Team Fortress 2 launches public beta

Team Fortress 2 thumb

Valve's department of mad scientists have decided that they need more guinea pigs on which to test their insane schemes, and have decided to launch a Team Fortress 2 public beta. The beta will play host to massive game changing experiments and will let Valve test out new tech without breaking Team Fortress 2 proper. Read on for details on the first round of changes in the beta, and details on how to sign up.

These are the changes for the first beta release.

Three Natascha variants:

  • 40% damage
  • 25% damage, -25% health
  • Spin-up/down time increased, slowdown-on-hit effect falls off over distance.

Map changes:

  • cp_granary: new entrance added into the RED and BLU mid ramp room.
  • cp_5gorge: 5 CP version of cp_gorge.

Misc balance changes:

  • Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.

In future we can look forward to "higher level, game-wide experiments", like doubling all player health. The beta should prove to be an interesting insight into the ideas Valve have for Team Fortress 2's future, and also a good excuse to play TF2 with some crazy rulesets. The beta can be installed directly from your Steam games library, so it's dead easy to jump in and test the new changes. Full details on the beta launch can be found on the Team Fortress 2 blog .

For more on Valve's plans for Team Fortress 2, check out part one and part two of our huge Valve interview. What do you think of the first round of changes, and what rules would you put into the beta?

TOPICS
Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

Latest in Action
A hunter hefts a massive Mega Barrel Bomb in Monster Hunter Wilds.
Monster Hunter Wilds players can't stop blowing themselves to smithereens with its rollable barrel bombs
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Two rising ronin facing each other
Rise of the Ronin is another crappy PC port, performance patch coming 'soon'
GTA 5 characters
GTA 5 publisher takes legal aim at account-selling site for allegedly raking in 'millions in revenue', while recruiting hackers to keep its cogs turning
Monster Hunter Wilds palico
One of the biggest victories of Monster Hunter Wilds' streamlining is I don't have to deal with those awful gimmick fights anymore
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Latest in News
Vice President, Games at Netflix Mike Verdu speaks onstage during TechCrunch Disrupt 2022 on October 18, 2022 in San Francisco, California
4 short months after saying 'We'll have to adapt and change', Netflix's AI games VP adapts and changes into a person who isn't working there anymore
A hunter hefts a massive Mega Barrel Bomb in Monster Hunter Wilds.
Monster Hunter Wilds players can't stop blowing themselves to smithereens with its rollable barrel bombs
Astarion, a beautiful vampire spawn in Baldur's Gate 3, looks dubiously at the player character.
'What do you mean real actors?': Astarion's VO, who shared an awards category with Idris Elba after Baldur's Gate 3, remembers the dark ages of mocap
OpenAI logo displayed on a phone screen and ChatGPT website displayed on a laptop screen are seen in this illustration photo taken in Krakow, Poland on December 5, 2022.
If you don't let us scrape copyrighted content, we will lose out to China says OpenAI as it tries to influence US government
Cards swirl in an interdimensional vortex in Balatro's trippy intro sequence.
LocalThunk gave up making Balatro for 3 months but resumed because 'I was bored but the internet was out so I couldn't play Rocket League'
PCGS Logo
The PC Gaming Show returns this June