Strategy
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This asynchronous autobattler is like Backpack Battles meets FTL
By Jonathan Bolding published
News Slap a few dozen guns on there for good measure.

Total War: Shogun started out as 'a quick and cheerful B-grade RTS' to help Creative Assembly raise funds for its dream game—an RPG based on Monkey: Journey to the West
By Jody Macgregor published
News Different times.

RTS sequel Ashes of the Singularity 2 promises to let you gleefully watch hundreds of thousands of units blow each other up in 2026
By Fraser Brown published
News The Supreme Commander spiritual successor is back.

Kingmakers, the medieval combat sim with tanks and M16s, warns that guns don't always win knife fights: 'Not all of your bullets will have an easy time taking down all enemy types'
By Andy Chalk published
news The very first Kingmakers dev blog lays out Redemption Road's approach to the game's strategic elements.

Choose to be an upstanding burgher or a criminal mastermind as The Guild series of medieval life choice simulators returns
By Jody Macgregor published
News It's not theft if you do it at scale.

Zombies are on the lawn again: Plants vs. Zombies is coming back with a 'Replanted' remaster featuring the original campaign plus new game modes, co-op and PvP support, and more
By Andy Chalk published
news I've been waiting so long for this.

Total War: Warhammer 3's removal of ass ladders is a great start, but it's got a far bigger gate problem to contend with
By Sean Martin published
Gatekeeper A gate. A gate. My kingdom for a gate.

Stormgate is leaving early access before it's technically finished: 'We believe that our campaign and 1v1 are ready for a broader audience'
By Rick Lane published
News Both the co-op mode and terrain editor are still in active development.

Total War: Warhammer 3's siege rework beta is live now and runs into August, letting you have your say on pocket ladder prohibition, battle AI improvements, and more
By Rick Lane published
News "This is your chance to get hands-on with the changes."

Relic's taken a break from real-time strategy to make a turn-based hybrid of Advance Wars and cult classic Impossible Creatures—but it feels totally removed from the studio's legendary legacy
By Fraser Brown published
Beast wars The studio's first foray into turn-based tactics needs a lot more time in the lab.
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