Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
A blue sky background with text that reads: "PC Gamer Presents PC gaming Show: Most Wanted Powered by Xbox Game Pass"
Events & Conferences Every game, trailer, and announcement in the 2025 PC Gaming Show: Most Wanted
Elden Ring Nightreign Libra on purple background looking at camera with goggle eyes
RPG Nightreign's new patch fixes the most annoying part about prepping for its toughest bosses
A screenshot from Solo Leveling: ARISE OVERDRIVE
RPG Become the ultimate hunter in this brand new action RPG
Key art showing various Warhammer 40K characters
Events & Conferences Dawn of War 4 will let you play as the Dark Angels and their boss, a big lad with the best name in 40k, Lion El'Jonson—yes, he's really called Lionel
A monster with sharp teeth screaming
Events & Conferences Battle very, very sad bosses in The Relic: First Guardian, a Witcher-like RPG rooted in Korean folklore
A woman with a huge melee weapon charges it up to attack a monster
Events & Conferences Let it Die: Inferno inverts the roguelite action, sending you down into the Hell Gate instead of up into the Tower of Barbs
A retro art style artifact
Events & Conferences Upcoming action RPG Queen's Domain looks like just the thing for fans of classic FromSoftware games
Kliff, protagonist of Crimson Desert, clashes swords with his foe.
Events & Conferences I forgot Crimson Desert has mechs and dragons in it, but you know what, now I'm even more excited for it
A woman in armour wielding a huge warhammer
Events & Conferences Now's the time to relive classic MMO Guild Wars, which just got a big 'Reforged' overhaul
A spiked, round boss fires energy beams at a demon and a baby
Events & Conferences Your chance to wreak havoc as an inseparable demon-infant duo is closing in with twin-stick action adventure game Damon and Baby
POV shot of someone aiming down a rifle and looking at their teammates during a sci fi heist
Events & Conferences Den of Wolves pre-alpha gameplay shows us what happens when you break stealth in the upcoming co-op heist FPS
A shirtless, tattooed pirate pointing a pistol
Events & Conferences Capture the heart of hectic sea battles in upcoming pirate themed survival crafting adventure, Windrose
A pixelated dwarf slaying a monster
Events & Conferences Regions of Ruin: Runegate just dropped a new trailer and I'm about to pledge myself to the Dwarven king, no questions asked
Arc Raiders: A player wearing a green helmet reloading an Anvil while crouched on an escalator.
Third Person Shooter This is getting ridiculous: Videographer directs three short films in Arc Raiders using real players as actors
Demonschool
RPG Demonschool review: A hell of a good time
Popular
  • PC Gaming Show
  • Best PC gear
  • All the deals
  • Arc Raiders
  • Quizzes
  1. Games
  2. RPG
  3. Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen 4K gallery

Features
By Mary K published 21 January 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 1 of 31
Page 1 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 2 of 31
Page 2 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 3 of 31
Page 3 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 4 of 31
Page 4 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 5 of 31
Page 5 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 6 of 31
Page 6 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 7 of 31
Page 7 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 8 of 31
Page 8 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 9 of 31
Page 9 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 10 of 31
Page 10 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 11 of 31
Page 11 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 12 of 31
Page 12 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 13 of 31
Page 13 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 14 of 31
Page 14 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 15 of 31
Page 15 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 16 of 31
Page 16 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 17 of 31
Page 17 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 18 of 31
Page 18 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 19 of 31
Page 19 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 20 of 31
Page 20 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 21 of 31
Page 21 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 22 of 31
Page 22 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 23 of 31
Page 23 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 24 of 31
Page 24 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 25 of 31
Page 25 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 26 of 31
Page 26 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 27 of 31
Page 27 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 28 of 31
Page 28 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 29 of 31
Page 29 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 30 of 31
Page 30 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Dragon's Dogma isn't a looker, but I'm hooked.

I'd been looking forward to this release since hearing the game was similar to Dark Souls, and had never played it on consoles. Right from the get-go it has that Souls feeling mixed with a bit of Dragon Age. And just like that, I'm addicted.

Dragon's Dogma has a huge exploration factor. There are vast expanses to discover and huge sprawling caves and ruins underground. That's where the atmosphere especially shines. Travelling through a new area with just your lantern and darkness all around recalled early gaming memories of playing Ultima Underworld with my brother. I'd practically hold my breath entering a new pitch dark area, and he'd try to make me jump at the tensest of moments.

Speaking of tense: this game is DARK. Nights hit a level of pitch black that is uncommon in much of gaming. Venturing out at night is a separate adventure in itself, with phantoms and tougher enemies only coming out after the sun has gone down.

Gameplay consists of your standard RPG fare, and you can have an adventuring party of what they call "Pawns." Getting into fights is a lot of fun, especially with larger enemies, where you can climb up on them to attack any weakspot, or just give 'em some whacks on the head for good measure. And the best part about doing this isn't necessarily the damage it does... sometimes it's to see the silly little jig these giant beasts will do to try to shake you and your buddies off!

Unlike the intricately designed worlds of the Souls games, Dragon's Dogma's vastness means the world feels downright empty. The scenery is dull. Running to a point on the map can be extremely tedious with your stamina depletion, and fighting the same mobs over and over on your way to somewhere? No thanks, I'll just run by all these ol' wolves for the third time. I'm not yet far enough to judge the story but I'm interested to see where it'll go.

For these shots I used the built-in "Share" mode which freezes the scene and is especially helpful for capturing action. It's not a real photomode and you are limited to rotating in a small arc around your character but it's better than nothing. In addition I used a mod to fly and arrange a better vantage point. Colors and contrast are tweaked with ReShade. Here's a great preset to help balance the look of the game: Subtle Cinematic. In a lot of shots I've used those settings as a base and added to it from there.

Click here to download a full archive of the screenshots above, at original resolution.

Page 31 of 31
Page 31 of 31
Mary K
Read more
Pathfinder
Dragon's Dogma 2 is already at half the lifetime sales of the original cult classic, and if Capcom wants more, it should give us a Dark Arisen-style expansion
 
 
A pixelated dwarf slaying a monster
Regions of Ruin: Runegate just dropped a new trailer and I'm about to pledge myself to the Dwarven king, no questions asked
 
 
A screenshot from Solo Leveling: ARISE OVERDRIVE
Become the ultimate hunter in this brand new action RPG
 
 
A hunter squaring up to Elder Dragon Gogmazios.
Monster Hunter Wilds' first Elder Dragon is finally landing in December along with some much-needed optimisation focused on reducing the game's ridiculous load on our poor CPUs
 
 
Kliff, protagonist of Crimson Desert, clashes swords with his foe.
I forgot Crimson Desert has mechs and dragons in it, but you know what, now I'm even more excited for it
 
 
The Fall of Avalon: Tainted Grail screenshot showing female hero exploring Avalon.
This surprisingly great Arthurian Elder Scrolls clone just got a huge update that adds new game plus, extra dungeons, and tons more loot
 
 
Latest in RPG
A Path of Exile 2 sorceress casting flaming skulls in a hellish landscape
Path of Exile 2 director is on a 'quest to make the perfect action RPG' and isn't afraid to borrow from Path of Exile 1 to pull it off
 
 
Baldur's Gate 3 - Astarion wearing an admiral's hate in camp, shirtless
Baldur's Gate 3 fan discovers the game has nearly 237 hours of spoken dialogue in it—and a whopping 14 hours are narrator Amelia Tyler's alone, though Astarion gives her a run for her money
 
 
Ella Purnell as Lucy
Fallout executive producer confirms season 3 should start filming next summer: 'We'll see if that all comes together'
 
 
A hulking crusader character from Diablo 3 Reaper of Souls. He is standing in front of a crowd of people bathed in sunlight and armed with a massive shield and mace and covered in dark plated armor.
There are too many hints at a Diablo 4 shadow drop at The Game Awards to convince me paladins won't be playable next week
 
 
Elden Ring Nightreign Undertaker
How to complete Undertaker's Remembrance in Elden Ring Nightreign
 
 
Elden Ring Nightreign DLC skins - Undertaker by the mirror
How to unlock Scholar and Undertaker skins in Elden Ring Nightreign
 
 
Latest in Features
arc raiders
Some Arc Raiders players are angry over the $5 million Expedition goal, but I think they're missing the point
 
 
Starsand Island
Starsand Island is a warm, familiar farming sim hug that comes with all of the weird jank that seems to haunt 3D cosy games
 
 
Key art for Kingdom of Knight showing six characters from the game
Five new Steam games you probably missed (December 8, 2025)
 
 
holiday gift guide 2025 promo banner featuring different products in the corners of the image ona a blue, green, and pink background with pixelated snowflakes
The PC Gamer gift guide: Our favorite hardware
 
 
The Game Awards 2023 art - trophy image with no logo
What to expect from The Game Awards 2025: What's rumored to be there, what's already confirmed, and what we think is taking home GOTY
 
 
Whiskerwood key art with a royally dressed cat offering a tiny slice of cheese to a sad mouse with its hand extended
Whiskerwood looks like an adorable game of cat and mouse, but in reality it's a brutal city builder where my grossly incompetent governance never goes unpunished for long
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  1. A giant stone bust of a philosopher with glowing red eyes stares down at a glass-skinned skater.
    1
    Skate Story review
  2. 2
    Beyerdynamic DT 270 Pro review
  3. 3
    Sandisk WD Blue SN5100 NVMe SSD review
  4. 4
    Kingston Fury Renegade G5 8 TB NVMe SSD review
  5. 5
    Lexar NQ780 4 TB NVMe SSD review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...