Like a pilot with a full compliment of jump jets at her fingertips, MechWarrior Online is always on the move. The shooter has seen a host of changes in recent months, and this week brings more tweaks under the hood in the form of DirectX 11 support as well as a new assault mech chassis.
Even a game about titanic, stompy robots with laser cannons and violent paint jobs isn't immune to the challenges of multiplayer matchmaking. Piranha's MechWarrior Online is loads of fun of the heavy metal variety, but balancing various weight classes and pre-formed groups against public players sometimes delivers some frustratingly lopsided rounds. Pilots should scratch the date of April 29 into the side of their cockpits, as that marks the new Launch Module's, well, launch. The module will overhaul MechWarrior's system for matching similarly skilled players together in evenly balanced teams. It's all explained with plenty of text and pretty charts in an official forum post.
If you play MechWarrior Online you may have noticed that the servers and website were down for maintenance yesterday, but they came back to life with the much anticipated UI 2.0, which greatly improves the game's user interface and should remove bottlenecks for upcoming updates. Great news! Mostly. There are some issues.
MechWarrior Online has always had a special draw for the would-be engineer and tinkerer. Its mechlab—the user interface that players see before dropping into a match—is where much of the mechanical experimentation in MWO takes place. It's where the pilots first ask themselves, "How do I win?" Now we have a first glimpse of how developer Piranha Games will overhaul the mechlab in the game's upcoming update.
The free-to-play MechWarrior Online announced that players are now able to pre-purchase mechs from its upcoming Clan Collection, which will be released June 17. Prices start at $30 for the standard mech collections—going up to $240—and may include different variants, badges and custom titles, premium time, concept art, and other unique content.
MechWarrior Online doesn’t have melee combat, but it does have plenty in common with boxing. Both divide fighters into weight classes. Both test your pain tolerance against your damage output. In both, fighters target their opponents’ injuries while twisting to protect their own wounds.
And “brawler,” appropriately, is the nickname given to mechs built to fight within 100 or 200 meters. Here, at close range, MechWarrior’s resemblance to hand-to-hand combat is clearest: clumps of missiles hook into steel ribs, cockpits rattle like concussed skulls, assault mechs swing with every weapon until their arms fall off.
New information on MechWarrior Online's Community Warfare came to light at the game's launch event in San Francisco last week, describing for the first time how the upcoming expansion might function. MWO creative director Bryan Ekman said faction warfare will add a leveling system and affect multiple areas of the game's economy as well as territory on its Inner Sphere star map.
It makes me immensely happy that C&C: Red Alert's Hell March intro has become the zenith of sci-fi war trailers. Do you have a game featuring conflict, explosions and heavy metal machines? Then you'll need some industrial-rock guitar, pounding drums, and faux-military chanting. MechWarrior Online has now ticked over to the v1.0 milestone. It's a game featuring conflict, explosions and heavy metal machines. Let's take a look at what's in the launch trailer.
MechWarrior Online continues the unstoppable march towards its official release date, and has picked up some new friends along the way. The latest patch for the free-to-play mech battler bumps the player count, with the previous 8v8 limit now raised to 12v12. Piranha have released a video, showing the effect an extra eight mechs can have on a battlefield. Hint: more lasers.
MechWarrior Online's new Terra Therma map looks like it will melt the armor plating right off your giant battle robot. Full of craggy peaks and open lava flows, the new environment went live today, making it the (doubly) hottest game world in developer Piranha Games's free-to-play, still-in-beta shooter.
MechWarrior Online developer Piranha Games has created a custom mech in tribute to a young fan, 5-year-old Sarah Parries of Vancouver, Canada, who died from brain cancer in May. Proceeds from the $10 Jenner mech will go directly to the Canadian Cancer Society, according to information released by the studio.
46,941,487. That's how many mechs have been destroyed during the open beta of MechWarrior Online. Never mind the strain that must put on the pilots, what about the guys who have to put them all back together? Let's hope they get overtime. And it'll only get worse, because the full 1.0 release of the game has now been set for September 17th. To celebrate, developer Piranha Games have released an infographic showing the havoc being caused by the respective owners of the game's 1.1 million registered accounts.
In case the thought of purchasing a game before its release wasn't thrilling enough, MechWarrior Online has now gone and given you the opportunity to tell your friends that you're participating in "Project Phoenix." It may sound like an initiative to raise you from the dead upon your departure from this world, but really, it's a fairly standard MMO preorder program.
A new Hero mech has joined the MechWarrior Online battlefield this week.The Firebrand marks the 12th addition to MWO's stable of unique, real-money valued BattleMech variants in this week's update, alongside changes to weapons, jump jets, and team play.
Not the sobbing-at-a-funeral kind of misery, mind you. We're talking about Misery, an 85-ton Stalker battlemech that will hopefully leave your foes fully acquainted with the emotion in your wake. The mech comes with MWO's newest patch, which, among various other goodies and fixes, also comes with a new skin with skulls all over it, keeping with the theme nicely.
Like a robot Bob Ross, Piranha Games continues to slowly fill in the details around MechWarrior Online before it's ready to call the game released. After adding the beta's best map so far last month, this week's fresh paint comes in the form of improvements to MWO's in-match leadership and command features, which will be updated in a patch arriving tomorrow afternoon.
MechWarrior Online will stomp out of beta by the end of this summer, and the game's Vancouverian creators at Piranha Games are illuminating further what the free-to-play multiplayer game will look like when it hits its version 1.0 milestone. I spoke with Piranha President Russ Bullock and Creative Director Bryan Ekman last week in San Francisco to get more details about MWO's ambitious territory-control metagame, Community Warfare, ask about the status of this thing, and check up on other upcoming features.
I still haven't seen a single groundhog, but people are already talking about Summer, let alone Spring, like we're absolutely certain it's going to happen. Yesterday, Piranha Games gave us another reason for this damnable Winter to shuffle off and give Spring/Summer their due: the launch (proper) of MechWarrior Online. As revealed at GDC, the stompy multiplayer shooter will exit beta in late Summer, more specifically "no later than" September 21st. Well that is the last official day of Summer.
MechWarrior Online March content plan includes largest map yet, more keybinds, "dynamic hanging items"
Piranha has outlined the upcoming March updates for MechWarrior Online, which will include usability improvements and new items for players to tinker with while dancing the mech-on-mech ballet. The coming weeks bring, among other features, one-use modules, an expanded set of piloting controls, and dangly accessories for your cockpit such as fuzzy dice.
In a blatant bit of ironic naming, MechWarrior Online has introduced a new robot combatant: the Pretty Baby. It's 80-tons of metal and laser cannon, putting it firmly in MWO's heaviest class. Although I'll admit, the paint job is quite fetching.