Fallout 76 was patched today ahead of the next round of beta sessions, which will take place on Tuesday and Thursday of this week (they are also the final beta tests before the game launches on November 14).
The patch is a big one: about 30 GB (for comparison, the entire game is about 47 GB), so I hope everyone interested in playing will have enough time to download it before the beta begins tomorrow, November 6, at 10 am PST / 1 pm EST.
Update: The patch notes have now been released, and you can read them below.
We've also visited the main menu of Fallout 76 after the patch was installed, where the max fps appears to be 63 fps—whereas it usually would run at over 1,000 fps with Vsync turned off (and 60 with Vsync on). We can't get into the game until tomorrow's beta, but it appears at least for the moment that Bethesda has put an fps limit on the menu, though there's no mention of it in the patch notes. If there's an fps limit on the game itself—which may be the quickest solution to the 'speed hacking' issue that comes along with framerates of over 144—we'll find out tomorrow.
- Stability: The Fallout 76 game client and servers have received significant stability improvements.
- Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:
- Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.
- Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.
- Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.
Camp, workshops, and crafting
- Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.
- Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.
Art and graphics
- Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.
- Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.
- Water: Water no longer flickers or flashes white in building interiors.
- Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects.
- Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates.
Camp, workshops, and crafting
- Workshops: Successfully defending a Workshop no longer awards more Aid items than intended.
- I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.
- Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended.
- Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
- Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
- Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.
- Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.
- Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.
- Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.
- Settings [PC]: The Lighting Quality setting can now correctly be changed to High.
- Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.
- Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.
- Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.