Call of Duty: Black Ops 2 uses ping and latency "exclusively" for multiplayer matchmaking

Omri Petitte

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Call of Duty Black Ops 2 multiplayer

During the self-reflective journey of personal growth and Sergeant rank iterations constituting Call of Duty's multiplayer, players have historically connected via a matchmaking system that used their regions as the sole basis for grouping together soldiers with similar connection speeds. In a tweet sent earlier this week, Treyarch Design Director David Vonderhaar revealed that Black Ops 2 deviates from standard procedure and matches players via ping and latency exclusively.

Speedier sessions and reduced drop-outs should arise as a result of the new system—in theory, at least. Never underestimate the incoherent thrashings of a 12-year-old server-star in full swing. Another equally neat perk confirmed by Treyarch: dedicated PC hosting .

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