Diablo 4 has officially gone gold

Diablo 4 - Lilith portrait
(Image credit: Blizzard)

It doesn't mean much in this era of live-service games and day one patches, but 'going gold' is still a fun little milestone, and today Blizzard announced that Diablo 4 has officially crossed that line.

"Going gold is a landmark milestone for the incredible Diablo 4 team, who have all worked so hard crafting the next-generation installment of this iconic franchise," Diablo general manager Rod Fergusson said. "This is a concrete, meaningful step toward our June 6 launch.

"Whether players are veterans of the franchise or jumping in for the first time, we can’t wait for everyone to experience the full game: taking part in the incredible storytelling, experimenting with character classes and builds, and exploring what the endgame and the dark world of Sanctuary has to offer."

"Gone gold" is a reference to the good old days of physical media, and basically means that developers have locked down a release version of the game: It's as complete and bug-free as it's going to get, and now it's time to stick it in boxes and ship them to stores. Finito! 

Things are different in a live-service world, where game development never really ends. But developers still have to commit to a "ship it" moment at some point, which is why we still have "gone gold" announcements like this one. And it is a pretty big deal, if only because it signifies that the wait is almost over: What's done is done, and cannot be undone—except by post-launch patches, I suppose. 

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But the point is that, as Fergusson implied, we can stop worrying about last-second delays caused by some unexpected weirdness discovered during open beta testing: Diablo 4 will 100% be out on June 6. If you played the beta, here's a quick rundown of the changes you can expect in the full release.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.