Dishonored depicted a city in the throes of a commerce- and people-killing plague spread by nests of vermin as Corvo Attano stuck it or snuck it to his wrongdoers. Yet Dunwall also plays host to a secondary epidemic far less sinister in nature: words. Speaking to New World Notes, Dishonored co-creative directors Harvey Smith and Raphael Colantonio revealed the freeform stealther holds "roughly 90,000 words in AI-driven one-liners and spoken dialogue and another 40,000 written words in the form of notes, books, and graffiti." Sticking to the novel-sized script is a sizable cast of around 100 characters, half of which exist in the tattered books, journals, and clippings peppered upon Corvo's journey.
Though not as ludicrous as a Victorian-esque assassin impersonating a British actor impersonating an American vigilante with halitosis, the idea of a speaking Corvo Attano flitting about Dunwall's dankness in Dishonored seems unfeasible—especially after we learned his brooding silence brushed close into "creepy as hell" territory. But that's what Dishonored co-creators Raphael Colantonio and Harvey Smith told OPM UK, even revealing the displaced royal protector's original incarnation as a ninja.
Harvey Smith, the one-time Lead Designer of Deus Ex, now working at Arkane Studios, and Raphael Colantonio, CEO and Creative Director of Arkane have criticised the conservative business practices of the big-name game publishers.