A former Rainbow Six Siege developer explains why players think hitreg is broken

When something goes wrong in Rainbow Six Siege, it’s easy to blame the game. And sometimes it really is the game’s fault. But there are many misconceptions about the factors that we often pin our shortcomings on—stuff like server lag, “bad” hitboxes, or ping abuse. That’s where a new video explainer by former Siege developer Dominic Clement may be able to help. 

The video touches on complicated subjects like what ping really is, server vs. client side connections, and tick rate. The whole thing is a great watch, but let’s break down the biggest lessons to be learned.

Debunking "ping abuse"

Ping abuse is when a player uses their high ping to gain an advantage in-game. The idea is that a high ping player can peek around a corner (known as peeker's advantage) and shoot enemies before they have a chance to react. I regularly see angry accusations from enemies and teammates alike claiming that ping abuse is ruining the match. That would be a legit concern, if it were true.

“Ping abuse is not a thing,” Clement remarks in the video. “High ping is not an advantage. If anything, you should be mad at low-pingers.” He explains that when two players with wildly different pings enter a gunfight, their connections are essentially in a race to reach the server first. The faster connection wins the race, which means their shot will always register first. The system is designed to always favor lower pings. Siege didn’t always work this way—a 2017 update adjusted server interactions to make sure peeker's advantage isn't much of an advantage.

You probably just missed

Although Siege is rife with legitimate bugs, Clement points out that players often complain about hit registration (or hitreg) when there is often a much simpler explanation: you missed, or your ping spiked. He plays several clips toward the end of the video to demonstrate this.

I can definitely back up this one with personal experience. It’s common to be spectating a teammate when they lose a fight and immediately protest. Even though I was watching as they missed almost every shot, they’ll still insist that they shot them in the head. Other times what looks like bad hitreg is really a brief connection interruption on your end.

Siege hitboxes are brutal

Source: Coreross on YouTube

Perception problems are exacerbated by Siege’s ultra precise hitboxes. Clement explains that since 2017’s Operation Health, hitboxes are now defined by the body inside of the armor and clothing. Most shooters have much larger hitboxes that often expand past the body itself. In the gif below, you can see just how much you can “miss” in Overwatch and still hit your mark. The difference is staggering.

Source: Nateson on YouTube

In Siege, shooting through the top of a helmet, earmuff cups, or external pouches on an operator will miss. This is the system working. I regularly encounter players who don’t know this, so it’s easy to see how it causes confusion and misguided hitreg woes.

Clement told me via email that he consulted with Siege community manager UbiNoty to confirm everything in the video is accurate, so it’s safe to take the info at face value. He isn’t trying to insist that the player is always wrong, but it’s worth knowing what a fake problem looks like to better identify real ones when they happen.

TOPICS
Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

Latest in Action
assassin's creed shadows protector's armor
Grab this ridiculously overpowered Yasuke armor as soon as possible in Assassin's Creed Shadows
Split Fiction trailer still - Zoe and Mio staring into a large pipe
A pair of Split Fiction players will be heading to Sweden for an early look at Hazelight's next game after completing a secret challenge so tough, some developers can 'barely' beat it
Best Assassin's Creed Shadows skills - A close-up shot of Naoe wearing a blue floral outfit and headband.
Best skills in Assassin's Creed Shadows
Hollow Knight: Silksong — character art of Hornet, Silksong's protagonist, brandishing her weapon
Silksong's weary hollows tossed another scrap of hope from Xbox on high, as a blog post namedrops it next to other 'upcoming games'
Assassin's Creed Shadows knowledge rank - A close-up shot of Naoe with a determined facial expression.
Assassin's Creed Shadows unlock times for each region
Assassin's Creed Shadows Imai Sokyu location - Imai Sokyu sitting down at a table with his head turned to his left.
Where to find Imai Sokyu in Assassin's Creed Shadows
Latest in News
Union organizers and game developers gather at GDC 2025.
Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
Two characters from Warframe 1999 lounging in a bar.
The warframe with a guitar that shoots fire is out today alongside a bunch of metalcore-inspired skins, cementing Warframe's spiral into Y2K madness
A Minecraft movie promo image of the main cast standing side by side,
This is why the Minecraft movie is called A Minecraft Movie
helldivers 2 democratic detonation
Johan Pilestedt warns that Helldivers 2 took 4 more years than planned because Arrowhead skipped pre-production and dove right in: 'Always do your homework before you start spending millions and millions and millions of dollars in making a game'
helldivers 2 arrowhead CCO johan pilestedt
Helldivers 2's Johan Pilestedt says developers need to start taking more risks: 'Safe bets are a death sentence for the studios that try to make them'