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Destiny 2: Forsaken's new Gambit multiplayer mode is free for all players this weekend

One of the big attractions in the Destiny 2: Forsaken expansion is Gambit, a PvE/PvP hybrid in which two teams of four players race to dispatch waves of enemies and collect "motes" that enable them to occasionally take breaks and go mess with the other side. Tim ran it down in enthusiastic detail here, calling it "social and competitive, without having the relentless capacity for salt that getting spammed by Vigilance Wing and Graviton Lance in, say, Trials creates."   

(For those who don't play Destiny 2, that's a good thing.) 

Gambit is a core part of Forsaken, but beginning at 10 am PT/1 pm ET on September 21, and running until the same time on September 23, it will be open to all Destiny 2 players, including those who haven't purchased the expansion. The free trial includes access to every Gambit map, and Scorn, Fallen, Hive, Red Legion, and Vex will all be swimming in the potential enemy pool. (Apparently that wasn't the case last time.) 

For those taking on Gambit for the first time, Bungie has a quick-and-dirty strategy guide that breaks down the basics, including the proper way to deposit motes and summon Blockers—those are the enemies you can send to make life more difficult for the other team—and why it's important not to let your guard down when victory is within reach. 

Another tip, courtesy of us: Bring Sleeper Simulant to the party if you have one, because it's got a huge hit-box and makes one-shot body kills, "so you can just invade and map the whole team." (That's more Tim talk.) It's such a beast that Bungie has already committed to nerfing the aim assist in the near future, so you might as well have fun while you can.

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Destiny 2: Forsaken is available now at, and we like it a lot: It's "the second wind Destiny 2 needed," Austin said in his 86/100 review, with "an engaging campaign and an engrossing endgame" that manages to (finally) put the game on the right path. 

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.