If you’re keeping up with our video series The PC Gamer Show, you’ll know we had a chance to sit down with Obsidian Entertainment’s Project Director Josh Sawyer to talk about his newest game, Pillars of Eternity. We cut that down to the highlights, but if you want to watch the full 40 minute demo, you can check it out below. We talked to Sawyer about the game’s Kickstarter beginnings, why it differs from the D&D formula, and how Pillars of Eternity is a love letter to the Infinity Engine.
It's The PC Gamer Show! Episode two is an RPGstravaganza with special guest Josh Sawyer, who stopped by to demo Obsidian's Infinity Engine throwback Pillars of Eternity. The PC Gamer US team also discussed the greatest RPGs of all time, played some co-op Divinity: Original Sin, and talked to Sawyer about his time as the director on Fallout: New Vegas.
Obsidian's old-school RPG Pillars of Eternity is slowly but surely coming into the home stretch, and in fact the initial round of beta testing isn't much more than a month away—but only for those who backed the game on Kickstarter.
I'm still not sure how it is that Obsidian Entertainment ended up doing a multiplayer armored combat simulator, but here it is: The Armored Warfare E3 trailer, a brief gameplay clip demonstrating how recon, MBTs and artillery will work together on the battlefield.
E3 remains the place for big developers and publishers to reveal and showcase their games. We love PAX, Gamescom, and GDC, but E3 is where Microsoft, Nintendo, Ubisoft, EA, et al. come out swinging with millions of marketing dollars to try and outdo one another in spectacle in a series of Monday press conferences.
The PC, lacking a sole, corporate representative or elected monarch, doesn’t have its own press conference at E3. Our platform has a great presence on the E3 floor, which we’ll be covering tirelessly this week, but we can’t help but wonder each year: if PC gaming a press conference, what would it be like? As we’ve done in 2013 and 2012, here’s our vision.
No, that is not the modern day spin-off to Wargaming’s World of Tanks (though that’s not a terrible idea). It’s Armored Warfare, a new free-to-play game from South Park and Pillars of Eternity developer Obsidian Entertainment and published by Russian company, My.com.
It’s normal to be wary of licenced games. More often than not they’re shoddy rush jobs, farmed out to a studio’s B-team to capitalise on the release of a film or TV show. But The Stick of Truth is an oddity in that it’s not only faithful to the material, but good too. You really couldn’t ask for a better South Park game. It looks and sounds identical to the series, and is just as gleefully offensive. But it’s also a very decent RPG, with rich customisation and slick turn-based combat.
To say that South Park: The Stick of Truth will be provocative is like saying the next Call of Duty will be about some guns. It's a game that seems to actively goad the player - daring them to take offence. Thanks to our office layout, I've been experiencing it entirely through the facial expressions of our reviewer Andy Kelly. He's been on a rollercoaster of shock, disbelief and amusement - partly because, in the UK, the PC version of the game hasn't been censored.
As reported by BT.com, Ubisoft have censored certain scenes from The Stick of Truth for the game's European console release. On PC, things are little more complicated. Most countries will receive the game in its uncensored form but, according to a Tweet by digital retailer Get Games, censoring will occur in "Germany, Austria, Australia, Singapore, Hong Kong & Taiwan".
InXile Entertainment's upcoming Torment: Tides of Numenera is licensing technology from another prominent, in-development RPG—Obsidian's Pillars of Eternity. Both are reboots of classic RPG experiences we know from the past, but according to a new update from Torment project lead Kevin Saunders, the partnership should allow InXile designers to get a head start in some key areas.
The upcoming Pillars of Eternity remains mostly a twinkle in the mind's eye of RPG fans, but that hasn't stopped Obsidian Entertainment from peering into its own future. The studio's CEO Feargus Urquhart told Rock, Paper, Shotgun that it's his "hope" to have something more concrete to share by March or April about a second Kickstarter campaign.
South Park: The Television Show is famous for the quick production cycle of its episodes. South Park: The Stick of Truth: The Game Based on the Television Show? Not so much. In a continuation of Ubisoft's aversion to the year 2013, the Obsidian developed RPG - originally due to release this December - has been delayed until March next year. In an attempt to prove that it actually exists, Ubisoft have released seven minutes of footage, showing what the game should (eventually) look like.
The folks at Obsidian Entertainment might be swimming in gold pieces after their successful Kickstarter, but luckily for us, Project Director Josh Sawyer had enough time to dry himself off and answer a few burning questions in a Project Eternity Q&A held by RPG Codex.
It almost goes without saying with the in-depth lore that is being created for Obsidian's upcoming isometric RPG, Project Eternity, but the minds behind it never intended for it to be a one hit wonder. Obsidian would like to keep making them for... yeah, Eurogamer got to the obvious joke first.
Looking over a list of Project Eternity's races is initially like checking boxes: Humans? Dwarves? Elves? Yep, the gang's all here. It's those two words that aren't recognizable by anyone who has ever picked up a fantasy book that evoke interest: the orlan and the aumaua. In today's official update, we got our first look at in-game assets in progress for the former, a small, stealthy race with a more civilized "Hearth" variant, and an 80% furrier "Wild" variant.
Obsidian's Feargus Urquhart recently spoke at a GDC Russia panel entitled "The decline of the gaming industry as we know it—is there a way out?" While he cast doubt on the notion that huge, console-focused, "AAA" titles are going anywhere, he declared them "not relevant for the development community as a whole." The inflated budgets and team sizes required to make such titles, he cautioned, can also be detrimental to the creative process.
In news that's likely to make you go, "wait, what?", Mail.ru have announced that Obsidian Entertainment will be collaborating with Allods Online developer Allods Team on their upcoming free-to-play MMO Skyforge. Wait, what?
The announcement was made last week at KRI 2013, the Russian Game Developer's Conference. While Obsidian are no strangers to getting involved in other people's licenses - having previously taken on sequels for BioWare and Bethesda - this is their first MMO collaboration with a Russian development team. It's an unusual move for the studio, who are also currently working on the Kickstarted Project Eternity.
I think inXile might be planning to steadily release screenshot after screenshot of Torment: Tides of Numenera until this site is naught but a gallery of lovely 2D art. Well it won't work, dammit! Still, this one gets a mention because, 1) it's a much nicer picture than the previous preview of the dark, creepy, decidedly organic Bloom, and 2) it coincides with news that Obsidian's Chris Avellone, lead designer on Planescape: Torment, has been drafted to help with the game.
On my last day to explore GDC, I received a real-life quest via e-mail. "Meet me at Metreon Park, by the bronze statue with 3 hands." My quest-giver was none other than Obsidian's Chris Avellone, of Planescape: Torment and Icewind Dale fame, currently working on Project Eternity. He also holds the distinction of being a stretch goal in the Kickstarter for inXile's Torment: Tides of Numenera.
If you ever wanted quantifiable data as to how much old-school RPG fans really liked Planescape: Torment, just look at the Kickstarter for thematically linked follow-up Torment: Tides of Numenera. Within just six hours of inXile's launch, the game had secured its $900,000 target. And the money kept rolling in. The game is currently sat at $1.66 million - although who knows what that total will be by the time this article has been written, published and delivered to your eyeballs. Old-school RPG fans really, really liked Planescape: Torment.
Given that people are hurling fistfuls of dollars at them, inXile have announced the first round of Torment stretch goals. Most of them have already been hit.
What's next for RPGs? Obsidian's Feargus Urquhart and BioWare founder Ray Muzyka say it's asynchronous multiplayer
During last week's D.I.C.E. (Design, Innovate, Communicate, Entertain) conference in Las Vegas, Obsidian CEO Feargus Urquhart and ex-BioWare boss Ray Muzyka spoke about the possible next steps for the RPG genre. They suggested the biggest gain would arise from stronger social features and asynchronous multiplayer, which Urquhart compared to "putting the water cooler into the game."