Fold space in Fault Line
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The depressing thing about real life is that you can't send one of your detachable rocket hands to grab two points in reality and pull them together. Luckily, there's this game that simulates what it would be like. If you were also living in a series of devious puzzles.
Of the thirty levels, there are roughly two kinds. The first is littered with little nubs. Click on one, drag to another, and your hands detach and pull them together, taking reality with it. You need to traverse a series of closed off, hazardous, or just really really tall rooms and get to the exit. If a hazard is stuck in the fold, it'll vanish until you unfold space again - so you can fold the room around that laser or those saw blades and just skip through.
The second kind of level doesn't really have any nubs - the world comes pre-folded, often uncomfortably so. Moving platforms jut out of spatial creases for a moment, before sliding back in. Platforms on their way up vanish into a fold and you're left to plummet. They're pretty confusing, and a relief to finally solve.
You can play Fault Line here .
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

