Show Us Your Rig: Divinity: Original Sin designer Farhang Namdar

PC Gamer at

Show Us Your Rig is back! We feature the PC gaming industry's best and brightest as they show us the systems they use to work and play.

Farhang Namdar, lead game designer of Divinity: Original Sin, uses three different computers all designed with a different purpose in mind, and has a great sense for interior design to boot. In fact, his living room PC molds so well into its surroundings that, at first, I thought he was just bragging about his immaculately furnished home. Farhang was gracious enough to take some time and show off the rigs he uses, along with the pets that inevitably crawl around them.

Win a hand-painted Dragon Commander statue!

PC Gamer at

GOG and Larian have three beautiful, 3D printed, hand-painted Dragon Commander statues up for grabs, coinciding with a 40% off sale on Dragon Commander. The dragons have been painted by a mini-painting artist in Warsaw, and we want you to have one.

Divinity: Original Sin Kickstarter campaign successful, over $410,000 raised so far

Chris Barylick at

In the words of Hannibal from The A-Team: "I love it when a plan comes together." Larian StudiosKickstarter for Divinity: Original Sin has crossed the $400,000 threshold with 16 days remaining. The company's upcoming fantasy role-playing game which will feature single and co-op gameplay for up to four players.

Gamescom: Dev offers $5,000 bounty for retrieval of stolen PCs

Rob Edwards at

Two thieves have pinched a pair of PCs belonging to developer Larian at Gamescom. The PCs contained early versions of Divinity: Dragon Commander and Divinity: Original Sin. Larian is offering a $5,000 reward  for anyone who comes forward to help recover the PCs and find those responsible.

This is an unfortunate development. Larian will be greatly concerned about a possible leak of their unreleased titles. Hopefully the PCs will be returned swiftly so their theft doesn't cast a shadow over this year's event - check out our roundup of day one of Gamescom 2012 here.

Divinity: Original Sin could "get you in trouble with your girlfriend"

Tyler Wilde at

As Rich explained when Divinity: Original Sin was announced, Larian Studios founder Swen Vincke wanted to create an RPG he could play with his girlfriend, and dialog is important to that shared experience. In co-op, the two protagonists converse with NPCs using separate dialog options, and disagreements are solved with dice rolls in the background.

At E3, Producer David Walgrave showed me another type of dialog: topical conversations between the protagonists. If you play with a significant other, you may want to watch what you say.

Dragon Commander coming in early 2013 - here are five insane things you should know about it

Tyler Wilde at

My impression of the Larian team after our E3 meeting is that they're absolutely in love with what they do. I was so wrapped up in the constant smiles, passionate board game discussion, and Belgian beer that I nearly missed the opportunity to see one of the craziest games at E3: Dragon Commander. Lead Designer Farhang Namdar isn't showing a lot of new stuff (don't worry, we've got a bigger preview coming soon), though he did tell me that they plan to release the game in the first quarter of next year.

Nevertheless, I walked away with too many thoughts to not organize them into something with words. Here are five reasons Dragon Commander is one of the most interesting and strangely compelling games I saw at E3 this year.