What it's like to get laid off in the games industry By Xalavier Nelson Jr. published 30 July 19 Inside dev The people behind the numbers.
How developers build the tutorials you skip By Xalavier Nelson Jr. published 11 July 19 hard lesson Studios work hard to create teaching moments.
In praise of games that get New Game Plus right By Xalavier Nelson Jr. published 27 June 19 game on Some games are so good you have to play them twice.
Why devs make merchandise and what it costs them By Xalavier Nelson Jr. published 24 May 19 Swag hurts The struggles of making good swag.
The making of Battlefield 5's campaign By Xalavier Nelson Jr. published 9 April 19 War stories How the singleplayer anthology was created.
The limits of making licensed games By Xalavier Nelson Jr. published 5 April 19 Inside dev “When we asked if we could see footage of the show, we were told ‘no’."
How developers create cinematics By Xalavier Nelson Jr. published 4 January 19 Telling tales Making a scene.
Unexpected ways time affects game development By Xalavier Nelson Jr. published 30 November 18 inside dev Why games are surprisingly hard to pace.
Meet the devs building the great detective games of tomorrow By Xalavier Nelson Jr. published 7 November 18 crack the case Gumshoe greats.
How developers make perfect rain in games By Xalavier Nelson Jr. published 8 October 18 Inside dev A lot goes into creating convincing downpour.
No Man's Sky is great when you treat it like Animal Crossing in space By Xalavier Nelson Jr. published 6 September 18 Skyward steward Routine elevates the adventures of No Man's Sky.
When bugs become features: why dynamic game systems surprise their creators By Xalavier Nelson Jr. published 5 September 18 serendipity Some outcomes are impossible to predict.
How games are built and rebuilt for conventions By Xalavier Nelson Jr. published 30 July 18 showing off Crafting the perfect showcase.
The futile search for a single message in Far Cry 5 By Xalavier Nelson Jr. last updated 24 August 22 Joseph Screed Far Cry 5 is tonally confused, but it has a lot to say in isolation.
The hidden tricks bringing game worlds to life By Xalavier Nelson Jr. published 28 May 18 sleight of hand Under the surface.
Watch Dogs 2 made San Francisco much more than just a playground By Xalavier Nelson Jr. published 28 May 18 San Fran-click-sco How an in-game app develops your relationship with Watch Dogs 2’s city.
The evolving art of dialogue in games By Xalavier Nelson Jr. published 16 April 18 let's talk Why a wall of text is hard to build.
How Deus Ex: Mankind Divided nails the personal side of prejudice By Xalavier Nelson Jr. published 9 April 18 A-damn Shame What Eidos Montreal's latest got right.
How developers pay digital tribute to loved ones in their games By Xalavier Nelson Jr. last updated 11 November 22 hidden notes Secret moments of recognition that most of us will miss.
How balancing works, and why it matters By Xalavier Nelson Jr. published 17 January 18 balancing act The tricky business of building systems that feel fair.
GTA 5 is only honest in its most drunken moments By Xalavier Nelson Jr. published 11 January 18 Wasted Hanging out brings GTA's characters to life, as long as you're drunk first.
Reappraising Hotline Miami 2 By Xalavier Nelson Jr. published 27 November 17 Apocalypse The ways in which Wrong Number surpasses its legendary predecessor.
How much say do developers have in their schedules? By Xalavier Nelson Jr. published 3 November 17 Avoiding crunch How crunch happens.
Why porting games to PC is hard By Xalavier Nelson Jr. published 5 October 17 platform hopping Porting pitfalls are sometimes tough to avoid.
PUBG players are paying insane prices for rare costumes By Xalavier Nelson Jr. published 23 August 17 $$$ The items inside PUBG's Gamescom crates include $300 trenchcoats, $400 skirts, and other costly cosmetics.