Arrowhead

Watch 30 minutes of The Showdown Effect livestream footage

Tyler Wilde at

Well, you don't have to watch all 30 minutes (well, 28:12) of '80s-action-movie-inspired sidescrolling, but do check it out (at least stick around for the light on-camera bickering about a flag which may or may not be a feature).

It's nice to see Paradox and Arrowhead showing off this much alpha gameplay and taking questions from the community rather than being tight-lipped, as is the old norm. For more, read up on The Showdown Effect in our recent preview.


Magicka Dev Diary: PvP is here!

Arrowhead Game Studios at

After weeks of waiting in anticipation, Magicka PvP has finally arrived. Now you can prove your wicked wizard skills by pummeling your friends and enemies alike with the power of the elements. Following last week's entry, the Arrowhead devs are back to thank the dedicated Magicka fans and explain some retuned spell mechanics. Whether you're about to go try some Magicka PvP or just got out of a match, you should definitely check this out.

Magicka Dev Diary: A multitude of modes

Arrowhead Game Studios at

Last time we checked in with the Magicka devs, they were debunking the ancient technique of "water bombing" and the frustrations of losing character control. Come take a seat at the Arrowhead campfire and listen to tales of PvP glory and fights to the death.

Magicka Dev Diary: Water bombing and crowd control

Arrowhead Game Studios at

In the last Magicka Dev Diary, we got insight into the fine art of balancing PvP for a game that gives you so much freedom when it comes to spellcasting. Now, the dev team from Arrowhead tells us what their beef is with crowd control abilities, and why fights in the Magicka arena are never over 'til they're over.

Magicka Dev Diary: Shards, shields, and spam

Arrowhead Game Studios at

Magicka taps into the curiosity in all of us; we can't help but want to know how two elements will react together. But, more importantly, how effective will the result be at killing stuff? Soon, however, enemies won't just include monsters and your "buddy" who always seems to friendly-fire a Meteor Storm right on your head. PvP is finally making its way to Magicka, and the devs from Arrowhead Game Studios want to tell you all about. Come and enjoy a sit-down chat with Arrowhead's Johan Pilestedt. Feel free to brew some tea while you read.