Nvidia GeForce GTX Titan X SLI Benchmarks [UPDATED]

This Is Happening

Performance that will make you see double

So you might have heard that Nvidia released the GeForce GTX Titan X video card yesterday . It's the fastest single-GPU card on the planet (though not the fastest single card, because of the dual GPUs in the Titan Z and the Radeon R9 295X2 ). Maybe most people would be satisfied with the benchmarks of a single Titan X, but we're not most people. So we called a guy who knows a guy, and we acquired a second Titan X. The things we do for you people!

UPDATE: We located a third Titan X, and we discovered that we need to upgrade our CPU! This is fun.

To recap, this is the system that we've been using to test our video cards:

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Part Component
CPUIntel Core i7-3960X (at stock clock speeds; 3.3GHz base, 3.9GHz turbo)
CPU CoolerCorsair Hydro Series H100
Mobo Asus Rampage IV Extreme
RAM4x 4GB G.Skill Ripjaws X, 2133MHz CL9
Power SupplyCorsair AX1200
SSD1TB Crucial M550
OSWindows 8.1 64-bit
CaseNZXT Phantom 530

It's an aging system, but it has plenty of juice to drive up to four GPUs. We used six titles to benchmark the Titan X and similar cards: Metro: Last Light, Hitman: Absolution, Tomb Raider, Batman: Arkham Origins, Unigine Heaven, and Middle-earth: Shadow of Mordor. We use these games because they have an even balance of Nvidia friendliness and AMD friendliness, they'll push your hardware when you max-out the settings, and they have built-in benchmarks, so you can reproduce our results yourself.

The Nvidia cards were benchmarked with the GeForce 347.84 sent to Titan X reviewers, which are apparently nearly identical to the 347.88 drivers released to the public yesterday. Our MSI Radeon R9 290X Lightning Edition card used AMD's Omega drivers released in December . The other cards in the mix are the Asus GTX970-DCMOC-4GD5; and the Asus STRIX-GTX780-OC-6GD5. The GTX 780 Ti in this roundup is the reference model. All clock speeds in the chart below are of the actual cards we tested, rather than the default clock speeds of the baseline models, except when a baseline model was actually used.

Since we were not blessed with a second MSI GTX 980 Gaming 4G, the SLI benchmark is of two reference 980s in our possession. The difference will be small, but it is there.

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Row 0 - Cell 0 Titan XTitanGTX 980GTX 970GTX 780 TiGTX 780R9 290X
Core Clock (MHz)1,0008371,2161,088876889"up to" 1GHz
Boost Clock (MHz)1,0758761,3171,228928941N/A
VRAM Clock (MHz)7,0106,0007,0007,0007,0006,0005,000
TDP (watts)250250165145250250290
Launch DateMarch 2015March 2013Sept 2014Sept 2014Nov 2013May 2013Oct 2013
Launch Price$999$999$549$329$649$699$549

You can refer to our Titan X review for more information on what these specs mean. We don't want to flap our gums here any more than necessary. Now that we've explained the context of the benchmarks, here they are:

3840x2160 Bechmark Results, Average Frames Per Second

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Row 0 - Cell 0


Last Light





Shadow of






Titan X3553334444/6026
Titan X SLI5494587583/11249
SLI Scaling 54% 77% 76% 70% 87%/87% 88%
3-Way SLI531107889119/16170
3-Way Scaling N/A 17% 34% 19% 43% /43% 43%
980 SLI4674445964/8435
SLI Scaling 44% 80% 83% 60% 77%/75% 75%
780 Ti2738233229/4019

* TressFX on/TressFX off

We're benchmarking these games on their highest presets with 4x multi-sample anti-aliasing (or in Tomb Raider's case, 2x super-sample anti-aliasing, since it has no MSAA option), so you're not going to see ideal performance here. We push these cards by design, rather than aiming for playable framerates. At the prices you're paying for these cards, you shouldn't have to make many compromises. Even with a second Titan X in the mix, though, we still can't hit 60fps across the board. Granted, at 4K, you probably don't need 4xMSAA, but it is interesting to see just how much this resolution affects performance. What's also interesting is how much the SLI scaling varies from game to game. The Titan X is a lot more constistent, but both it and the GTX 980 struggle with Metro: Last Light (which, it should be said, is an AMD-friendly game, as is Hitman: Absolution).

When we add the third Titan-X (I think they're multiplying when we're not looking), we get a smaller performance bump, but this is to be expected. What we didn't see coming were the particularly modest gains in Batman and Shadow of Mordor, indicating that our CPU is hitting a wall (at least, at its stock clock speed). So this addition to our benchmarks has been educational for us as well. Metro: Last Light also didn't even recognize the third GPU, so we're considering dropping that game from our benchmark suite, because this is not the first time it's happened. And upgrading our testing rig to a 5960X is now a high priority. We'll also experiment with overclocking the 3960X that's currently installed.

In the coming days, we plan to get you some more multi-GPU benches to compare against the Titan X. In the meantime, we hope you found these new numbers both delicious and nutritious.