Blizzard has kept up its focus of "narrowing the PvP gap" for World of Warcraft players in the last few major patches, and changes on the way along with a new battleground and arena in patch 5.3 are perhaps the strongest steps taken to lessen the gear disparity between hardcore PvPers and more casual combatants.
In an article on its official website, Blizzard describes its intentions to address "significant challenges" in smoothing out the abrupt boost in power provided by high-end tiers of PvP gear. "In PvP, we want gear to matter, but we don't want gear to become the overwhelming reason someone wins a match," Community Manager Nik Gianozakos writes.
He continues: "We think that most players would be okay with going into PvP with lower damage if they were a bit more durable. We believe that a broader population of PvPers will offer a better experience for everyone, and also provide a better pool of players as we introduce refinements to how Battleground queuing works in the future. One of the best ways for us to increase the number of players that participate in PvP is to reduce the barrier to entry for those who play World of Warcraft regularly but don't participate in PvP. Specifically, we're referring to PvE players that spend a lot of time gearing up in PvE but feel that PvE gear is a severe liability in PvP."
I'm glad Blizzard is finally examining gear discrepancy in PvP. I enjoyed both raiding and fighting other players during my time in Azeroth, but the sheer effort required to construct a powerful enough gear set to go toe-to-hoof against others in battlegrounds and arenas meant I often fell behind in clearing major progression content.
Here's the full list of 5.3's changes:
The official website also lists the rest of patch 5.3's lengthy notes .