DirectX 12 Ultimate
Latest about DirectX 12 Ultimate

Microsoft celebrates 10 years of DirectX 12: A decade of updates to the low-level graphics API but it's still not the master of all things rendering
By Nick Evanson published
News DirectX 11 hasn't gone anywhere, and don't expect to see DirectX 13 any time soon, either. Or ever, perhaps.

Mesh shaders explained: What are they, what's the big fuss, and why are they only in Alan Wake 2?
By Nick Evanson published
Mesh shaders 101 Why it's taken so many years for mesh shaders to actually be used in a game.

You can run Alan Wake 2 on a 10-series or older graphics card, but you definitely shouldn't
By Jacob Ridley published
Did I stutter? I've stuck a GTX 1080 in our test bench and I just cannot get anywhere close to passable performance.

New DirectX 12 preview could pave the way for PCs to become more like an Xbox or PS5
By Dave James published
News Now the CPU and GPU can both access VRAM directly, does a gaming PC need traditional system memory anymore?

Every E3 2021 game with ray tracing
By Jacob Ridley published
RT enabled These are the games built to push the latest graphics cards to the limit.

Microsoft's plan to get cutting-edge DX12 features out to gamers faster
By Jacob Ridley published
News The DirectX 12 Agility SDK will circumvent Windows updates for a swifter rollout of features such as Variable Rate Shading.

Microsoft DirectStorage will work with PCIe 3.0 SSDs
By Alan Dexter published
News You'll get a better experience with a PCIe 4.0 drive though.

Xbox architect on ray tracing: 'developers still want to use traditional rendering techniques without a performance penalty'
By Dave James published
News The Xbox Series X still has dedicated ray tracing hardware anyways...
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