Dev Diary

Frozen Endzone dev diary: Letting off Steam

PC Gamer at

Mode 7 Games, creators of Frozen Synapse, share an update on their progress with Frozen Endzone.

It’s been a while since we last checked in about our progress on Frozen Endzone, so here’s an update.

The beta release went well: from a financial point of view, things are ticking along nicely with the game generating around twice as much revenue as Frozen Synapse did at an equivalent stage.

The Witcher 3: Wild Hunt developer diary brings players up to speed

Perry Vandell at

Though we already saw some gameplay footage of The Witcher 3: Wild Hunt yesterday, three daring developers from CD Projekt Red braved a landscape that's strikingly similar to The Witcher’s Temeria.


Borderlands 2 Psycho Pack now available, Krieg the Psycho's genesis detailed new dev diary

Ian Birnbaum at

Along with today's new Borderlands 2 DLC comes some behind-the-scenes details of newest character Krieg the Psycho's years-long creation process. In yesterday's inaugural post on Gearbox developers’ blog Inside the Box, Gearbox Creative Director Paul Hellquist describes Krieg’s evolution from scribble on a whiteboard to playable psychopath.


City of Heroes Dev Diary: Life after Statesman — the aftermath of a major lore change

Josh Augustine at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, City of Heroes’ lead designer Matt "Positron" Miller and content designer Sean "Dr. Aeon" McCann talk about the huge ramifications of killing off their games' main character in the last update, and all the things that one death changed. Let us know what you’d like to see developers discuss in future diaries in the comments.

City of Heroes Dev Diary: Balancing story and combat in Bloody Bay

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, City of Heroes' World Designer Cord “Think Tank” Carney talks about their design goals of the Drowning in Blood trial, and how they tried to balance story and combat inside. Let us know what you’d like to see developers discuss in future diaries in the comments.

City of Heroes Dev Diary: Designing Dilemma Diabolique

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, City of Heroes' Senior Designer Chris “Baryonyx” Behrens talks about the five main mandates that've shaped Paragon Studio's design of the game's new endgame Incarnate Trials. Let us know what you’d like to see developers discuss in future diaries in the comments.

With the addition of the Incarnate system in Issue 20: Incarnates, we introduced a complete end-game experience to City of Heroes. Fundamental to this experience is the Incarnate Trial. Since last April, we've introduced six Incarnate Trials to City of Heroes, and the upcoming Issue 22: Death Incarnate will bring the seventh, Dilemma Diabolique.

City of Heroes Dev Diary: Giant monsters

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, City of Heroes' Art Lead Gilbert Martinez explains the concepts behind the artistic design of the three giant monsters that players will have to battle in the upcoming "Issue 21: Convergence" update. Let us know what you’d like to see developers discuss in future diaries in the comments.

City of Heroes Dev Diary: First Ward concept art

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, City of Heroes' Art Lead, Gilbert Martinez, explains the concepts behind some of the zone's art . We hope you enjoy this exclusive look into City of Heroes' art design and let us know what you’d like to see developers discuss in future diaries in the comments.

Sword of the Stars II developer diary 4: Encyclopedia of the Stars

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this entry, Sword of the Stars II: Lords of Winter's Lead Writer, Arinn Dembo, details the challenging and rewarding task of fashioning and maintaining the series' vast cosmic narrative. For more information, read the first, second, and third entries, and let us know what you'd like to see developers discuss in future diaries in the comments.

Magicka Dev Diary: PvP is here!

Arrowhead Game Studios at

After weeks of waiting in anticipation, Magicka PvP has finally arrived. Now you can prove your wicked wizard skills by pummeling your friends and enemies alike with the power of the elements. Following last week's entry, the Arrowhead devs are back to thank the dedicated Magicka fans and explain some retuned spell mechanics. Whether you're about to go try some Magicka PvP or just got out of a match, you should definitely check this out.

Magicka Dev Diary: Water bombing and crowd control

Arrowhead Game Studios at

In the last Magicka Dev Diary, we got insight into the fine art of balancing PvP for a game that gives you so much freedom when it comes to spellcasting. Now, the dev team from Arrowhead tells us what their beef is with crowd control abilities, and why fights in the Magicka arena are never over 'til they're over.

Magicka Dev Diary: Shards, shields, and spam

Arrowhead Game Studios at

Magicka taps into the curiosity in all of us; we can't help but want to know how two elements will react together. But, more importantly, how effective will the result be at killing stuff? Soon, however, enemies won't just include monsters and your "buddy" who always seems to friendly-fire a Meteor Storm right on your head. PvP is finally making its way to Magicka, and the devs from Arrowhead Game Studios want to tell you all about. Come and enjoy a sit-down chat with Arrowhead's Johan Pilestedt. Feel free to brew some tea while you read.

Sword of the Stars II Dev Diary: Building a graphics engine

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. In this particular entry, Darren Grant, Lead Programmer on Sword of the Stars I and II at Paradox, walks us through the process of building a brand new graphics engine from the ground up . For more information, read the first entry, and let us know what you'd like to see developers discuss in future diaries in the comments.


Fallen Earth Dev Diary: When plants rule the earth

PC Gamer at

PC Gamer routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. This Dev Diary comes from Art Director Chris “Devo” Deavellar of the Fallen Earth development team, and provides insight into the development of the new zone being added to the game--Section 4.


Dev Diary: Xin Zhao, League of Legends' newest champion

Josh Augustine at

PCGamer.com routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. This Dev Diary is titled "League of Legends Character Development and the Creation of Xin Zhao” and was written by Tom Cadwell, Design Director for Riot Games. This is the world exclusive announcement of the upcoming martial arts hero for League of Legends, Xin Zhao!

Dev Diary: City of Heroes' Mutant Pack

Josh Augustine at

PCGamer.com routinely features Developer Diaries: tales of what goes on behind-the-scenes in the development studios making your favorite games. This Dev Diary is titled "The Making Of: Super Booster V: Mutation" and was written by David Nakayama, City of Heroes' Art Lead and Floyd Grubb, Sr. Powers Designer.

We're celebrating the launch of the Mutant Pack by giving away 10 copies to our readers! Tell us who your favorite super mutant is and why in the comments and we'll send codes to our favorite ones today. Anyone that doesn't win can purchase the pack here.

UPDATE: Winners announced in the comments below! Thanks to everyone that participated.