Fallout
Latest about Fallout

VATS almost didn't survive the transition to Bethesda, says Fallout 3 dev: 'We only just got that working by the time we shipped'
By Harvey Randall published
News "There was a long period where it was like … is anyone even going to use this?"

Todd Howard didn't want Deathclaws to be 'just another creature' in Fallout Season 2, and from I've seen so far they're just as terrifying as I remember
By Elie Gould published
News We've finally seen those infamous man-made monsters.

I thought I was crazy for thinking Fallout 4 feels like a perfectly crisp fall day, but that's exactly what Bethesda was aiming for after a 'field trip' to a national park: 'I was like, this is what our world needs to look like'
By Ted Litchfield published
news "It was late fall, so all the leaves were down, all the grass was brown, all the trees looked barren and dead."

Not only does Todd Howard not hate Obsidian, it was his 'only choice' to take up Fallout's reins in the wake of Fallout 3
By Joshua Wolens published
News After all, it did a great job with KOTOR 2.

Fallout: New Vegas lead writer 'loved writing' Yes Man, but thinks his questline may have been a mistake: 'It lets you get through the game without getting your hands dirty'
By Justin Wagner published
news The sycophantic, (mostly) immortal robot made certain design constraints easier to work around, but it allows for a "rebellious, individualistic" player to bypass some tough choices.

My favorite Fallout fan artist paints New Vegas how you imagine it, and he refuses to touch AI tools: 'I believe it's innate in humanity to appreciate real human-made art'
By Ted Litchfield published
news Static remaster.

'There's a lot of cool things that, if you think too hard about it, they should never have worked': Fallout 3's pathfinding system had to be completely reworked over several months to account for Liberty Prime, but it was worth it because he's 'awesome'
By Justin Wagner published
News One of the most impressive set pieces in Fallout 3 took months of work to get right.

Fallout season 2's second episode arrives at the best Wasteland location to date as Todd Howard praises the show for taking 'such amazing care to treat locations with this obsessive authenticity'
By Elie Gould published
News You may even see a Zetan.

Fallout 4's lead designer reckons it is the 'most replayable' game in the series thanks to its interweaving quests, which I'm sure will go down swimmingly with New Vegas sickos
By Rick Lane published
News "At one point, I gave a talk about that, and the slide for the talk is just a big bowl of spaghetti."
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