Obsidian Entertainment
Latest about Obsidian Entertainment

I've been obsessed with a single dialogue choice in an underappreciated Obsidian game for 10 years, so I tracked down the guy who wrote it to learn everything about my favorite joke in RPG history
By Ted Litchfield published
psychedelic Are you real?

Avowed update basically reinvents the fighter and ranger classes, while also adding new weapons and better Steam Deck optimization
By Shaun Prescott published
News There are also new weapons, and baddies can use abilities previously exclusive to the player.

Neverwinter Nights 2 is one of the best RPGs you've never played, and if you like Baldur's Gate 3 or Disco Elysium, you owe it to yourself to check out its new Enhanced Edition
By Ted Litchfield published
See Arr Pee Gee I'm telling you, it's the Summer of Neverwinter Nights.

Neverwinter Nights 2: Enhanced Edition is an excellent, subtle remaster and my new Steam Deck game of the summer
By Ted Litchfield published
DUNGEON REMASTER They're saying it's the Summer of Neverwinter Nights.

Obsidian stuck to some fantasy conventions for Pillars of Eternity and Avowed because that's what people want: ''I didn't want to completely flip it and say, oh you want to play an elf? F**k you, this isn't your daddy's elf'
By Fraser Brown published
News At least the team still gave us orlans.

Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make
By Harvey Randall published
News "With not a whole lot of effort, but just good planning, we can support a wide spectrum of players."

Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn't pull off a similar swing to Larian taking Baldur's Gate turn-based
By Ted Litchfield published
"I guess we did South Park, but other than that, we hadn't done turn-based ever, really."

New Vegas lead Josh Sawyer thinks turn-based combat fell off in the 2000s due to a lack of 'tactical variation': Even Fallout 1 would 'get to the point where you're always doing nut shots and eye shots'
By Ted Litchfield published
news Real time with pause won the 2000s, but turn-based won the war.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.