WWI shooter Tannenberg goes into full release in February

Tannenberg, the "realistic" First World War FPS that debuted on Steam Early Access a year ago, will go into full release on February 13, 2018, M2H and Blackmill Games announced today. The developers also teased a special winter offensive event and revealed plans to commemorate the 100th anniversary of the Armistice that ended the war on November 11, 1918, with a two-minute in-game silence. 

Tannenberg is a multiplayer WWI FPS that can support up to 64 players, and while that might inspire thoughts of Battlefield 1, it's a very different kind of game. EA claims "authenticity" in its shooters, while Tannenberg (and its predecessor, Verdun) are more about realism, which is to say that your gun sucks and you're going to die a lot at the hands of people you can't see. (But in a good way.)

As if to emphasize the point, the studio put out a brief "release date announcement" video teasing the arrival of the Bulgarians, who will be added to the game when it launches. In the world of Tannenberg, that's big stuff: M2H and Blackmill said when the game was announced that their goal was to turn a spotlight on the war's lesser-known Eastern Front, which was a far more mobile conflict that didn't get bogged down in the grind of trench warfare.

A major update to Tannenberg was also released today that overhauls the interface, with the goal of making it more immersive and intuitive for newcomers. M2H said that the update is a "good first pass," but promised to continue evolving the game "to capture the true Eastern Front warfare experience." Players are invited to offer input on future changes on Steam or via the Tannenberg Discord.    

Tannenberg is currently on sale for half-price on Steam—$10/£8/€8—until November 11. A gameplay trailer featuring the updated interface is below.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.