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Bungie nerfs Stasis Warlock and promises to add more guns to Destiny 2: Beyond Light

Destiny 2 Shadebinder
(Image credit: Bungie)
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The Destiny 2: Beyond Light (opens in new tab) expansion went live earlier this week with the big addition of a new elemental power, Stasis (opens in new tab), that enables players to slow, freeze, and shatter enemies. It very quickly became clear that it was working a little too well for the new for the new Shadebinder Warlock, though, and by "a little" I mean a lot, and by "a lot" I mean, as Bungie put it in its latest weekly update (opens in new tab), "we mean insanely huge."

The subclass felt particularly over-tuned in PvP with players able to freeze their opponents in place from up to (am I reading this right?!) 28m way using icy shards fired from the Warlock's ranged melee attack. It's fair to say that was not a fun experience to be on the wrong end of. Also suffering were raid bosses, who've been getting deleted by fireteams of Stasis Warlocks due to a bug with the super ability.

Bungie went to work on the problem at a "lightning pace" and today rolled out a big nerf (opens in new tab) to Stasis Warlocks. Here's the list of what's changed:

Stasis

  • Fixed exploits with the Warlock Shadebinder Super. 
  • Stasis breakout damage reduced (110->90hp).   
  • - Adjusted the curve that reduces breakout damage using Resilience.  
  • - Increased the damage reduction effect Resilience has so that higher tiers of Resilience are more valuable.   
  • - Caps out at 90 Resilience.  
  • Penumbral Blast (Stasis Warlock melee) projectile speed reduced by 20%.  
  • Penumbral Blast (Stasis Warlock melee) range reduced (was 28m now 16m).  
  • Winter’s Wrath (Stasis Warlock Super) duration reduced (was 30s now 24s).  
  • Winter’s Wrath light attack (Stasis Warlock Super) cost reduced (was 5% per burst, now 4.5% per burst).  
  • Cold Snap seeker speed reduced by 23%. 

Against Guardians

  • Cold Snap freeze duration lowered (was 4.75s now 1.35s).  
  • Ice Flare Bolts freeze duration lowered (was 4.75s now 1.35s).  
  • Penumbral Blast (Stasis Warlock melee) freeze duration lowered (was 4.75s now 1.35s).  
  • Winter’s Wrath heavy attack (Stasis Warlock Super) no longer affects players who are not encased. 

It's a lot, no doubt, but community manger dmg04 reassured Warlock mains that they'll still clean house—they'll just have to put a little more thought into it.

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It's tempting to roll eyes at Bungie's perennial launch-and-rebalance routine, but streamer Frosty was among those expressing appreciation for the studio's quick reaction time.

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Predictably, some Warlock mains felt a little differently about the whole thing. 

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The TWAB update also touches on the race to world first in the new Deep Stone Crypt raid, which will go live at 10 am PT/1 pm ET on November 21, how Bungie is continuing to battle against cheaters, and some upcoming changes to loot. To address player complaints about the lack of variety in world loot weapons this season, the loot pool will be adjusted via a hotfix set to come out on November 24.

"We will also be watching to see how the landscape changes with the addition of weapons from Season 12 and this week’s Raid launch. We also agree that getting near-cap weapons from random world drops is frustrating. Thus, we are removing those from the pool, and are weighting drops more heavily towards newer weapons," Bungie wrote.

"While we are not yet ready to dive into the long-term strategy yet, we are listening to feedback and watching how the player build landscape evolves over these first few weeks of Beyond Light, and incorporating that feedback as we plan out future Seasons."

If the Shadebinder Warlock nerf has you down, this might bring you back up: A nutty Titan build for Beyond light that can spam grenades forever (opens in new tab), courtesy of multiple world-first title holder Ehroar (opens in new tab). His Warlock build, if that's still your jam, can also be found here. 

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.