AMD's FidelityFX Super Resolution comes to open source engine Godot

godot logo
(Image credit: Godot)

Right on the heels of learning that AMD’s upscaling technology arrived on Unreal Engine 4, we’ve just discovered FSR has now made its way to the fairly new free open source engine, Godot.

Upscaling tech like AMD’s FidelityFX Super Resolution (FSR) or Nvidia’s DLSS are tools that allow developers to craft games they might otherwise not be able to render. They both do this quite differently and have different best use case scenarios, but ultimately they’re tools that give more power to people creating video games. 

AMD’s FSR is open source and very lightweight. It’s not as powerful as Nvidia’s DLSS in many ways, but it works on a wide range of hardware and that’s why it’s so good to see it come to Godot. Open source technologies working together to help people make great games is the cyber utopia I’ve been dreaming of. This puts a significant amount of power into the hands of indie devs without them needing to spend a cent.

Black Friday deals

Black Friday deals

Black Friday 2021 deals: the place to go for the all the best early Black Friday bargains.

The change was spotted on the AMD Reddit, and the task was committed on Github just yesterday after what looks like a few months of being worked on. The project seems to pick up speed in July when FSR became available as open source, but there tweaks needed to get it working nicely with Gadot. 

As with the Unreal Engine 4, it’s a good idea to keep an eye on any sharpening shaders. In UE4s case, AMD recommended turning other CAS implementations off, but the comments on github suggest turning FSR’s FCAS off instead.

Gadot appears to be progressing really well for a open sourced development software. It doesn’t ask for any royalties or other weird creative ownership of games made, and has an interesting focus on node-based architecture. Hopefully getting FSR working on it is just the next step in a very friendly looking engine.

Hope Corrigan
Hardware Writer

Hope’s been writing about games for about a decade, starting out way back when on the Australian Nintendo fan site Vooks.net. Since then, she’s talked far too much about games and tech for publications such as Techlife, Byteside, IGN, and GameSpot. Of course there’s also here at PC Gamer, where she gets to indulge her inner hardware nerd with news and reviews. You can usually find Hope fawning over some art, tech, or likely a wonderful combination of them both and where relevant she’ll share them with you here. When she’s not writing about the amazing creations of others, she’s working on what she hopes will one day be her own. You can find her fictional chill out ambient far future sci-fi radio show/album/listening experience podcast right here. No, she’s not kidding.