Steve Hart

Sniper Elite V2 CEO on self-publishing and moon sniping

Henry Winchester at

We’ve already covered Rebellion’s decision to self-publish upcoming FPS Sniper Elite on the PC, but we recently had a chance to ask the company’s CEO and creative director Jason Kingsley about how it’s all going to work.

“I’m a great supporter of the PC as a platform, I always have been,” says Kingsley. “I’m always very disappointed when people talk about the PC dying as a platform, and then eight months later PC’s flavour of the month again.”

But, as a PC gamer and developer, Kingsley finds the current situation frustrating. Having worked with the likes of Sega on Aliens versus Predator and Bethesda on Rogue Warrior, Kingsley knows what it’s like to have a big publisher breathing down the back of your neck all the way through the development process.

Sniper Elite V2's testicular animation detailed by dev: "sniping is such an intimate thing"

Henry Winchester at

Flicking through my notebook on the way back from the Sniper Elite V2 preview event, I find a completely blank page save for the word “TESTICLES” at the top. Underlined several times. It was at this point that I stopped writing and started wincing. A wince that still occurs whenever I think about what I saw and heard at developer and publisher Rebellion’s HQ in Oxford.

You see, Sniper Elite Version 2’s first-person World War II sniping is gilded with a fully dynamic skeletal slow-motion animation system. Aim for an enemy soldier’s neck and their vertebrae will shatter. Shoot at the crown of the head and it’ll smash like an egg. Go for the heart and blood will fill their thoracic cavity. And, inevitably, you can shoot their balls off.