By now you may've heard the ruckus emanating from the console community. Zack Scott, prominent YouTube personality and uploader of Let's Play videos, revealed that Nintendo had "claimed ownership" of his Nintendo gameplay demonstrations—meaning, basically, that ad revenue from the videos would go to Nintendo rather than Scott himself. It wasn't an isolated incident; numerous other YouTubers found their videos had also been claimed by the heavyweight publisher.
Despite pulling out of the 2013 Ludum Dare competition, Notch delivered a new game at the weekend in the form of 'Drop' - a free-to-play browser game inspired by Super Hexagon, Fez and part of the ceiling in his apartment. Resembling an old school touch typing tutor, the game tasks you with typing cryptic combinations of words as they spiral onto the screen.
Minecon was a busy old time for Mojang’s bearded, be-hatted co-founder. When Markus “Notch” Persson wasn’t on-stage or in interview he was being mobbed by hundreds of fans, barely kept at bay by the towering mass of his bodyguard. Yet, when I catch up with him in a backroom of the New Yorker hotel, he doesn’t seem especially exhausted by the relentless bustle of celebrity. Quite the opposite: he talks with eager enthusiasm about space-faring game 0x10c, Mojang’s attitude to microtransactions, money, and how future technology will change both gaming and shake the very foundations of the internet.
As for what Mojang can do to top this year’s Minecon in Disneyland, Notch giggles and says: “I dunno, maybe go to space or something.” You heard it here first, folks!
Space's vast enormity defines loneliness. Jetting into the inky black yonder as a lone-wolf spacer doesn't seem quite as daunting when factoring the possibility of a bulky, mandarin-orange robot boarding your ship and peppering the walls with poorly accurate laser fire. Mojang's sandbox space simulator 0x10c harnesses this social dynamic quite effectively, and helmsman Markus "Notch" Persson's video of a multiplayer test run hints that exchanging pew-pew in player ships is in our future. Notch warns "most of everything is missing" with the work-in-progress, but 0x10c's progress looks good. Phase into the video within.
The fan forums are full of wild speculation about what might be in Markus “Notch” Persson’s next game, but the devs over at Mojang are still experimenting with the precise form 0x10c will take. When I head over to Stockholm to visit them, Notch has only just decided it's going to have textures.
What is clear, however, is that this is a project of considerable ambition, which brings together the principles of player-creation, multiplayer and resource-gathering that established Minecraft’s success, and pitches that into an Elite-style space-game.
Except, unlike Elite, you take control of a person inside a ship rather than the ship itself - which has a 16-bit brain you can programme. Oh and there are seamless space-to-planet transitions, too.
Minecraft creator Markus "Notch" Persson welcomed Thursday morning with a pair of tweets assailing Microsoft's program certification process for its impending Windows 8 operating system, saying the software giant should "stop ruining" the PC's accessibility for developers.
Minecraft is a little indie balloon swelling with popularity and success, and it just burst. The main server buckled under the weight of purchases, updates, and user verifications, and Notch has suspended all of those functions to get the game working again. Which means he's made it free, for a while.
This week on the site, we want to celebrate some of the heroes of the PC gaming community. People who’ve devoted huge amounts of their free time to making something awesome for the rest of us to enjoy. Today we're talking to Markus 'Notch' Persson, creator of the awesome indie building game Minecraft - which, it turns out, most of Valve seem to be playing.