Magic 2014

Magic 2014 — Duels of the Planeswalkers review

Ben Kim at

The Duels of the Planeswalkers games have always been a bit of a gateway drug for Magic: The Gathering. They’re an economically-responsible way to get a taste of the card game, but they’ve always strayed far and away from being a form that actually captures the magic of creating and testing decks. With the addition of sealed play, Magic 2014 is finally trying to be more than just a noob-friendly introduction to M:TG.


Magic 2014: Duels of the Planeswalkers flaunts new Sealed Play mode

Ben Kim at

Wizards of the Coast is building excitement for the launch of Magic 2014: Duels of the Planeswalkers with a new gameplay trailer that highlights their flair for the dramatic and the addition of sealed play.

For those of you uninitiated with Magic: The Gathering, the new Sealed Play mode is a huge addition. Players will open virtual booster packs and build decks from the 84 random cards that they receive. Sealed play was previously exclusive to real-life Magic and Magic: The Gathering Online and will give you a way to experience the utter ecstasy that is opening a pack of cards—minus the new card smell.


Magic 2014: Duels of the Planeswalkers — Savage Summoning card revealed

T.J. Hafer at

Magic the Gathering: Duels of the Planeswalkers 2014 almost has enough development mana to be summoned onto the battlefield this summer, preceding the release of the new card set in late July. We've been given the opportunity to bring you a first look at a new card that will appear both in the digital and paper-based versions of Magic 2014: Savage Summoning. It also happens to be green, which itself happens to be the best color. Dissenting opinions in the comments will be Trampled.


Magic 2014: Duels of the Planeswalkers announced, features lady with fire for hair

Tom Sykes at

Wizards of the Coast have announced the latest edition of their Magic: Duels of the Planeswalkers collectible card-battling series. Named, inevitably, Magic 2014, the game boasts of "10 brand new decks, 15 new encounters, 10 new puzzle challenges", in addition to a new game mode and the chance to digitally interact with Magic's new line of cards before they're immortalised in cardboard later in the year. By the looks of it, this doesn't appear to as major an upgrade as the one between Magic 2012 and 13, unless that new mode is particularly revolutionary.