Virtual reality, SteamOS, fiber broadband, 4K displays, holodecks (you know, maybe)—the next five years of PC gaming will radically transform our immortal hobby. What new experiences will the PC games of the near future provide? How will technology surprise us? This April at PAX East 2014, we'll look into that glowing future with the innovators and PC gaming stakeholders shaping it.
We last checked in with Star Citizen three weeks ago, and so presumably the unstoppable crowdfunding juggernaut has made some serious money since then. Well, yes - multiple millions, in fact - but for once that's not what this news is about. The ambitious space-'em-ups roadmap had planned for the release of a dogfighting module at the end of this month, giving backers a taste of the game's combat. In an address to the community, Chris Roberts has now revealed that the launch is being delayed by a couple of months.
Star Citizen is getting organized. And not in the sense that it's getting really good at raising incredible amounts of game development cash. No, we knew that already. Dubbed "Organizations," the upcoming space sim has announced a new faction/clan system that's being prepped to go live sometime next month, according to an update from developer Cloud Imperium Games.
There’s nothing PC gamers love quite as much as a good rumor. We had a bunch of Fallout 4 speculation crop up over the weekend, and some doomsayers are claiming the end of the world will be brought about by a freakishly powerful rig cobbled together by mad scientists. Now the skies of Star Citizen are falling because someone spotted a PlayStation 4 dev kit in a picture posted by the developers. Taking to the community forums, creator Chris Roberts addressed rumors that Star Citizen would be dumbed down for console release—and destroyed them.
Another week, another million-dollar milestone for Star Citizen. With $25 million now raised, "galactic" seems too small a word to describe the scale of the in-development space sim's crowdfunding effort. Beyond the big number, developer Chris Roberts reports in announcing the funding goal that as many as 50,000 more testers could be added to the game's first alpha testing phase thanks to the massive recent fundraising success.
Star Citizen continues to rake in the money, and at this rate Cloud Imperium Games will be able to fund its own real-life space program. We’ve previously made note of Star Citizen and developer Chris Roberts’ unstoppable crowdfunding effort; this time, the new $20 million milestone adds planet-based combat to the game. Now, in addition to combat on space stations and while boarding enemy ships, players will be able to fight for control on individual worlds.
Star Citizen's latest video is pure space sim. Assembled for a recent presentation of developments in AMD graphics technology, the footage does more than show off all the polish that's being applied to the ambitious project. The video also works as a subtle vehicle for the highly-anticipated game's story.
Back when the global financial markets went on their extended package holiday, roughly 90% of the adverts on TV were hysterical men shouting about how you should be giving them all the gold you've hoarded away in your secret underground gold bins. I bet those people feel like idiots now, because, as Star Citizen is proving, the real money isn't in stockpiles of shiny metal, but in fictional recreations of space. Not only has the crowdfunded sim raised over $18 million, but now its developers have announced that if they raise $20 million - which they will - the final game will include first person ground combat.
Speaking at our PC Gaming World Congress last Friday, DayZ creator Dean Hall responded to an audience question about server-side games and what they mean for modding. Specifically, the question cited SimCity 4's modding community and what's happened with Maxis' always-online SimCity reboot, which can't support significant modding. Will the trend of developer-controlled servers mean an end to all mods?
Last Friday at PAX Prime in Seattle, we gathered four of PC gaming's most important people—from left to right: Chris Taylor (GM, Wargaming Seattle), Jon Mavor (Co-Founder, Uber Entertainment), Chris Roberts (Founder, Cloud Imperium Games), and Dean Hall (Creator, DayZ, Bohemia Interactive)—for a discussion on the state of PC gaming. Now, through the magic of streaming video, you too can watch these four titans talk about what they love, what they want, and where they predict our dear hobby is going.
Sandbox space sim Star Citizen is raising money at such a steady rate that we'll soon be able to use its funding total as a replacement for calendars. Christmas will now be scheduled for $24.7 million, the new year for $24.9, and Half-Life 3's release date is projected somewhere in the billions. Today's date, for those who need to adjust to the new system, is $17 million. This, despite the fact that the only part of the game in players' hands is a hangar module, which acts as a museum for their purchased ships.
Millions of crowdfunded dollars aside, that museum now has an microtransaction store tied to it. Voyager Direct offers players in-game items for UEC - the game's currency, which is currently only available as a real-money purchase. It has prompted controversy among the game's community, with criticism over the pricing of items. For instance: a buggy that players can drive around the hangar costs 20,000 UEC - the equivalent of $20.
Attention PC gaming vanguards! If you're coming to this weekend's PAX Prime in Seattle, join us in our quest to shine the biggest, brightest spotlight on our beloved hobby. We're putting on two panels, starting with The PC Gaming World Congress on Friday (don't miss the chance to see Dean "Rocket" Hall and Chris Roberts talk shop), and chatting with readers all weekend.
Star Citizen backers are going to get their first taste of the game next week. Not that they'll be chomping on a large slice of galactic adventure, or even chewing a section of slowly roasted ship combat. Instead, they'll get to nibble tenderly at the hangar module - the first amuse-bouche that will eventually grow into a full space sim meal. Is it lunchtime yet?
This week, we bid hello to a new direction for MMOs as Tyler regales us with voxely tales of Everquest Next from SOE Live... and we bid farewell to intern Jake Godin on his very last podcast. Plus, what's a PC gamer to do when the dreaded Gaming Funk makes everything in your Steam library sound like watching paint dry? All this, our playlist, and more on...
It's the crowdfund that's reaching for the stars—Star Citizen has surpassed the $15 million mark according to a recent announcement on its official website. That's more than enough money to make a game that'd test the limits of even Chris Robert's PC. The site writes to the Star Citizen community: "ten years ago, big publishers decided space games weren’t profitable… and you are proving them very, very wrong."
Chris Roberts is the creator of Wing Commander and CEO of Cloud Imperium, where he's leading the design of Star Citizen. He may not get much time to play games, but he sure as hell can make them.
In-progress space sim Star Citizen has achieved $14 million in crowdfunding support, according to a recent announcement on its official website. Reaching the funding goal for the Chris Roberts-designed game means the promise of additional features and opens the door for more content at higher funding levels, should it reach them.
It's not quite as immediately sexy as their previous in-engine trailer, but this video for the economic plans of Cloud Imperium's Star Citizen still dazzles with its descriptions of a vast and emergent system. Here, studio founder Chris Roberts takes us through examples of naturally occurring trade missions - and how their success or failure can tie directly into the galactic price of goods.
In the car advertising world, words don't mean what they mean—they mean whatever a robust masculine voice tells us they mean. The same goes in the latest Star Citizen trailer, which apes the style of luxury car ads to introduce the Origin 300i, a spaceship which redefines speed as "a shock to the soul." Physicists are hurriedly rewriting major theories to cope with the revelation.
Star Citizen's Kickstarter campaign demonstrated that you don't need a publisher to make an ambitious space trading sim MMO thing - and now the Roberts Space Industries site has shown that you don't even need Kickstarter. In addition to the two-and-change million dollars Chris Roberts and co managed to drum up on the funding site alone, they've raised $7.9 million via RSI (no, not Repetitive Strain Injury), bringing the total to a cool $10 million, or enough to afford their own private universe. Probably. Or at the very least, one of the more leper-free Caribbean islands.