If you follow the happenings of Pandora with any form of regularity, chances are you know Gearbox is pumping out Borderlands 2 DLC past what was originally promised (and paid for) in the original Season Pass.
It’s easy to imagine Borderlands 2’s trail of DLC ending with an adventure in Tiny Tina’s schizophrenic mind, but CEO and President of Gearbox Software Randy Pitchford has different plans.
Last week, we heard that Aliens: Colonial Marines co-developers TimeGate had filed for Chapter 11 bankruptcy protection following poor reception of the game and a false advertising lawsuit. As of today, Kotaku reports that its sources are saying the studio's staff has been laid off.
In the face of false advertising claims, both Gearbox and SEGA are keeping their cool. Following news earlier this week that a Californian law firm will file a class action lawsuit claiming the companies falsely advertised Aliens: Colonial Marines, both have written off the claims as without merit. In statements provided to Kotaku, both companies shrug the claims off, with varying degrees of flippancy.
All manner of outrage followed the launch of Aliens: Colonial Marines. Not only was the finished product pretty average, but it paled in comparison to early demo footage. Many felt they'd been rorted. That sentiment will be tested in a court of law soon, because Californian law firm Edelson LLC yesterday filed a suit on behalf of one Damion Perrine, claiming that demos of the game at events including PAX and E3 were not indicative of the final product.
Borderlands developer Gearbox Software has just announced its acquisition of the Homeworld franchise. In the wake of THQ's bankruptcy, the cult classic space RTS was one of the last few licenses up for grabs when most of the publisher's former assets were auctioned off back in January. Gearbox's Chief Creative Officer, Brian Martel, reportedly "personally spearheaded the acquisition."
Gearbox has posted a list of what to expect in an upcoming free update for Borderlands 2 that prepares Pandora for its incoming Ultimate Vault Hunter DLC and a level-cap increase to 61. Somewhat confusingly, a new Ultimate Vault Hunter mode will arrive in the patch everyone gets, but the similarly titled $5 DLC is where the extra levels, skill points, and weapons all reside.
The off-the-wall Borderlands games wouldn't feel out of place as part of some alternate-reality, sadistic, Saturday-morning cartoon lineup, but both Gearbox and 2K want to make that scenario a reality. Partnering up with the Academy of Art University, the companies are launching a Borderlands Cooperative to invite the school's animation students to storyboard and produce an animated Borderlands short film for release later this year.
Well, that was fast. Only a little over 24 hours have passed since Aliens: Colonial Marines emerged from its dark alcove, but graphics mods are already becoming available. Two such offerings are the DirectX 10 and SweetFX add-ons which spruce up shadows, lighting, and color palettes for something a bit more reminiscent of the films' murky tones and cool hues.
The word "door" appears no less than five times in the first patch for Aliens: Colonial Marines. It's a hefty day-one update for Gearbox's FPS, tweaking issues encountered in the campaign, co-op, and multiplayer, but the fact that more silly-sounding problems—NPCs passing through welded doors or bullets not passing through an open doorway—are being quashed just after the game's launch suggests Gearbox's smart-guns met trouble when targeting bugs during development.
Late in the campaign you find yourself fighting through the xenomorph-haunted hallways of Hadley’s Hope. You are accompanied by Private O’Neal, a smartgun-toting jarhead. He’s the model of an FPS sidekick: a bottomless font of bullets and exposition who always knows what the plot requires him to know and occasionally - just occasionally - needs you to watch his back while he hacks a door. The two of you turn a corner in time to see an anonymous marine get hoisted into a ventilation shaft by a xenomorph’s lunging tail-spike.
The Borderlands 2 character Tiny Tina came under fire last night, as a Twitter discussion between the game's lead writer, Anthony Burch, and some of the game's players raised the question of whether her characterisation was racist. In the game, Tina - an explosives expert, and child - speaks using African American lingo, in a way that one Twitter user compared to "verbal blackface".
After many years growing in its slimy cocoon, Aliens: Colonial Marines will finally come out on February 12. Though Gearbox hasn't talked about post-launch DLC plans, a ping on Polygon's motion tracker shows a $30 Season Pass for the incoming FPS lurking on GameStop's digital storefront.
The latest adventure for Borderlands 2's Vault Hunters involves knocking the loot-stuffing out of Pandora's deadliest creatures in the Sir Hammerlock DLC, but why stop the madness there? Gearbox has planned a level cap increase beyond 50 for some time, and speaking to Official PlayStation Magazine UK, Gearbox Producer James Lopez said we'll see more levels sometime during the year's first quarter which ends in March.
If it feels like Aliens: Colonial Marines has been in production for yeaaaars, that's because it has. Remember when it was announced as a squad shooter in which you could direct AI teammates a la Star Wars: Republic Commando? Perhaps not. It was way back in 2008, and the pitch has changed somewhat since then. Still, it's an excuse to go toe to toe with the most memorable monsters in movie history, which is all the more reason to hope it'll turn out okay. Aliens has always struggled a little to make it in videogame form, which is odd given how videogamey the second film was.
Oh yes, Videogamer have the system specs, which you'll find below.
Borderlands 2's dapper gentleman hunter Sir Hammerlock was always around to aid the struggle against Handsome Jack from his remote safehouse, but now he's getting more involved by inviting the Vault Hunters on an expedition they can't refuse. Or maybe they can. If they do, they'll be skipping Sir Hammerlock's Big Game Hunt, the next DLC for Gearbox's loot-tastic RPG. It releases on January 15 for an expected price of $10/£6 or free for Season Pass holders.
The latest Aliens: Colonial Marines trailer shows of Survivor mode, in which playable Xenomorphs face off against a team of human-controlled Marine meatbags. The Marines must stay alive long enough to secure a small area in the face of waves of Xenospawn. The trailer shows a few new alien types as well, including one that tears its own head open and then explodes, and one that mounts Marines and vomits acid into their faces. Shouting, screaming, shrieking and the white noise of endless machine gun fire await you in the video below.
If a syringe containing the distilled souls of Dragonball Z's Hercule Satan, Team Fortress 2's Saxton Hale, and Hulk Hogan was injected into someone's arm, you'd get Mr. Torgue. If you asked Mr. Torgue what his favorite kind of explosion is, he'd respond with "YES." If a vault hunter asked him for directions to the newest uncovered vault, he'd throw his horns in the direction of his freshly launched Campaign of Carnage DLC for Borderlands 2. And then blow it up with the grenades his hand was holding.
When unloading a shotgunful of death or crushing a shrunken Pig Cop alien beneath your manly boots in Duke Nukem, you can always expect to hear a clever follow-up—quips that defined one of classic PC gaming's most memorable characters. Jon St. John, owner of the deep baritone fueling Duke's wisecracks, has reprised his role in a franchise spanning nearly 15 games, but he doesn't necessarily share Duke's pleasure of slugging bullets into warm bodies. In fact, during the latest episode of the Unlimited Hyperbole podcast (via PCGamesN), he revealed his aversion to guns and the violence they promote, saying, "I don't care for guns in general."