NewsYou've just crossed over into the Twilight Zone.
With just four days left in The Black Glove Kickstarter, the BioShock mastermind has released a video in support of the project.
Ken Levine's been working on what he calls 'linear narratives' for 19 years, most recently in BioShock Infinite. In February, his studio Irrational closed and Levine left to start a new game with a smaller team, focusing on making something story-driven but replayable. At the Game Developers Conference in San Francisco on Friday, he gave a talk to explain what he means by that, and to lay out the
Today, Ken Levine announced that Irrational Games will be winding down as we know it after it releases the last piece of DLC for BioShock Infinite. Levine will be starting a smaller, "more entrepreneurial" endeavor at Take-Two, which also worked with him on the BioShock games. Unfortunately, this means Irrational will let go of all but 15 employees.
Ever since Irrational Games announced that its BioShock Infinite downloadable content would take place in Rapture, fans have speculated about how the worlds in the BioShock franchise could be connected. As we get ever closer to the release of Burial At Sea Episode 2, a new, very spoilery video starts to hint at answers—while showing off a whole host of returning characters from both Rapture and
Is a man not entitled to the gold on his joystick. Well, yes, as long as that man is Ken Levine. The Irrational co-founder has been announced as the recipient of the first ever Golden Joysticks Lifetime Achievement award. Celebrating his eighteen years in the games industry, the Lifetime Achievement recognises Levine's contribution from System Shock 2 through to Bioshock Infinite.
“I have a huge amount of confidence in Valve,” Ken Levine tells PC Gamer. The creative director of Irrational Games and writer of BioShock Infinite is excited about Valve’s newest plan for PC gaming: SteamOS. Levine took a break from working on Infinite’s Burial At Sea DLC (which he says is “nearing the end” of development) to discuss how Valve’s Linux-based operating system might change how we
Bioshock Infinite’s first episodic DLC, Burial at Sea, is headed our way in the next few months, and the biggest news for fans of the series is that we’ll get a chance to step into Elizabeth’s shoes. Now we’re getting some new information about what designing Elizabeth has been like, and how her character will shape the game.
BioShock Infinite Creative Director Ken Levine held an impromptu Q&A session over Twitter on Wednesday, handing out bits and snippets of information regarding Booker and Elizabeth’s return to Rapture in the upcoming DLC, Burial at Sea.
If you're still puzzling over BioShock Infinite's mind-bendy, nearly inscrutable finale, you might just want to set that aside at noon today (PST) and dig into Clash in the Clouds, the first of three DLC packs arriving throughout the year ($5 for Clash in the Clouds alone, or $20 for the BioShock Infinite Season Pass that includes Clash in the Clouds, Burial at Sea: Episode One and Burial at Sea:
Among its numerous twists and revelations, the narrative nuke dropped during the finale of BioShock Infinite was the realization that the “Infinite” in the game’s title was meant quite literally. And once you’ve finished a game that ends pretty much, well, everywhere, you’d naturally wonder where Irrational would take the game next. The answer arrived yesterday at a presentation in Boston where
We're still waiting for the DLC that fleshes out Columbia's bloody history, but Irrational Games has released the "Columbia's Finest" DLC pack in hopes of fleshing out your inventory instead.
Have you finished it yet? Once you’re through puzzling over the game’s conclusion, you may well be thinking about where the promised story DLC will take you next. We’ve put together a short list of tweaks and twists we’d like to see - but we’re sure you have more and better ideas. Let us know in the comments. Of course, spoilers lie within.
Spoiler Alert! Don’t read this post or its comments unless you’ve finished BioShock Infinite. Experience it for yourself so you can come back and analyze it with us when you’re done. Don't even scroll down a little. There are screenshots. Those of you still reading can appreciate why we say that—the ending needs to be experienced fresh, but not talking about it is excruciating, even when your
BioShock Infinite lead Ken Levine addressed the ongoing debate about violence in games in an NPR interview (via GameSpot) yesterday. During the talk, Levine defended games by stating that using violence as a narrative device is as old as storytelling itself.
If you have an hour-and-a-bit of time spare today, you could do a lot worse than to spend it watching this recently uploaded BAFTA Q&A with Irrational Games' Ken Levine, in which he chats about System Shock 2, BioShock and BioShock Infinite - well, the clue was in the name of the presentation: 'From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions'. It's a fascinating talk,
The BAFTA awards were given out earlier this month, and apart from being known as the ceremony where winners get a golden face, it's where a few PC games took a bow for their achievements. Irrational boss Ken Levine was on hand to promote the incoming release of BioShock Infinite, and as Eurogamer reports, he also discusses what happened to the BioShock film and its on-again, off-again director