Double Fine's Spacebase DF-9, the space-based base construction and management sim, will leave Steam's Early Access next month. Double Fine announced the release window alongside a a small list of planned features for the for the 1.0 update. A little too small, perhaps, as many were expecting the studio to develop more content for the game. That now won't happen, with the studio instead planning to release the source code to the community.
Double Fine have hacked into the very fabric of the universe, and changed reality's listing for Hack 'n' Slash from beta to fully released. That's actually not as hard as it sounds. You just tell people it's happened. In addition to finishing the hacking-based adventure's campaign, Double Fine are also shipping the game with its source code—giving the community extreme flexibility in their Steam Workshop creations.
I'm sure we can all agree that the world needs more vitriol—that or, possibly, the reverse. Either way, Double Fine have added angry, angry citizens to their sci-fi sandbox Spacebase DF-9, along with a brig to stuff them into when they get a bit worked-up. The puntastic 'Brig Ambitions, Broken Dreams' update includes a few other big inclusions and fixes too, and some patch notes I'm going to poke fun at after the break.
Tim Schafer and Double Fine blew the doors off of E3 this summer with the announcement that Grim Fandango would be being remastered and re-released. After a horrifying few hours where it was rumored that the release would be exclusive to the PS4, we now know that Grim Fandango will be returning home to the PC. At a special panel at PAX Prime 2014, artists who worked on the original talked about their efforts to overhaul the classic.
Evan stopped by Double Fine's PAX Prime 2014 booth today to chat with Tim Schafer about the studio's new publishing efforts, social gaming and the invention of couches, and what it means to be independent in games today—outside of the big publisher "machine."
Previously, we've given the local multiplayer physics-brawler Gang Beasts only a small smattering of mentions. Let's fix that now, with an entire news post about how the game will receive publishing support from Double Fine, through the Broken Age developer's Double Fine Presents scheme. Even better, the game will launch to Steam Early Access on 29 August.
Following this week’s huge news that Double Fine is releasing a remastered version of the classic adventure game Grim Fandango—and the rage-inducing news that it’s coming first to PS4—Double Fine has released a great retrospective video looking back at the game. In it, developer Tim Schafer and others talk about their roles in development, the game’s reception, and how the team started to bicker during crunch time.
Any film nerd will tell you: the best part of owning your favorite movie on DVD is listening to the director commentary. There’s a distinctly Special-Feature vibe coming off of this video of Tim Schafer playing the LucasArts classic Day of the Tentacle, and I just can’t get enough of it. Though the sequence was originally filmed as bonus content for the Double Fine Adventure documentary, it’s just been posted online for all to enjoy.
Last Life interview: Sam Farmer on the intersection of Total Recall, film noir, and point-and-click adventure
I love film noir and adventure games, so Sam Farmer's Last Life, currently in its final hours on Kickstarter, seems like a game made for me. When I talked to Farmer, though, I was surprised that our conversation veered away from fedoras and shadowy bars and more towards Last Life's sci-fi core. The game is set on Mars, which is weird, and it's about transhumanism—how society changes when 3d printing can indefinitely extend life and AI becomes as intelligent as humanity—which is even weirder. The strangest fact I picked up about Last Life, though, is that Farmer's making the game with his parents.
For Double Fine, publishing means partnership. And with its new Double Fine Presents publishing venture, the Broken Age developer wants to work towards supporting a games industry that is changing and becoming less "rigid," according to a new interview with COO Justin Bailey at Gamasutra.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
We've featured a lot of highly detailed 3D worlds in the screenshot showcase, now it's time to give some excellent 2D art the 4K treatment. Broken Age looks fantastic at ordinary resolutions, but now you can see Double Fine's finest work at crisp, detailed 4K res. Click on the links to see the full-size versions, and be sure to zooooom, unless you have a 4K monitor, in which case, just sit back and bask.
If only it really were this easy. Last Life, a new Kickstarter project from developer Sam Farmer and Rocket Science Amusements, puts players into the soft shoes of a private investigator who only has a few hours to solve one last case—his own murder. Gasp! From there, the noir stylings get a little more sci-fi: Our doomed gumshoe has been brought back to life using advanced 3D-printing technology.
To celebrate/promote the fact its new game Hack 'n' Slash is headed for Steam Early Access and playable at PAX East this weekend, Double Fine has released this trailer. It's a little heavy on the Lonely Island-style skit/song stuff and light on actual gameplay, but still as charming and whimsical as you've probably come to expect from the house that Schafer built.
Novelty USB drives seem like a fun idea, that is until you can't fit the bally things into a single USB port. I hope the USB-powered debug sword in Double Fine's Hack 'n' Slash is a little more accommodating, otherwise it's going to be a fairly short game. So yes: this was one of the ideas whipped up in Double Fine's 2012 Amnesia Fortnight, along with Spacebase DF-9. It was revealed in December that Hack 'n' Slash was on track for a release in the first half of 2014, and now that we're in the first half of 2014, more details of the punny hacking game have come to light.
Costume Quest 2 is really happening, according to an interview Double Fine’s Tim Schafer gave to IGN. A direct follow-up to 2010’s Costume Quest, the sequel will have “more costumes” and “deeper combat.” Brother-and-sister duo Wren and Reynold also return as the main characters fighting their way through Halloween and collecting absurd amounts of candy.
Earlier this month, Double Fine kicked off Amnesia Fortnight 2014, an event in which you can vote on what prototypes the developer will work on and eventually release as a full game. Fans voted Mnemonic into the prototype phase as well as two of our picks: Steed and Dear Leader. Tragically, Patrick Hackett’s pitch for Bad Golf 2 didn’t make the cut, but that won't stop Double Fine fans, who decided to develop the game themselves.
Do Double Fine have all of the world's money, or none of the world's money, or just some of it? Perhaps it's time for a really tall person to hang Tim Schafer by his boots so we can see how much is in his pockets - either that or we keep an ear out for what the team are saying in interviews/Kickstarter updates/on the phone to their mums. In a chat with GamesIndustry International, Schafer has revealed that the studio has made enough money from sales of the first half of Broken Age to create its concluding chapter - which is good news, particularly for the people who thought they were funding the whole thing a couple of years ago. “We’ve made enough that we can make the second half of the game for sure,” Tim says in the above interview, confirming what I just wrote.
As if Double Fine didn't have enough on their plates with Broken Age: Part 2, Massive Chalice, Space Base DF9 and Hack 'N' Slash, now they've announced four new games to be worked on. Fortunately for their chances of ever having time to sleep, these latest are part of Amnesia Fortnight - the studio's two-week prototyping game-jam. Should any prove promising at the end of that fortnight, there's every chance they'll one day become full games. Though maybe after they've shipped some of the other stuff.
The four winners for this year's publicly voted competition were announced by Tim Schafer over Twitter. They are Little Pink Best Buds, Dear Leader, Steed and Mnemonic.
Hot off the heels of the release of Broken Age Act 1, Double Fine has announced its plans for Amnesia Fornight 2014, an event in which you can vote on what prototypes the developer should work on and eventually release as a full game. The twist this year is that you'll also get to vote on one out of four prototypes for which the project lead will be Adventure Time creator Pendleton Ward.