Carbine Studios

WildStar devs pledge to release less buggy content drops; Megaservers still coming

Shaun Prescott at

One of the perils of developing an MMO is balancing development workload with demand for new content. We are very content hungry. When some of us wake in the morning our yawns sound like “mmooar (content)”. Carbine Studios was determined to meet this demand when it launched Wildstar proper back in June, but their eagerness to get new stuff out quickly inevitably resulted in bugs.


We have five thousand Wildstar trial keys to give away

PC Gamer at

You there! Are your next seven days not filled with an expansive and enjoyable MMO? Don't worry, we can fix that. We have 5,000 Wildstar trial keys, and we're literally giving them away. The keys—which are redeemable from Tuesday, 29 July—will give you a full week of Wildstar access, up to a Level 20 cap. Don't worry, that still means a trial period packed full of questing, Adventures, Dungeons and more.

Update: The keys have all been taken. Those that successfully claimed one should be getting their email soon.


Wildstar trailer reveals Sabotage update, brings new PvP Battleground

Phil Savage at

What's next for Wildstar? After the bio-terror of the Strain update, Ultradrop 2: Sabotage is based more on the act of hitting fellow players with sharp weapons, or shooting fellow players with laser pistols... Or, as shown by the new DevSpeak video, exploding fellow players with sabotage-enabling bombs.


Wildstar trailer offers a closer look at Strain Ultra Drop

Phil Savage at

Wildstar's upcoming Strain Ultra Drop will take the already infectious MMO and a new zone filled with pox and pestilence. Carbine previously gave a brief overview of this first major update, and revealed the customisation options it will add. Now, in the new DevSpeak video, game design producer Stephen Frost explains how different players might enjoy this new land of contagious content.


Wildstar teases the locations and rewards of the Strain Ultradrop update

Phil Savage at

Last week, Carbine introduced us to Strain Ultradrop, the first major content update since the game's release. Only a month after the game's launch—and all the excitement, demands, complaints and requests that such an event naturally brings—the developers are unleashing a deadly plague upon us all. Hopefully there's nothing to be read into that.

Since the update's announcement, Carbine have been filling in the details of what to expect. In addition to a new area and Adventure, they've today revealed the housing and customisation options that plague-battling players can expect to earn.


Wildstar's CREDD Exchange launches, allowing players to buy extra time with in-game cash

Phil Savage at

The process of reviewing Wildstar was a bit like that scene from A Clockwork Orange. After finishing our review, I decided to take a little break. And also, to watch E3, which... you guessed it. That's why I'm only just finding out that the CREDD Exchange has launched, answering one of its still lingering mysteries. Through it, we get an idea of how much work it'll take to earn a month's subscription in-game. The answer, it seems, is quite a lot.


Wildstar review

Phil Savage at

In the nine years since World of Warcraft's release, plenty of other MMORPGs have tried to capture Blizzard's magic. The problem, for many, was a fundamental misunderstanding of what that magic was. Rather than start with an earnest wish to give people expansive, varied worlds, deep systems and engaging lore, they were instead conceived with the realisation that having millions of regular subscribers would look good on an annual earnings report.

I don't know the circumstances that led to Wildstar's creation, but, having played it for more than 50 hours, what impresses me is that it feels less cynical in its approach and less insecure about its inspirations. The World of Warcraft DNA is unmistakably present—you can see it in the questing, the structure, and, more than anything, the chunky, expressive cartoon style. But from that, Carbine have built, tweaked and created something distinct. Wildstar's biggest lesson is that you don't have to fundamentally revolutionise the genre to make a great MMO. You can instead use what's come before and, through a systematic and rigorous examination of every system, make it better.


Eleven essential Wildstar addons and how to configure them

Chris Thursten at

I've been playing Wildstar since headstart access began on Saturday. Like Phil, who's detailing his experiences in our review in progress, I'm really enjoying the game. This is the most fun I've had with a traditional MMO since Guild Wars 2, and its mix of new and old ideas has arrived at exactly the right time - just when I've been starting to feel nostalgic for vanilla World of Warcraft, raiding, and worrying about my rotations.

As with World of Warcraft, Wildstar has a substantially moddable interface and there are already hundreds of addons available on Curse. Many are useful, but a few fix problems with the base game - either improving quality of life substantially or resolving oversights in the design of the basic interface. Below, you'll find the set I'm currently using. I imagine that as I level up I'll add to the list, but this is a good place to start.


Wildstar review in progress part one: character creation and starting areas

Phil Savage at

After a head-start period that began last Saturday, Wildstar officially launches today. Phil's review of the game will be published following at least a week of play on the game's live servers. In the meantime, this 'review in progress' will document his experiences with the game as they happen. Find the first part below.


WildStar trailer demonstrates depth of customisation ahead of next week's launch

Shaun Prescott at

Ahead of Wildstar’s official launch on June 3, Carbine Studios has released a three minute video showing off how colourful and customisable the long-awaited space MMO is. If you’re the type who doesn’t feel comfortable in an MMO without blinged out player housing that screams you, then Wildstar has you covered, friend. The video claims it can accommodate anything “your twisted little brain” can imagine, which is just swell. You can even have ferris wheels in your backyard.


Wildstar trailer shows raids in action, promises they're not for the faint-hearted

Phil Savage at

As part of Wildstar's quest to release eccentric videos about every element of the game, the latest DevSpeak covers raiding. The upcoming MMO's 20-40 person raids will take the form of challenging gauntlets filled with traps, mini-bosses and not-so-mini-bosses. Specifically, the video shows off how the telegraph combat system combines with the large-scale battles to result in a series of barely-avoidable death patterns.


Wildstar's open beta is live, new trailer teases conflict and mystery

Phil Savage at

Wildstar's planet of Nexus is about to receive some new arrivals. The MMO's ten-day open beta has launched, giving potential purchasers a chance to try out a generous thirty levels of content. Head to Carbine's open beta page to collect a key. Alternatively, stick around and watch the new Wildstar story trailer. It'll tell you exactly why you're travelling through a bunch of zones, beating up the wildlife.


Wildstar enters open beta on Thursday, will be free to try for ten days

Phil Savage at

If you have anything more than a passing interest in Wildstar, then it's likely you've already picked up one of the many beta keys Carbine left lying around on the internet's floor. If you only have a passing interest in Wildstar, then even that may have been too much effort. In which case, your turn to play comes this week, when the upcoming MMO enters a short pre-launch open beta phase.


Wildstar interview: Stephan Frost on fixing the MMO endgame

Phil Savage at

Wildstar doesn't seem interested in revolutionising the MMO. Instead, Carbine are overhauling some of the genre's most entrenched systems and attitudes. At a recent press event for the game, we had the chance to sit down with game design producer Stephan Frost, to talk about Wildstar's end game content, and how the team are preparing to support all corners of the player-base after they've hit the level cap.


Wildstar video details the explosive strategy behind PvP Warplots

Phil Savage at

Last week, Wildstar introduced the general concept behind its PvP Warplots: 40 vs 40 hovering battlegrounds that max-level players can own and customise. That's the pitch, but what about the specifics of a single battle. Step forward Carbine's theatrical DevSpeak series. The latest shows how a large team can be organised and deployed around the strategically designed death-traps.


Wildstar trailer introduces Warplots, Carbine's 40 vs 40 PvP mode

Phil Savage at

It's all been very war-ish today. If it's not metal monstrosities firing explosive anger at each other, it's cheerful cartoons scrapping across hovering mobile battlefields. That's the premise for Wildstar's Warplots mode. As explained by the trailer, it's a 40 vs 40 PvP showdown, in which two sides fight it out over their player-made plots.


Wildstar trailer explains PvP arenas and battlegrounds

Phil Savage at

Of the many Wildstar DevSpeak videos released, most have focused on the upcoming MMO's PvE game. Finally, though, Carbine are offering a proper look at the PvP modes - from the small-scale Arenas, to the objective focused Battlegrounds. The main focus of this video is how the AoE-based telegraph system creates a PvP mode with a focus on manually aimed attacks, and frantic and constant dodging. No wonder the characters are all so in shape.


Giveaway: grab a Wildstar beta key for this weekend's test

PC Gamer at

Last month, we gave away armfuls of codes for WildStar's beta weekends, giving testers an early look at Carbine's most colourful MMO. Today, we're doing it all again. If you fancy another trip through the world of Nexus, we've got 2,000 codes giving access to this weekend's beta. If you're quick, one of them could be yours.

Update: And the keys are gone!


Wildstar release date announced, will go live this Summer

Phil Savage at

Barbecues? Picnics? Eating your own body weight in ice cream? You may want to clear it all from your Summer schedule. If Wildstar turns out to be the next big MMO, the warmest months will instead be spent sitting in a dark room, illuminated by the colourful glow of its cartoon world. Developers Carbine Studios have today announced that the game will release all around the world on June 3rd. Well, it's not like anyone really needs vitamin D.


Giveaway: grab a Wildstar beta key for this weekend's test

PC Gamer at

Last week we gave away a bunch of Wildstar beta keys, giving testers an early look at Carbine's colourful new MMO. Fancy another go? We have a thousand keys to give away granting access to this weekend's beta test, and one of those could be yours, if you're quick. Read on for details.

Update: they're all gone! Thanks to those who entered.