A new Grid racing game is coming in September

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As racing games go, Grid is good: Grid 2 earned an 82/100 review score in 2013 and Grid Autosport got 86/100 a year later for delivering "magnificent racing stemming from a refinement of Grid 1s greatness." And then, for whatever reason, that was it for the series—until today, when developer Codemasters announced that another one is on the way.

Drivers in the new Grid will take GT, Touring, Stoc, Muscle, Super-Modified, and other car types through multiple modes on circuit tracks, ovals, and out on the streets. Damage modeling will impact the car's performance and handling, and too much contact with one racer will make them "a nemesis who will stop at nothing to get their revenge in the race"—Mozu take the wheel! 

Past Grid games have been detailed and authentic, but also managed to maintain an easygoing level of accessibility, which is what I really appreciate about them: I like racing games that make me feel like a super-pro wheelman, not demand that I actually be one. The new game aims to continue that tradition, "with a learning curve that appeals to both casual arcade gamers through to the core simulation racers." 

"The game offers so much variety and depth, from the number of modern and classic cars through to the locations and race options," Grid game director Chris Smith said. "Renowned for its handling, the game will appeal to all types of player, from casual drivers who want a lean-in challenge, to sim drivers who want some serious fun." 

It will also feature two-time Formula One world champion Fernando Alonso, who served as a consultant on the game and will appear in it as well. Players will take on Alonso's FA Racing team in different classes of races before meeting the man, and his world-beating Renault R26, in a final showdown event. 

The new game will be called simply Grid—the first in the series is actually called Race Driver: Grid—and is scheduled to come out on September 13. 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.