Civilization: Beyond Earth has been announced . We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.
It's a great big interview, so we've split it into chunks. Here's what you'll find on each page, if you want to skip straight to a bit that interestes you.
Page 2: On building your own faction, merging narrative with game systems, and the three affinities that your civ can pursue.
Page 3: On the planet itself, what the different biomes will be like, alien life, the extreme technologies you can research on the new tech web and the new victory conditions.
Page 4: On AI, diplomacy, extreme espionage, the best units you can research and launching satellites that can shoot lasers.
Page 5: On Beyond Earth's science fiction influences, the design process and the legacy of Civilization.