Sigh noonThe presentation is aced, but Hard West’s turn-based combat is too rote to be engrossing.
X-Com, but... is an increasingly popular design choice these days. Hard West, for example, is X-Com, but in the Wild West. Pleasingly, it also appears to be drawing from other influences: nightmarish weirdness and horror join harsh landscapes and bloodshed for a interesting genre-mix of environmental exploration and tactical turn-based decision making. Before any of that, though, there's a