of War game Sony axed in its live-service purge might've taken us back to Greece, as reportedly leaked screenshots emerge
 
 
Melinoë, the hero of Hades 2.
How many roguelikes can you identify in five minutes? Our latest quiz is harder than a no-hit run
 
 
Stellar Blade salute
Samsung says you'll soon be able to see Stellar Blade in, err, all its glory on its glasses-free 3D monitor, which I'm sure absolutely no-one will be weird about
 
 
William Wallace raising a claymore in Tears of Metal
'Scottish dark fantasy Dynasty Warriors' sounds like a game pitch from a fever dream, but this roguelike demo proves it's got juice
 
 
Latest in RPG
Final Fantasy 7 Rebirth PC
FF7 Rebirth director knows a whole heap of people hate yellow paint on ledges, but reckons 'there is definitely a need for that kind of thing'
 
 
Outer Worlds 2 Automechanical Targeting Module
How to use the Automechanical Targeting Module in The Outer Worlds 2
 
 
Arc Raiders extraction shooter
Arc Raiders launch times and release date
 
 
Dragon Quest HD art
This year's JRPG remakes keep proving that old games don't just get by on nostalgia: They're still just really good games
 
 
Matthew Mercer and Alexander Ward stare, frightened, during Critical Role Campaign 4's fourth episode.
One of the most shocking moments in Critical Role's 4th D&D campaign was planned from the jump—yet with enough left to chance that Alexander Ward 'did leave the table thinking I'd really f*cked up'
 
 
Ciri stands her ground as a crone charges
Fanatical is offering $209 worth of perilous, atmospheric The Witcher comics for just $12 as it continues to expand its offering of book bundles
 
 
Latest in Features
A Kroot hunting pack in Warhammer 40,000.
Forget space marines and orks, the secret best faction in Warhammer 40,000 is a tribe of cannibal chicken aliens—and yes, I will elaborate
 
 
Regis, Geralt, Zoltan, Yarpin, and Percival in a crowd of local color
The Witcher season 4 review: Liam Hemsworth becomes Geralt in time for The Witcher to fully become an ensemble show where he's basically supporting cast
 
 
A promotional image for Samsung's 12 nm-class DDR5-DRAM production, showing multiple DRAM modules on a UDIMM circuit board.
RAM and storage is ridiculously expensive right now because of *drumroll* AI, of course, and there's little reason to think prices will drop any time soon
 
 
A cool robo-dude wearing sunglasses
Arc Raiders review in progress: An extraction shooter for the masses
 
 
Battlefield 6: An official image of the Blackwell Fields map, showing a vast oil field at sunset.
Why is Battlefield 6 so afraid of big maps?
 
 
FEAR is turning 20, but Monolith's terrifying shooter hasn't lost its touch
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. A player wearing a green plastic suit and facemask with a blue wash gun in PowerWash Simulator 2
    1
    PowerWash Simulator 2 review
  2. 2
    Razer HyperFlux V2 Wireless Charging System review
  3. 3
    8BitDo Pro 3 review
  4. 4
    Edifier G2000 Pro review
  5. 5
    Razer Raiju V3 Pro review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...